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how I can put the exp_System in Scoreboard


iFoReX

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I dont know how do but I do xD

exports.scoreboard:addScoreboardColumn('EXP') 
  
levels = { 
    [0] = {"Level 0", "10"}, 
    [1] = {"Level 1", "20"}, 
    [2] = {"Level 2", "100"}, 
    [3] = {"Level 3", "150"}, 
    [4] = {"Level 4", "200"}, 
    [5] = {"Level 5", "2000000"}, 
} 

I dont know if it work

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exports.scoreboard:addScoreboardColumn('exp') 
  
levels = { 
    [0] = {"Level 0", "10"}, 
    [1] = {"Level 1", "20"}, 
    [2] = {"Level 2", "100"}, 
    [3] = {"Level 3", "150"}, 
    [4] = {"Level 4", "200"}, 
    [5] = {"Level 5", "2000000"}, 
} 

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for dont do spam help me with it please :D

GUIEditor_Grid = {} 
  
GUIEditor_Grid[1] = guiCreateGridList(258,160,294,357,false) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
  
guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.2) 
  
for i = 1, 2 do 
    guiGridListAddRow(GUIEditor_Grid[1]) 
end 
  
local grid1 = guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Camion Polis") 
  
local grid2 = guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Auto Polis") 
  
    addEventHandler("onClientDoubleClick", root, 
        function () 
            if ( source == grid1 ) then 
           createVehicle ( 427, x, y, z ) 
guiSetVisible( GUIEditor_Grid[1], false ) 
            elseif ( source == grid2 ) then 
           createVehicle ( 596, x, y, z ) 
guiSetVisible( GUIEditor_Grid[1], false ) 
    end 
end 
  
  
local x = 1540.95654 
local y = -1687.67078 
local z = 5.89063 
local market = createMarker ( 685.62610, -2692.39307, 7.5,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local market2 = createMarker ( 294.38306 + 2, -167.90103, 1.57813 - 1,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local market3 = createMarker ( 1526.51270, -1677.93237, 5,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local ped = createPed ( 286, 1525.26294, -1677.85596, 5.89063, 270 ) 
setElementFrozen(ped, true) 
  
  
addEventHandler ( 'onClientMarkerHit', root, 
    function ( player ) 
        if ( player == localPlayer and source == market ) then 
            setTimer ( setElementPosition, 2000, 1, player, 294.38306, -167.90103, 1.57813 ); 
        elseif ( player == localPlayer and source == market2 ) then 
            setTimer ( setElementPosition, 2000, 1, player, 685.62610 + 2, -2692.39307 + 2, 7.5 + 2 ); 
        elseif ( player == localPlayer and source == market3 ) then 
            addEventHandler ( "onClientRender", root, drawText ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientMarkerLeave', root, 
    function ( player ) 
        if ( player == localPlayer and source == market3 ) then 
            removeEventHandler ( "onClientRender", root, drawText ) 
        end 
    end 
) 
  
function drawText ( ) 
    dxDrawText("Press Enter for do the job",458.0,295.0,631.0,317.0,tocolor(255,0,0,170),1.2,"default","left","top",false,false,false) 
end 

I can when the player is in marker and Press Enter appear the Grid, But if dont is in the marker dont appear the grid with bindkey :D

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local x = 1540.95654 
local y = -1687.67078 
local z = 5.89063 
local market = createMarker ( 685.62610, -2692.39307, 7.5,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local market2 = createMarker ( 294.38306 + 2, -167.90103, 1.57813 - 1,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local market3 = createMarker ( 1526.51270, -1677.93237, 5,  "cylinder", 1.5, 0, 0, 255, 170 ) 
local ped = createPed ( 286, 1525.26294, -1677.85596, 5.89063, 270 ) 
setElementFrozen(ped, true) 
  
GUIEditor_Grid = {} 
  
GUIEditor_Grid[1] = guiCreateGridList(258,160,294,357,false) 
guiGridListSetSelectionMode(GUIEditor_Grid[1],2) 
guiGridListAddColumn(GUIEditor_Grid[1],"Autos",0.2) 
  
for i = 1, 2 do 
    guiGridListAddRow(GUIEditor_Grid[1]) 
end 
  
local grid1 = guiGridListSetItemText(GUIEditor_Grid[1],0,1,"Camion Polis") 
local grid2 = guiGridListSetItemText(GUIEditor_Grid[1],1,1,"Auto Polis") 
  
addEventHandler("onClientDoubleClick", root, 
    function ( ) 
        if ( source == grid1 ) then 
           createVehicle ( 427, x, y, z ) 
            guiSetVisible( GUIEditor_Grid[1], false ) 
        elseif ( source == grid2 ) then 
            createVehicle ( 596, x, y, z ) 
            guiSetVisible( GUIEditor_Grid[1], false ) 
        end 
    end 
) -- You had a missing parentheses. 
  
bindKey ( "enter", "down", 
    function ( ) 
        if ( isElementWithinMarker ( localPlayer, market3 ) ) then 
            guiSetVisible ( GUIEditor_Grid[1], true ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientMarkerHit', root, 
    function ( player ) 
        if ( player == localPlayer and source == market ) then 
            setTimer ( setElementPosition, 2000, 1, player, 294.38306, -167.90103, 1.57813 ); 
        elseif ( player == localPlayer and source == market2 ) then 
            setTimer ( setElementPosition, 2000, 1, player, 685.62610 + 2, -2692.39307 + 2, 7.5 + 2 ); 
        elseif ( player == localPlayer and source == market3 ) then 
            addEventHandler ( "onClientRender", root, drawText ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientMarkerLeave', root, 
    function ( player ) 
        if ( player == localPlayer and source == market3 ) then 
            removeEventHandler ( "onClientRender", root, drawText ) 
        end 
    end 
) 
  
function drawText ( ) 
    dxDrawText("Press Enter for do the job",458.0,295.0,631.0,317.0,tocolor(255,0,0,170),1.2,"default","left","top",false,false,false) 
end 

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