iFoReX Posted April 7, 2012 Posted April 7, 2012 que esta mal ? GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Grid = {} GUIEditor_Window[1] = guiCreateWindow(11,92,229,464,"Mi panel de Spawn",false) GUIEditor_Button[1] = guiCreateButton(9,29,209,43,"Spawnear Vehiculo -1",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(9,75,208,41,"Spawnear Vehiculo -2",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(9,118,208,41,"Spawnear Vehiculo -3",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(9,162,208,41,"Spawnear Vehiculo -4",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(9,251,208,41,"Spawnear Vehiculo -5",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(9,206,208,41,"Spawnear Vehiculo -6",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(10,296,206,41,"Spawnear Vehiculo -7",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(10,340,206,41,"Spawnear Vehiculo -8",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(12,396,205,56,"GUI Creada por ElMota",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Window[2] = guiCreateWindow(11,340,219,216,"GUI Shop Panel",false) GUIEditor_Button[9] = guiCreateButton(18,70,168,32,"Comprar Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[10] = guiCreateButton(18,109,168,32,"Vender Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[12] = guiCreateButton(22,26,75,39,"Cancelar",false,GUIEditor_Window[2]) GUIEditor_Window[3] = guiCreateWindow(544,249,240,326,"Vehiculos",false) GUIEditor_Grid[1] = guiCreateGridList(9,24,222,293,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.5) guiGridListAddColumn(GUIEditor_Grid[1],"Precio $",0.3) local cars = {{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,12000},{542,65000},{603,12000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,5000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,25050},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} for i,v in ipairs (cars) do local carName = getVehicleNameFromModel (v[1]) local row = guiGridListAddRow (GUIEditor_Grid[1]) guiGridListSetItemText (GUIEditor_Grid[1], row, 1, carName, false, true) guiGridListSetItemText (GUIEditor_Grid[1], row, 2, tostring(v[2]), false, true) end GUIEditor_Window[4] = guiCreateWindow(252,171,409,187,"Verificacion",false) GUIEditor_Label[2] = guiCreateLabel(10,29,391,25,"Porfavor elije aqui un slot para tu vehiculo",false,GUIEditor_Window[4]) guiLabelSetColor(GUIEditor_Label[2],255,255,0) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Button[13] = guiCreateButton(10,59,100,37,"Acepto",false,GUIEditor_Window[4]) GUIEditor_Button[14] = guiCreateButton(112,65,100,31,"Cancelar",false,GUIEditor_Window[4]) GUIEditor_Button[15] = guiCreateButton(10,128,43,46,"Slot-1",false,GUIEditor_Window[4]) GUIEditor_Button[16] = guiCreateButton(57,129,43,46,"Slot-2",false,GUIEditor_Window[4]) GUIEditor_Button[17] = guiCreateButton(103,129,43,46,"Slot-3",false,GUIEditor_Window[4]) GUIEditor_Button[18] = guiCreateButton(148,129,43,46,"Slot-4",false,GUIEditor_Window[4]) GUIEditor_Button[19] = guiCreateButton(193,129,43,46,"Slot-5",false,GUIEditor_Window[4]) GUIEditor_Button[20] = guiCreateButton(238,129,43,46,"Slot-6",false,GUIEditor_Window[4]) GUIEditor_Button[21] = guiCreateButton(283,129,43,46,"Slot-7",false,GUIEditor_Window[4]) GUIEditor_Button[22] = guiCreateButton(328,129,43,46,"Slot-8",false,GUIEditor_Window[4]) GUIEditor_Window[5] = guiCreateWindow(214,193,324,151,"GUI Sistema de Colores RGB",false) GUIEditor_Edit[1] = guiCreateEdit(24,53,51,28,"",false,GUIEditor_Window[5]) guiEditSetMaxLength(GUIEditor_Edit[1],3) GUIEditor_Label[3] = guiCreateLabel(43,32,8,16,"R",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[3],"default-bold-small") GUIEditor_Edit[2] = guiCreateEdit(140,53,51,28,"",false,GUIEditor_Window[5]) guiEditSetMaxLength(GUIEditor_Edit[2],3) GUIEditor_Label[4] = guiCreateLabel(159,32,8,16,"G",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[4],"default-bold-small") GUIEditor_Edit[3] = guiCreateEdit(256,53,51,28,"",false,GUIEditor_Window[5]) GUIEditor_Label[5] = guiCreateLabel(276,32,8,16,"B",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[5],"default-bold-small") GUIEditor_Button[23] = guiCreateButton(217,97,98,45,"Aceptar",false,GUIEditor_Window[5]) guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) guiSetVisible(GUIEditor_Window[4], false) guiSetVisible(GUIEditor_Window[5], false) showCursor(false) function