drk Posted April 5, 2012 Share Posted April 5, 2012 Put vehicle price in item data and get the item data when click on a item. For slots, I don't understand you. Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 Draken , my idea is , when he press the button Comprar Vehiculo he appear the GUI and choose a slot for after the player can spawn the vehicle Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 here is the code : I add a Buttons GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Edit = {} GUIEditor_Grid = {} GUIEditor_Window[1] = guiCreateWindow(11,92,229,464,"Mi panel de Spawn",false) GUIEditor_Button[1] = guiCreateButton(9,29,209,43,"Spawnear Vehiculo -1",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(9,75,208,41,"Spawnear Vehiculo -2",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(9,118,208,41,"Spawnear Vehiculo -3",false,GUIEditor_Window[1]) GUIEditor_Button[4] = guiCreateButton(9,162,208,41,"Spawnear Vehiculo -4",false,GUIEditor_Window[1]) GUIEditor_Button[5] = guiCreateButton(9,251,208,41,"Spawnear Vehiculo -5",false,GUIEditor_Window[1]) GUIEditor_Button[6] = guiCreateButton(9,206,208,41,"Spawnear Vehiculo -6",false,GUIEditor_Window[1]) GUIEditor_Button[7] = guiCreateButton(10,296,206,41,"Spawnear Vehiculo -7",false,GUIEditor_Window[1]) GUIEditor_Button[8] = guiCreateButton(10,340,206,41,"Spawnear Vehiculo -8",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(12,396,205,56,"GUI Creada por ElMota",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],255,255,0) guiSetFont(GUIEditor_Label[1],"default-bold-small") GUIEditor_Window[2] = guiCreateWindow(11,340,219,216,"GUI Shop Panel",false) GUIEditor_Button[9] = guiCreateButton(18,70,168,32,"Comprar Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[10] = guiCreateButton(18,109,168,32,"Vender Vehiculo",false,GUIEditor_Window[2]) GUIEditor_Button[11] = guiCreateButton(21,148,109,30,"Elejir un Color",false,GUIEditor_Window[2]) GUIEditor_Button[12] = guiCreateButton(22,26,75,39,"Cancelar",false,GUIEditor_Window[2]) GUIEditor_Window[3] = guiCreateWindow(544,249,240,326,"Vehiculos",false) GUIEditor_Grid[1] = guiCreateGridList(9,24,222,293,false,GUIEditor_Window[3]) guiGridListSetSelectionMode(GUIEditor_Grid[1],2) guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.5) guiGridListAddColumn(GUIEditor_Grid[1],"Precio $",0.3) local cars = {{493,699999},{484,300000},{446,1599999},{469,2999999},{563,5999999},{488,6999999},{487,6999999},{417,3999999},{548,4999999},{497,7999999},{579,60000},{400,60000},{404,28000},{489,65000},{505,65000},{479,45000},{442,45000},{458,45000},{602,50000},{496,42500},{401,41000},{518,60000},{527,75000},{589,75000},{419,45000},{533,75000},{526,50000},{474,55000},{545,50000},{517,45000},{410,41000},{600,50000},{436,41000},{580,50000},{439,75000},{549,75000},{491,45000},{445,45000},{507,45000},{585,45000},{587,75000},{466,55000},{492,50000},{546,45000},{551,45000},{516,45000},{467,45000},{426,47500},{547,45000},{405,55000},{409,75000},{550,45000},{566,45000},{540,45000},{421,50000},{529,45000},{402,12000},{542,65000},{603,12000},{475,75000},{562,120000},{565,95000},{559,120000},{561,50000},{560,120000},{558,100000},{429,120000},{541,120000},{415,120000},{480,95000},{434,100000},{494,120000},{502,120000},{503,120000},{411,120000},{506,120000},{451,120000},{555,95000},{477,95000},{499,25000},{498,25000},{578,50000},{486,70000},{455,75000},{588,50000},{403,75000},{414,50000},{443,75000},{515,75000},{514,75000},{531,12000},{456,45000},{422,45000},{482,95000},{530,12000},{418,45000},{572,12000},{582,50000},{413,5000},{440,50000},{543,65000},{583,12000},{478,35000},{554,50000},{536,75000},{575,75000},{534,75000},{567,75000},{535,75000},{576,75000},{412,75000},{568,75000},{457,12000},{483,45000},{508,40000},{571,10000},{500,55000},{444,120000},{556,120000},{557,120000},{471,20000},{495,100000},{539,75000},{481,25050},{509,2500},{581,45000},{462,12000},{521,60000},{463,50000},{522,75000},{448,12000},{468,45000},{586,45000},{485,12000},{431,60000},{438,45000},{437,60000},{574,12000},{420,45000},{525,75000},{408,50000},{428,65000}} for