HeK Posted March 31, 2012 Share Posted March 31, 2012 (edited) I saw this on another topic and then i edited it to use "Baseball Bat", "Shovel", "Katana" and "Chainsaw". But they come with nightsticks, golf clubs, knives. What is wrong? Server: local weaponsTable = {5, 6, 8, 9 } addEvent("onZombieSpawned",true) addEventHandler("onZombieSpawned",root, function ( ) giveWeapon ( source, math.random(#weaponsTable), 1, true ) end) Client: addEvent("Zomb_STFU",true) addEventHandler("Zomb_STFU",root, function ( zomb ) triggerServerEvent ( "onZombieSpawned", zomb ) end) Edited March 31, 2012 by Guest Link to comment
Castillo Posted March 31, 2012 Share Posted March 31, 2012 local weaponsTable = { 5, 6, 8, 9 } addEvent ( "onZombieSpawned", true ) addEventHandler ( "onZombieSpawned", root, function ( ) giveWeapon ( source, weaponsTable[ math.random ( #weaponsTable ) ], 1, true ) -- You we're giving the return of math.random as weapon, end ) Link to comment
HeK Posted March 31, 2012 Author Share Posted March 31, 2012 Thanks again Castillo! It worked perfectly! Link to comment
Kenix Posted April 1, 2012 Share Posted April 1, 2012 Toxiic, viewtopic.php?f=148&t=40809 math.random(#weaponsTable) --[[ It return random number 1 to 4 ( it's indexes table, but you need get value in indexes ) #is table size ]] weaponsTable[ math.random( #weaponsTable ) ] --[[ So, math.random( #weaponsTable ) return random number 1 to 4 And you get value from table with this random index. ]] local t = { [1] = 1; [2] = 2; [3] = 3; } print( t[ math.random( #t ) ] ) Link to comment
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