VerLaGUI() guiSetVisible( "GUIEditor_Window[1]", true ) showCursor(true) end bindKey("F2", "down", VerLaGUI) ----------------------------------------------------- --Los Markers y Blips---- local marker = createMarker(2131.91846, -1149.65430, 23.4, "cylinder", 1.5, 255, 0, 0 ) local marker2 = createMarker(1671.21094, 1814.30457, 10.82031, "cylinder", 1.5, 255, 0, 0 ) createBlipAttachedTo(marker,55,2,0,255,0,0,0,200) createBlipAttachedTo(marker2,55,2,0,255,0,0,0,200) ----------------------------------------------------- ----------------------------------------------------- --LasFunciones---- function VerLaGUI() guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) showCursor(guiGetVisible(GUIEditor_Window[1])) end bindKey("F2", "down", VerLaGUI) addEventHandler("onClientGUIClick", root, function() if ( source == GUIEditor_Button[12] ) then guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) guiSetVisible(GUIEditor_Window[5], false) showCursor(false) setCameraTarget(localPlayer,localPlayer) local x, y, z = getElementPosition ( localPlayer ) -- Get the position of the local player. setElementPosition ( localPlayer, x, y, z + 5 ) -- Set the position of the local player + 5 on the Z value. elseif ( source == GUIEditor_Button[9] ) then guiSetVisible(GUIEditor_Window[5], true) showCursor(true) elseif ( source == GUIEditor_Button[23] ) then guiSetVisible(GUIEditor_Window[5], false) showCursor(true) end end ) function markerHit (hitPlayer) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor_Window[2], true) guiSetVisible (GUIEditor_Window[3], true) showCursor (true) triggerServerEvent("lacamara", localPlayer, hitPlayer) end end addEventHandler ("onClientMarkerHit", marker, markerHit) addEventHandler ("onClientMarkerHit", marker2, markerHit) -----ElAuto---- local tCars = { } function Prototype( ) local uRow, uCol = guiGridListGetSelectedItem ( source ) if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then local id = 0 if ( #tCars >= 1 ) then destroyElement ( tCars [ #tCars ] ) end local id = id +1 local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ) tCars [ id ] = createVehicle ( getVehicleModelFromName ( sName ), -1953.80127, 264.75961, 35.46875 ) if ( tCars [ id ] ) then setVehicleColor ( tCars [ id ], tonumber ( guiGetText ( GUIEditor_Edit[1] ) ), tonumber ( guiGetText ( GUIEditor_Edit[2] ) ), tonumber ( guiGetText ( GUIEditor_Edit[3] ) ) ) end end end addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) rot = setTimer(rotate,5000,1) function rotate() x,y,z = getElementRotation(tCars[id]) setElementRotation(tCars[id],x+1,y,z) resetTimer(rot) end addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],rotate ) function onClientGUIClick (button, state, absoluteX, absoluteYe) if (source == GUIEditor_Button[15]) then guiSetVisible (GUIEditor_Window[4], false) showCursor (false) if (guiGridListGetSelectedItem (GUIEditor_Grid[1])) then local carName = guiGridListGetItemText (GUIEditor_Grid[1], guiGridListGetSelectedItem (GUIEditor_Grid[1]), 1) local carID = getVehicleModelFromName (carName) local carCost = guiGridListGetItemText (GUIEditor_Grid[1], guiGridListGetSelectedItem (GUIEditor_Grid[1]), 2) triggerServerEvent ("carShopCarBuy", getLocalPlayer(), carID, carCost, carName) end addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) addEvent ("carSpawn", true) function guiClick ( button, state, absoluteX, absoluteY ) if (source == GUIEditor_Button[1]) then triggerServerEvent ("carSpawn", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick)
Castillo Posted April 7, 2012 Posted April 7, 2012 La verdad me estoy aburriendo de que postes un codigo y "que esta mal ?" sin decirnos si tenes errores o que deberia hacer el script.