i,v in ipairs (cars) do local carName = getVehicleNameFromModel (v[1]) local row = guiGridListAddRow (GUIEditor_Grid[1]) guiGridListSetItemText (GUIEditor_Grid[1], row, 1, carName, false, true) guiGridListSetItemText (GUIEditor_Grid[1], row, 2, tostring(v[2]), false, true) end GUIEditor_Window[4] = guiCreateWindow(252,171,409,187,"Verificacion",false) GUIEditor_Label[2] = guiCreateLabel(10,29,391,25,"Porfavor elije aqui un slot para tu vehiculo",false,GUIEditor_Window[4]) guiLabelSetColor(GUIEditor_Label[2],255,255,0) guiSetFont(GUIEditor_Label[2],"default-bold-small") GUIEditor_Button[13] = guiCreateButton(10,59,100,37,"Acepto",false,GUIEditor_Window[4]) GUIEditor_Button[14] = guiCreateButton(112,65,100,31,"Cancelar",false,GUIEditor_Window[4]) GUIEditor_Button[15] = guiCreateButton(10,128,43,46,"Slot-1",false,GUIEditor_Window[4]) GUIEditor_Button[16] = guiCreateButton(57,129,43,46,"Slot-2",false,GUIEditor_Window[4]) GUIEditor_Button[17] = guiCreateButton(103,129,43,46,"Slot-3",false,GUIEditor_Window[4]) GUIEditor_Button[18] = guiCreateButton(148,129,43,46,"Slot-4",false,GUIEditor_Window[4]) GUIEditor_Button[19] = guiCreateButton(193,129,43,46,"Slot-5",false,GUIEditor_Window[4]) GUIEditor_Button[20] = guiCreateButton(238,129,43,46,"Slot-6",false,GUIEditor_Window[4]) GUIEditor_Button[21] = guiCreateButton(283,129,43,46,"Slot-7",false,GUIEditor_Window[4]) GUIEditor_Button[22] = guiCreateButton(328,129,43,46,"Slot-8",false,GUIEditor_Window[4]) guiSetVisible(GUIEditor_Window[1], false) guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) guiSetVisible(GUIEditor_Window[4], false) showCursor(false) function VerLaGUI() guiSetVisible( "GUIEditor_Window[1]", true ) showCursor(true) end bindKey("F2", "down", VerLaGUI) ----------------------------------------------------- --Los Markers y Blips---- local marker = createMarker(2131.91846, -1149.65430, 23.4, "cylinder", 1.5, 255, 0, 0 ) createBlipAttachedTo(marker,55,2,0,255,0,0,0,200) ----------------------------------------------------- ----------------------------------------------------- --LasFunciones---- function VerLaGUI() guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) showCursor(guiGetVisible(GUIEditor_Window[1])) end bindKey("F2", "down", VerLaGUI) addEventHandler("onClientGUIClick", root, function() if ( source == GUIEditor_Button[12] ) then guiSetVisible(GUIEditor_Window[2], false) guiSetVisible(GUIEditor_Window[3], false) showCursor(false) setCameraTarget(localPlayer,localPlayer) setElementPosition(localPlayer,2131.93750, -1147.73987, 24.45259) elseif ( source == GUIEditor_Button[9] ) then guiSetVisible(GUIEditor_Window[4], true) showCursor(true) elseif ( source == GUIEditor_Button[14] ) then guiSetVisible(GUIEditor_Window[4], false) showCursor(true) end end ) function markerHit (hitPlayer) if ( hitPlayer == localPlayer ) then guiSetVisible (GUIEditor_Window[2], true) guiSetVisible (GUIEditor_Window[3], true) showCursor (true) triggerServerEvent("lacamara", localPlayer, hitPlayer) end end addEventHandler ("onClientMarkerHit", marker, markerHit) -----ElAuto---- local tCars = { } Prototype = function ( ) local uRow, uCol = guiGridListGetSelectedItem ( source ); if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then local id = 0 if #tCars >= 1 then destroyElement ( tCars [ #tCars ] ) end local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ); tCars [ id + 1 ] = createVehicle ( getVehicleModelFromName ( sName ), -1655.20386, 1209.95129, 21.15625 ); end end addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 You mean you can only buy a determinated amount of vehicles and when you press "Comprar vehiculo" appears a window with your free / occupied slots where you can select one and add a vehicle in the slot? Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 yeah please help me with it Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 You'll need use account data / SQL / MySQL to store free / occupied slots and get data when player press the button before doing something. We can't help in this, or we will need to create the full script for you, sorry. Try by yourself and we'll help you with problems. Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 and setElementData ? Dont work ? Link to comment
