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Problem with createProjectile


WolfPire

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Hi guys, it's me ELMO... No... WolfPire x'D

I got a lil' problem with this script i'm about to call "bad mother f*cker".

The problem is that, everything is fine, but when i shoot my missiles by pressing "C". The missiles don't get rotation and besides.

When i turn 180° degrees with my plane, it just becomes almost 1 missiles (it's actually the 4 missiles in 1 place)

i found this really weird, if you still don't get this just tell me.

Client

bindKey("c", "down", 
function() 
    if not MT then 
        MT = setTimer(fire, 1000, 1) 
    end 
end 
) 
  
  
function fire() 
        v = getPedOccupiedVehicle( localPlayer ) 
         x, y, z = getElementPosition( v ) 
         rx, ry, rz = getElementRotation( v ) 
         velX, velY, velZ = getElementVelocity ( v ) 
        if getElementModel( v ) == 476 then 
        m1 = createProjectile( localPlayer, 19, x + 8, y + 3, z-2, 3.0, nil, rx, ry, rz, velX*3.0, velY*3.0, velZ*3.0, 3790) 
        m2 = createProjectile( localPlayer, 19, x + 4, y + 3, z - 2.5, 3.0, nil, rx, ry, rz, velX*3.0, velY*3.0, velZ*3.0, 3790) 
        m3 = createProjectile( localPlayer, 19, x + -4, y + 3, z - 2.5, 3.0, nil, rx, ry, rz, velX*3.0, velY*3.0, velZ*3.0, 3790) 
        m4 = createProjectile( localPlayer, 19, x + -8, y + 3, z - 2.5, 3.0, nil, rx, ry, rz, velX*3.0, velY*3.0, velZ*3.0, 3790) 
        MT = nil 
    end 
end 

Thanks in advance c:

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