Alexs Posted April 7, 2012 Posted April 7, 2012 SolidSnake14 tiene razon, cuando veo un post asi, entro con animo de ayudar, pero veo tantas funciones que no me da animo de analizarlo function por funtion y me hago dejo... al menos pasale el debugscript.
Edikosh998 Posted April 7, 2012 Posted April 7, 2012 Tiro una foto del debugger y ni dijo cual de todos es
iFoReX Posted April 7, 2012 Author Posted April 7, 2012 ahora tengo otro problema :C cuando pongo para aparecer el vehiculo me aparece el mensaje de error :c client.side 1.lua GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Grid = {} GUIEditor_Window[1] = guiCreateWindow(11,92,229,464,"Mi panel de Spawn",false) GUIEditor_Button[1] = guiCreateButton(9,29,209,43,"Spawnear Vehiculo -1",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(9,75,208,41,"Spawnear Vehiculo -2",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(9,118,208,41,"Spawnear Vehiculo -3",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(9,162,208,41,"Spawnear Vehiculo -4",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(9,251,208,41,"Spawnear Vehiculo -5",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(9,206,208,41,"Spawnear Vehiculo -6",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(10,296,206,41,"Spawnear Vehiculo -7",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(10,340,206,41,"Spawnear Vehiculo -8",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(12,396,128,15,"GUI Creada por ElMota",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Button[24] = guiCreateButton(11,417,209,38,"Reparar Vehiculo",false,GUIEditor_Window[1]) GUIEditor_Window[2] = guiCreateWindow(11,340,219,216,"GUI Shop Panel",false) GUIEditor_Button[9] = guiCreateButton(18,70,168,32,"Comprar Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[10] = guiCreateButton(18,109,168,32,"Vender Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[12] = guiCreateButton(22,26,75,39,"Cancelar",false,GUIEditor_Window[2]) GUIEditor_Window[3] = guiCreateWindow(544,249,240,326,"Vehiculos",false) GUIEditor_Grid[1] = guiCreateGridList(9,24,222,293,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.5) guiGridListAddColumn(GUIEditor_Grid[1],"Precio $",0.3) local cars = {{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,12000},{542,65000},{603,12000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,5000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,25050},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} for i,v in ipairs (cars) do local carName = getVehicleNameFromModel (v[1]) local row = guiGridListAddRow (GUIEditor_Grid[1]) guiGridListSetItemText (GUIEditor_Grid[1], row, 1, carName, false, true) guiGridListSetItemText (GUIEditor_Grid[1], row, 2, tostring(v[2]), false, true) end GUIEditor_Window[4] = guiCreateWindow(252,171,409,187,"Verificacion",false) GUIEditor_Label[2] = guiCreateLabel(10,29,391,25,"Porfavor elije aqui un slot para tu vehiculo",false,GUIEditor_Window[4]) guiLabelSetColor(GUIEditor_Label[2],255,255,0) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Button[13] = guiCreateButton(10,59,100,37,"Acepto",false,GUIEditor_Window[4]) GUIEditor_Button[14] = guiCreateButton(112,65,100,31,"Cancelar",false,GUIEditor_Window[4]) GUIEditor_Button[15] = guiCreateButton(10,128,43,46,"Slot-1",false,GUIEditor_Window[4]) GUIEditor_Button[16] = guiCreateButton(57,129,43,46,"Slot-2",false,GUIEditor_Window[4]) GUIEditor_Button[17] = guiCreateButton(103,129,43,46,"Slot-3",false,GUIEditor_Window[4]) GUIEditor_Button[18] = guiCreateButton(148,129,43,46,"Slot-4",false,GUIEditor_Window[4]) GUIEditor_Button[19] = guiCreateButton(193,129,43,46,"Slot-5",false,GUIEditor_Window[4]) GUIEditor_Button[20] = guiCreateButton(238,129,43,46,"Slot-6",false,GUIEditor_Window[4]) GUIEditor_Button[21] = guiCreateButton(283,129,43,46,"Slot-7",false,GUIEditor_Window[4]) GUIEditor_Button[22] = guiCreateButton(328,129,43,46,"Slot-8",false,GUIEditor_Window[4]) GUIEditor_Window[5] = guiCreateWindow(214,193,324,151,"GUI