Edikosh998 Posted April 5, 2012 Share Posted April 5, 2012 Element Data lol...Element Data does only works when you're online. Once you quit, it dissapear Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 in the community a script work with element data = node = xmlLoadFile ("users.xml") function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID") local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, playerMoney) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, 5000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-wantedID", getPlayerWeapon (source)) setAccountData (account, "funmodev2-wantedAmmo", getPlayerTotalAmmo (source)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPlayerWeapon (source) local weaponAmmo = getPlayerTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam) setTimer (setPlayerTeam, 1500, 1, source, spawnTeam) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 lol sory my error Draken with account data work ? Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 Yes, but you will need to create 8 account data and put each value in each data. Better use SQL or MySQL. Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 for MySQL. I need have a hosting And I dont need a hosting :c, please help me draken Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 Not needed. Install Xampp or Wamp. Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 ok but, If I install this programs U help me ? Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 Ok , how I use the xampp ? Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 Start Xampp Control Panel, start MySQL and Apache service, open your browser, type in adress bar: http://localhost/phpmyadmin Will appear somethings about phpMyAdmin, choose your language and go to Privilegies tab, change root account password. Now, go to Databases tab and create a new database. All ok, now install MySQL module ( https://wiki.multitheftauto.com/wiki/Mysql ). In your script put: local connection = mysql_connect ( 'localhost', 'root', 'rootPassword', 'databaseName' ) Now use mysql_query to manage the database. Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 In 47 minutes the XAMPP download ._. Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 Off-topic: LOOOOOOOOL What's your network speed? Link to comment
iFoReX Posted April 5, 2012 Author Share Posted April 5, 2012 OFF-TOPIC: Is very low :C Link to comment
drk Posted April 5, 2012 Share Posted April 5, 2012 Mine is 10mb I can download GTA IV in just 14 hours ._. Link to comment
iFoReX Posted April 6, 2012 Author Share Posted April 6, 2012 what is bad ? -----ElAuto---- local tCars = { } Prototype = function ( ) local uRow, uCol = guiGridListGetSelectedItem ( source ); if ( uRow and uCol and uRow ~= -1 and uCol ~= -1 ) then local id = 0 if #tCars >= 1 then destroyElement ( tCars [ #tCars ] ) end local sName = guiGridListGetItemText ( GUIEditor_Grid[1], uRow, uCol ); tCars [ id + 1 ] = createVehicle ( getVehicleModelFromName ( sName ), -1953.80127, 264.75961, 35.46875 ); setVehicleColor(tCars, guiGetText(GUIEditor_Edit[1]), guiGetText(GUIEditor_Edit[2]), guiGetText(GUIEditor_Edit[3])) end end addEventHandler ( 'onClientGUIClick', GUIEditor_Grid[1],Prototype ) Link to comment
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