Sistema de Colores RGB",false) GUIEditor_Edit[1] = guiCreateEdit(24,53,51,28,"",false,GUIEditor_Window[5]) guiEditSetMaxLength(GUIEditor_Edit[1],3) GUIEditor_Label[3] = guiCreateLabel(43,32,8,16,"R",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[3],"default-bold-small") GUIEditor_Edit[2] = guiCreateEdit(140,53,51,28,"",false,GUIEditor_Window[5]) guiEditSetMaxLength(GUIEditor_Edit[2],3) GUIEditor_Label[4] = guiCreateLabel(159,32,8,16,"G",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[4],"default-bold-small") GUIEditor_Edit[3] = guiCreateEdit(256,53,51,28,"",false,GUIEditor_Window[5]) GUIEditor_Label[5] = guiCreateLabel(276,32,8,16,"B",false,GUIEditor_Window[5]) guiSetFont(GUIEditor_Label[5],"default-bold-small") GUIEditor_Button[23] = guiCreateButton(217,97,98,45,"Aceptar",false,GUIEditor_Window[5]) guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) guiSetVisible(GUIEditor_Window[4], false) guiSetVisible(GUIEditor_Window[5], false) showCursor(false) function VerLaGUI() guiSetVisible( "GUIEditor_Window[1]", true ) showCursor(true) end bindKey("F2", "down", VerLaGUI) ----------------------------------------------------- --Los Markers y Blips---- local marker = createMarker(2131.91846, -1149.65430, 23.4, "cylinder", 1.5, 255, 0, 0 ) local marker2 = createMarker(1671.21094, 1814.30457, 10.82031, "cylinder", 1.5, 255, 0, 0 ) createBlipAttachedTo(marker,55,2,0,255,0,0,0,200) createBlipAttachedTo(marker2,55,2,0,255,0,0,0,200) ----------------------------------------------------- ----------------------------------------------------- --LasFunciones---- function VerLaGUI() guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) showCursor(guiGetVisible(GUIEditor_Window[1])) end bindKey("F2", "down", VerLaGUI) addEventHandler("onClientGUIClick", root, function() if ( source == GUIEditor_Button[12] ) then guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) guiSetVisible(GUIEditor_Window[5], false) showCursor(false) setCameraTarget(localPlayer,localPlayer) local x, y, z = getElementPosition ( localPlayer ) -- Get the position of the local player. setElementPosition ( localPlayer, x, y, z + 5 ) -- Set the position of the local player + 5 on the Z value. elseif ( source == GUIEditor_Button[9] ) then guiSetVisible(GUIEditor_Window[5], true) showCursor(true) elseif ( source == GUIEditor_Button[23] ) then guiSetVisible(GUIEditor_Window[4], true) guiSetVisible(GUIEditor_Window[5], false) showCursor(true) elseif ( source == GUIEditor_Button[24] ) then getElementData (source, "hisCar") fixVehicle( hisCar ) local carName = getVehicleNameFromModel ( tonumber ( hisCar ) ) outputChatBox ( "el " .. carName .. " arreglado!" ) end end ) function markerHit (hitPlayer) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor_Window[2], true) guiSetVisible (GUIEditor_Window[3], true) showCursor (true) triggerServerEvent("lacamara", localPlayer, hitPlayer) end end addEventHandler ("onClientMarkerHit", marker, markerHit) addEventHandler ("onClientMarkerHit", marker2, markerHit) -----ElAuto---- local tCars = { } function Prototype( ) local uRow, uCol = guiGridListGetSelectedItem ( source ) if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then local id = 0 if ( #tCars >= 1 ) then destroyElement ( tCars [ #tCars ] ) end local id = id +1 local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ) tCars [ id ] = createVehicle ( getVehicleModelFromName ( sName ), -1953.80127, 264.75961, 35.46875 ) if ( tCars [ id ] ) then setVehicleColor ( tCars [ id ], tonumber ( guiGetText ( GUIEditor_Edit[1] ) ), tonumber ( guiGetText ( GUIEditor_Edit[2] ) ), tonumber ( guiGetText ( GUIEditor_Edit[3] ) ) ) end end end addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) function onClientGUIClick (button, state, absoluteX, absoluteYe) if (source == GUIEditor_Button[15]) then guiSetVisible (GUIEditor_Window[4], false) showCursor (false) if (guiGridListGetSelectedItem (GUIEditor_Grid[1])) then local carName = guiGridListGetItemText (GUIEditor_Grid[1], guiGridListGetSelectedItem (GUIEditor_Grid[1]), 1) local carID = getVehicleModelFromName (carName) local carCost = guiGridListGetItemText (GUIEditor_Grid[1], guiGridListGetSelectedItem (GUIEditor_Grid[1]), 2) triggerServerEvent ("carShopCarBuy", getLocalPlayer(), carID, carCost, carName) end end end addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) addEvent ("carSpawn", true) function guiClick ( button, state, absoluteX, absoluteY ) if (source == GUIEditor_Button[1]) then triggerServerEvent ("carSpawn", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), guiClick) server.side save.lua node = xmlLoadFile ("users.xml") function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID") local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, playerMoney) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, 5000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-wantedID", getPlayerWeapon (source)) setAccountData (account, "funmodev2-wantedAmmo", getPlayerTotalAmmo (source)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPlayerWeapon (source) local weaponAmmo = getPlayerTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam) setTimer (setPlayerTeam, 1500, 1, source, spawnTeam) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) ------------------------------------ --SpawnearVehiculo------------------ addEvent ("carSpawn", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Auto spawneado.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1, tonumber ( guiGetText ( GUIEditor_Edit[1] ) ), tonumber ( guiGetText ( GUIEditor_Edit[2] ) ), tonumber ( guiGetText ( GUIEditor_Edit[3] ) ) ) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Car spawned.", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("tu no tienes tu auto.", source, 255, 0, 0) end else outputChatBox ("tu ya estas en tu auto!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) addEventHandler("onVehicleExplode",root,function() x,y,z=getElementPosition(source) spawnVehicle(source,x,y,z) end) server.side 1_sv function camara( hitPlayer ) local lacamaraM = setCameraMatrix(source, -1958.57849, 278.94150, 37, -1953.80127, 264.75961, 35.46875) fadeCamera(source, true, 5) setElementRotation(lacamaraM, 90, 0, 0) end addEvent("lacamara", true) addEventHandler("lacamara", root, camara) server.side sv addEvent ("carShopCarBuy", true) addEventHandler ("carShopCarBuy", getRootElement(), function(id, cost, name) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("Tu compraste un " .. name, source, 0, 255, 0, false) outputChatBox ("ID: " .. id, source, 0, 255, 0, false) outputChatBox ("Costo: " .. cost, source, 0, 255, 0, false) takePlayerMoney (source, tonumber (cost)) setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) q anda mal ?
Edikosh998 Posted April 7, 2012 Posted April 7, 2012 function isPlayerInRangeOfPoint(player, x, y, z, range) local px, py, pz = getElementPosition(player) return ((x-px)^2+(y-py)^2+(z-pz)^2)^0.5 <= range end Explicame la formula esta, no la entiendo EDIT : No SOY UN DEBUGGER .... No me voy a leer 200 lineas para ver el error.
Edikosh998 Posted April 7, 2012 Posted April 7, 2012 JAJAJAJAJAJA ni los chistes agarras, a lo que voy es que tiras el script y decis : Que anda mal ? Como para saber entre todas esas lineas que esta mal
BorderLine Posted April 7, 2012 Posted April 7, 2012 Creo que han mal acostumbrado a elmota a que si el pone un script y nomas hace la gui, despues le hacen el codigo. Nisiquiera se ha dado el tiempo de aprender por si mismo, hace algun tiempo lei en uno de sus post hacia kenix que no tenia tiempo pa aprender. Dudo eso, si ya llevas 500 post y aun no as aprendido nada. Deberias empezar a aprender. Y sino puedes entender, aprende ingles. No creo que tengas un bajo coeficiente intelectual, aunque al parecer...
Alexs Posted April 7, 2012 Posted April 7, 2012 Creo que han mal acostumbrado a elmota a que si el pone un script y nomas hace la gui, despues le hacen el codigo.Nisiquiera se ha dado el tiempo de aprender por si mismo, hace algun tiempo lei en uno de sus post hacia kenix que no tenia tiempo pa aprender. Dudo eso, si ya llevas 500 post y aun no as aprendido nada. Deberias empezar a aprender. Y sino puedes entender, aprende ingles. No creo que tengas un bajo coeficiente intelectual, aunque al parecer... Creo que si esta mal acostumbrado pero insultarlo de forma indirecta tampoco es la mejor manera, y creo que lo mejor es ayudarlo o callarse, y @ElMota intenta ver si esta todo en orden con los side...
Edikosh998 Posted April 7, 2012 Posted April 7, 2012 Mis disculpas por las puteadas...la verdad me calienta ver gente con tan poca voluntad de aprender. El no se da cuenta que intentamos ayudarlo, solo quiere que le termines SU TRABAJO.
iFoReX Posted April 7, 2012 Author Posted April 7, 2012 Si se dan cuenta yo ise el script no me lo isieron ._.
Edikosh998 Posted April 7, 2012 Posted April 7, 2012 Si se dan cuenta yo ise el script no me lo isieron ._. JAJAJAJAJAJA , sos un genio 1) GUI Editor = 70% 2) el Save es de un script de la comunidad 3) Muchas funciones te ayudaron en el foro porque vos tirabas sentencias al boleo, o copiabas una partecita de otro lado sin entender lo que hacia. Lo que menos podes decir es que lo HICISTE (tambien no te decimos nada por los errores ortograficos ) vos
iFoReX Posted April 7, 2012 Author Posted April 7, 2012 edikosh pero lo ise po 1) el guieditor yo lo use para aser la GUI 2) yo sa
Alexs Posted April 7, 2012 Posted April 7, 2012 edikosh pero lo ise po 1) el guieditor yo lo use para aser la GUI 2) yo sa creo que lo dicen solo por encabronar, la gente es asi, si creas algo con el gui editor, es tu trabajo, es decir, si cortas con un cuchillo, el trabajo es tuyo, no del cuchillo. Nota: Pido ojala el tema sea cerrado antes que se arme forobardo...
Soren Posted April 8, 2012 Posted April 8, 2012 Nota: Pido ojala el tema sea cerrado antes que se arme forobardo... +999999 PD: Cuando me ayudaran a mappear ?
iFoReX Posted April 8, 2012 Author Posted April 8, 2012 soren esta qdando re bueno el mapp de la isla cuando pude lo pase a ver
Soren Posted April 8, 2012 Posted April 8, 2012 Gracias **. ME quieres ayudar y necesito que alguien me haga unas texturas para los modelos de la arena por que como son de diferente intensidad se ve raro asi que quiero poner una textura = para toda la arena
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