Castillo Posted March 30, 2012 Share Posted March 30, 2012 Could you explain me what do you really want to do? Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 Could you explain me what do you really want to do? function playermenu () if ( guiGetVisible (mainwindow) == false ) then victimemt = getElementData ( getRootElement(), "adminclickselplayer" ) mainwindow = guiCreateWindow ( 750, 250, 240, 180, "Car menu", false ) -- delveh = guiCreateButton ( 0.05, 0.35, 0.4, 0.15, "Delete vehicle", true, mainwindow ) selowner = guiCreateButton ( 0.55, 0.55, 0.4, 0.15, "Select driver", true, mainwindow ) -- closebutton = guiCreateButton ( 0.30, 0.8, 0.4, 0.15, "Close", true, mainwindow ) end end addEvent ("carmenu", true) addEventHandler ("carmenu", getRootElement(), playermenu) function disable () guiSetVisible ( mainwindow, false) setElementData ( source, "adminclickselplayer", "none" ) setElementData (getRootElement(), "adminclickopen", false) end function selectowner () thecar = getElementData ( getRootElement(), "adminclickselplayer" ) occupant = getVehicleOccupant ( thecar ) guiSetVisible ( mainwindow, false) if ( occupant ) then setElementData ( getRootElement(), "adminclickselplayer", getPlayerName(occupant) ) triggerEvent ("playermenu", occupant) else outputChatBox ("This vehicle does not have a driver", 255, 0, 0 ) end end function de () thecar = getElementData ( getRootElement(), "adminclickselplayer" ) occupant = getVehicleOccupant ( thecar ) guiSetVisible ( mainwindow, false) if ( occupant ) then vehicles = getElementsByType("vehicle") for i,v in ipairs(vehicles) do destroyElement(v) else outputChatBox ("This vehicle", 255, 0, 0 ) end end end destroy vehicles not work Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 I said explain what do you need, understand me? I want to know what do you really want to do. Link to comment
TAPL Posted March 30, 2012 Share Posted March 30, 2012 you should use destoryElement from server side. also i don't understand what you want to do, it's seems like you are saving vehicle element as data and you check if the vehicle is occupant or not and then you destroy all vehicles in the server LOL! Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 Indeed TAPL, his script is just a mess, I don't really understand what he's trying to do. Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 I want to do, such as panel admin panel, when the press at O seems to me the mouse and press the Right on the player or the vehicle (show me a window moves) that they operate correctly, but when you press the delete button on the vehicle Do not delete the vehicle. Excuse me for my language Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 Then, you want to destroy the clicked vehicle, not all server vehicles. Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 Then, you want to destroy the clicked vehicle, not all server vehicles. This is exactly Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 -- adminclickcars_cl: function playermenu ( ) if ( not isElement ( mainwindow ) ) then victimemt = getElementData ( getRootElement(), "adminclickselplayer" ) mainwindow = guiCreateWindow ( 750, 250, 240, 180, "Car menu", false ) -- fixveh = guiCreateButton ( 0.05, 0.15, 0.4, 0.15, "Fix vehicle", true, mainwindow ) blowveh = guiCreateButton ( 0.55, 0.15, 0.4, 0.15, "Blow up vehicle", true, mainwindow ) -- delveh = guiCreateButton ( 0.05, 0.35, 0.4, 0.15, "Delete vehicle", true, mainwindow ) colveh = guiCreateButton ( 0.55, 0.35, 0.4, 0.15, "Colour vehicle", true, mainwindow ) -- upgveh = guiCreateButton ( 0.05, 0.55, 0.4, 0.15, "Upgrade vehicle", true, mainwindow ) selowner = guiCreateButton ( 0.55, 0.55, 0.4, 0.15, "Select driver", true, mainwindow ) -- closebutton = guiCreateButton ( 0.30, 0.8, 0.4, 0.15, "Close", true, mainwindow ) addEventHandler( "onClientGUIClick", delveh, vc, false ) addEventHandler( "onClientGUIClick", closebutton, disable, false ) addEventHandler( "onClientGUIClick", selowner, selectowner, false ) end end addEvent ("carmenu", true) addEventHandler ("carmenu", getRootElement(), playermenu) function disable () guiSetVisible ( mainwindow, false ) setElementData ( localPlayer, "adminclickselplayer", nil ) setElementData ( getRootElement(), "adminclickopen", false ) end function selectowner () thecar = getElementData ( localPlayer, "adminclickselplayer" ) occupant = getVehicleOccupant ( thecar ) guiSetVisible ( mainwindow, false ) if ( occupant ) then setElementData ( localPlayer, "adminclickselplayer", occupant ) else outputChatBox ( "This vehicle does not have a driver", 255, 0, 0 ) end end function vc ( ) local thecar = getElementData ( localPlayer, "adminclickselplayer" ) if ( thecar and isElement ( thecar ) ) then triggerServerEvent ( "destroyVehicle", localPlayer, thecar ) end end -- adminclick.lua: setElementData (getRootElement(), "adminclickopen", false) setElementData (getRootElement(), "adminclickmousebind", false) function clickmenu (mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ, screenPosX, screenPosY) if ( buttonState == "down" ) then if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then if ( not getElementData ( source, "adminclickopen" ) ) then if ( getElementData ( source, "adminclickmousebind") ) then if ( mouseButton == "right" ) then if ( clickedElement ) then if ( getElementType (clickedElement) == "player" ) then name = getPlayerName (clickedElement) setElementData ( source, "adminclickselplayer", tostring(name) ) setElementData ( source, "adminclickopen", true) triggerClientEvent (source,"playermenu", getRootElement() ) elseif ( getElementType (clickedElement) == "vehicle" ) then thecar = clickedElement setElementData ( source, "adminclickselplayer", thecar ) triggerClientEvent (source,"carmenu", getRootElement() ) end end elseif ( mouseButton == "left" ) then --outputChatBox ( worldPosX .. "," .. worldPosY .. "," .. worldPosZ ) --[[ Random send cars & players flying, can be abused col = createColCircle ( worldPosX, worldPosY, 15) colelements = getElementsWithinColShape (col) for theKey,theElement in ipairs(colelements) do if ( getElementType (theElement) == "player" ) then setElementVelocity ( theElement, 2, 0, 5) elseif ( getElementType (theElement) == "vehicle" ) then setElementVelocity ( theElement, 2, 0, 1.5) end end --]] end end end end end end addEventHandler( "onPlayerClick", getRootElement(), clickmenu ) function onstart() players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,player in ipairs(players) do if ( hasObjectPermissionTo ( player, "function.kickPlayer", true ) ) then setElementData ( player, "adminclickopen", false) setElementData ( player, "adminclickmousebind", false) bindKey (player, "o", "down", showmouse, player ) end end end addEventHandler ( "onResourceStart", getRootElement(), onstart ) function showmouse ( player ) showCursor ( player, not isCursorShowing ( player ) ) setElementData ( player, "adminclickmousebind", isCursorShowing ( player ) ) end function bindmouse () if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then setElementData ( source, "adminclickopen", false ) setElementData ( source, "adminclickmousebind", false ) bindKey ( source, "o", "down", showmouse ) end end addEventHandler ("onPlayerLogin", getRootElement(), bindmouse ) function killplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then killPed (victim) outputChatBox ("You just killed " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just admin killed!", victim, 125, 125, 125 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("killplayer", true) addEventHandler ("killplayer", getRootElement(), killplayer) function muteplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then if ( getElementData ( victim, "muted" ) == false ) then setPlayerMuted ( victim, true ) setElementData (victim, "muted", true) outputChatBox ("You just muted " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got muted.", victim, 125, 125, 125 ) elseif ( getElementData ( victim, "muted" ) == true ) then setPlayerMuted ( victim, false ) setElementData (victim, "muted", false) outputChatBox ("You just unmuted " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got unmuted.", victim, 125, 125, 125 ) end else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("mute", true) addEventHandler ("mute", getRootElement(), muteplayer) function freezeplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then if ( getElementData ( victim, "froozen" ) == false ) then toggleAllControls ( victim, false, true, false ) setElementData (victim, "froozen", true) outputChatBox ("You just freezed " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got freezed.", victim, 125, 125, 125 ) elseif ( getElementData ( victim, "froozen" ) == true ) then toggleAllControls ( victim,true,true,true ) setElementData (victim, "froozen", false) outputChatBox ("You're now free to move " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got un-froozen.", victim, 125, 125, 125 ) end else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("freeze", true) addEventHandler ("freeze", getRootElement(), freezeplayer) function banplayer (reason) victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then banPlayer ( victim, true, true, true, getRootElement(), tostring(reason), 20) outputChatBox ("You just banned " .. victimemt, source, 125, 125, 125 ) outputChatBox ( getPlayerName(source) .. " has just banned " .. victimemt .. " for: " .. tostring(reason), source, 255, 0, 0 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("ban", true) addEventHandler ("ban", getRootElement(), banplayer) function kickplayer (reason) victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then kickPlayer ( victim, getRootElement(), reason) outputChatBox ("You just kicked " .. victimemt, source, 125, 125, 125 ) outputChatBox ( getPlayerName(source) .. " has just kicked " .. victimemt .. " for: " .. tostring(reason), source, 255, 0, 0 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("kick", true) addEventHandler ("kick", getRootElement(), kickplayer) addEvent ( "destroyVehicle", true ) addEventHandler ( "destroyVehicle", root, function ( theVehicle ) if ( theVehicle ) then destroyElement ( theVehicle ) setElementData ( source, "adminclickselplayer", nil ) end end ) That works, even when the script is a real mess. Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 -- adminclickcars_cl: function playermenu ( ) if ( not isElement ( mainwindow ) ) then victimemt = getElementData ( getRootElement(), "adminclickselplayer" ) mainwindow = guiCreateWindow ( 750, 250, 240, 180, "Car menu", false ) -- fixveh = guiCreateButton ( 0.05, 0.15, 0.4, 0.15, "Fix vehicle", true, mainwindow ) blowveh = guiCreateButton ( 0.55, 0.15, 0.4, 0.15, "Blow up vehicle", true, mainwindow ) -- delveh = guiCreateButton ( 0.05, 0.35, 0.4, 0.15, "Delete vehicle", true, mainwindow ) colveh = guiCreateButton ( 0.55, 0.35, 0.4, 0.15, "Colour vehicle", true, mainwindow ) -- upgveh = guiCreateButton ( 0.05, 0.55, 0.4, 0.15, "Upgrade vehicle", true, mainwindow ) selowner = guiCreateButton ( 0.55, 0.55, 0.4, 0.15, "Select driver", true, mainwindow ) -- closebutton = guiCreateButton ( 0.30, 0.8, 0.4, 0.15, "Close", true, mainwindow ) addEventHandler( "onClientGUIClick", delveh, vc, false ) addEventHandler( "onClientGUIClick", closebutton, disable, false ) addEventHandler( "onClientGUIClick", selowner, selectowner, false ) end end addEvent ("carmenu", true) addEventHandler ("carmenu", getRootElement(), playermenu) function disable () guiSetVisible ( mainwindow, false ) setElementData ( localPlayer, "adminclickselplayer", nil ) setElementData ( getRootElement(), "adminclickopen", false ) end function selectowner () thecar = getElementData ( localPlayer, "adminclickselplayer" ) occupant = getVehicleOccupant ( thecar ) guiSetVisible ( mainwindow, false ) if ( occupant ) then setElementData ( localPlayer, "adminclickselplayer", occupant ) else outputChatBox ( "This vehicle does not have a driver", 255, 0, 0 ) end end function vc ( ) local thecar = getElementData ( localPlayer, "adminclickselplayer" ) if ( thecar and isElement ( thecar ) ) then triggerServerEvent ( "destroyVehicle", localPlayer, thecar ) end end -- adminclick.lua: setElementData (getRootElement(), "adminclickopen", false) setElementData (getRootElement(), "adminclickmousebind", false) function clickmenu (mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ, screenPosX, screenPosY) if ( buttonState == "down" ) then if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then if ( not getElementData ( source, "adminclickopen" ) ) then if ( getElementData ( source, "adminclickmousebind") ) then if ( mouseButton == "right" ) then if ( clickedElement ) then if ( getElementType (clickedElement) == "player" ) then name = getPlayerName (clickedElement) setElementData ( source, "adminclickselplayer", tostring(name) ) setElementData ( source, "adminclickopen", true) triggerClientEvent (source,"playermenu", getRootElement() ) elseif ( getElementType (clickedElement) == "vehicle" ) then thecar = clickedElement setElementData ( source, "adminclickselplayer", thecar ) triggerClientEvent (source,"carmenu", getRootElement() ) end end elseif ( mouseButton == "left" ) then --outputChatBox ( worldPosX .. "," .. worldPosY .. "," .. worldPosZ ) --[[ Random send cars & players flying, can be abused col = createColCircle ( worldPosX, worldPosY, 15) colelements = getElementsWithinColShape (col) for theKey,theElement in ipairs(colelements) do if ( getElementType (theElement) == "player" ) then setElementVelocity ( theElement, 2, 0, 5) elseif ( getElementType (theElement) == "vehicle" ) then setElementVelocity ( theElement, 2, 0, 1.5) end end --]] end end end end end end addEventHandler( "onPlayerClick", getRootElement(), clickmenu ) function onstart() players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,player in ipairs(players) do if ( hasObjectPermissionTo ( player, "function.kickPlayer", true ) ) then setElementData ( player, "adminclickopen", false) setElementData ( player, "adminclickmousebind", false) bindKey (player, "o", "down", showmouse, player ) end end end addEventHandler ( "onResourceStart", getRootElement(), onstart ) function showmouse ( player ) showCursor ( player, not isCursorShowing ( player ) ) setElementData ( player, "adminclickmousebind", isCursorShowing ( player ) ) end function bindmouse () if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then setElementData ( source, "adminclickopen", false ) setElementData ( source, "adminclickmousebind", false ) bindKey ( source, "o", "down", showmouse ) end end addEventHandler ("onPlayerLogin", getRootElement(), bindmouse ) function killplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then killPed (victim) outputChatBox ("You just killed " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just admin killed!", victim, 125, 125, 125 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("killplayer", true) addEventHandler ("killplayer", getRootElement(), killplayer) function muteplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then if ( getElementData ( victim, "muted" ) == false ) then setPlayerMuted ( victim, true ) setElementData (victim, "muted", true) outputChatBox ("You just muted " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got muted.", victim, 125, 125, 125 ) elseif ( getElementData ( victim, "muted" ) == true ) then setPlayerMuted ( victim, false ) setElementData (victim, "muted", false) outputChatBox ("You just unmuted " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got unmuted.", victim, 125, 125, 125 ) end else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("mute", true) addEventHandler ("mute", getRootElement(), muteplayer) function freezeplayer () victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then if ( getElementData ( victim, "froozen" ) == false ) then toggleAllControls ( victim, false, true, false ) setElementData (victim, "froozen", true) outputChatBox ("You just freezed " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got freezed.", victim, 125, 125, 125 ) elseif ( getElementData ( victim, "froozen" ) == true ) then toggleAllControls ( victim,true,true,true ) setElementData (victim, "froozen", false) outputChatBox ("You're now free to move " .. victimemt, source, 125, 125, 125 ) outputChatBox ("You just got un-froozen.", victim, 125, 125, 125 ) end else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("freeze", true) addEventHandler ("freeze", getRootElement(), freezeplayer) function banplayer (reason) victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then banPlayer ( victim, true, true, true, getRootElement(), tostring(reason), 20) outputChatBox ("You just banned " .. victimemt, source, 125, 125, 125 ) outputChatBox ( getPlayerName(source) .. " has just banned " .. victimemt .. " for: " .. tostring(reason), source, 255, 0, 0 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("ban", true) addEventHandler ("ban", getRootElement(), banplayer) function kickplayer (reason) victimemt = getElementData ( source, "adminclickselplayer" ) victim = getPlayerFromName (tostring(victimemt)) if ( isElement(victim) ) then kickPlayer ( victim, getRootElement(), reason) outputChatBox ("You just kicked " .. victimemt, source, 125, 125, 125 ) outputChatBox ( getPlayerName(source) .. " has just kicked " .. victimemt .. " for: " .. tostring(reason), source, 255, 0, 0 ) else outputChatBox ("This player is no longer connected.", source, 255, 0, 0 ) end end addEvent("kick", true) addEventHandler ("kick", getRootElement(), kickplayer) addEvent ( "destroyVehicle", true ) addEventHandler ( "destroyVehicle", root, function ( theVehicle ) if ( theVehicle ) then destroyElement ( theVehicle ) setElementData ( source, "adminclickselplayer", nil ) end end ) That works, even when the script is a real mess. He worked to delete the vehicle but the window to not show selection another vehicle also actions the player not show the window Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 I've fixed you the main problem, now is all up to you. Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 I've fixed you the main problem, now is all up to you. I will try to resolve the problem Thank you for your help Link to comment
abu5lf Posted March 30, 2012 Author Share Posted March 30, 2012 setElementData (getRootElement(), "adminclickopen", false) setElementData (getRootElement(), "adminclickmousebind", false) function clickmenu (mouseButton, buttonState, clickedElement, worldPosX, worldPosY, worldPosZ, screenPosX, screenPosY) if ( buttonState == "down" ) then if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then if ( not getElementData ( source, "adminclickopen" ) ) then if ( getElementData ( source, "adminclickmousebind") ) then if ( mouseButton == "right" ) then if ( clickedElement ) then if ( getElementType (clickedElement) == "player" ) then name = getPlayerName (clickedElement) setElementData ( source, "adminclickselplayer", tostring(name) ) setElementData ( source, "adminclickopen", true) triggerClientEvent (source,"playermenu", getRootElement() ) elseif ( getElementType (clickedElement) == "vehicle" ) then thecar = clickedElement setElementData ( source, "adminclickselplayer", thecar ) triggerClientEvent (source,"carmenu", getRootElement() ) end end elseif ( mouseButton == "left" ) then --outputChatBox ( worldPosX .. "," .. worldPosY .. "," .. worldPosZ ) --[[ Random send cars & players flying, can be abused col = createColCircle ( worldPosX, worldPosY, 15) colelements = getElementsWithinColShape (col) for theKey,theElement in ipairs(colelements) do if ( getElementType (theElement) == "player" ) then setElementVelocity ( theElement, 2, 0, 5) elseif ( getElementType (theElement) == "vehicle" ) then setElementVelocity ( theElement, 2, 0, 1.5) end end --]] end end end end end end addEventHandler( "onPlayerClick", getRootElement(), clickmenu ) function onstart() players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,player in ipairs(players) do if ( hasObjectPermissionTo ( player, "function.kickPlayer", true ) ) then setElementData ( player, "adminclickopen", false) setElementData ( player, "adminclickmousebind", false) bindKey (player, "o", "down", showmouse, player ) end end end addEventHandler ( "onResourceStart", getRootElement(), onstart ) function showmouse ( player ) showCursor ( player, not isCursorShowing ( player ) ) setElementData ( player, "adminclickmousebind", isCursorShowing ( player ) ) end function bindmouse () if ( hasObjectPermissionTo ( source, "function.kickPlayer", true ) ) then setElementData ( source, "adminclickopen", false ) setElementData ( source, "adminclickmousebind", false ) bindKey ( source, "o", "down", showmouse ) end end addEventHandler ("onPlayerLogin", getRootElement(), bindmouse ) addEvent ( "destroyVehicle", true ) addEventHandler ( "destroyVehicle", root, function ( theVehicle ) if ( theVehicle ) then destroyElement ( theVehicle ) setElementData ( source, "adminclickselplayer", nil ) end end ) function playermenu () if ( guiGetVisible (mainwindow) == false ) then victimemt = getElementData ( getRootElement(), "adminclickselplayer" ) mainwindow = guiCreateWindow ( 750, 250, 240, 180, "Car menu", false ) -- fixveh = guiCreateButton ( 0.05, 0.15, 0.4, 0.15, "Fix vehicle", true, mainwindow ) blowveh = guiCreateButton ( 0.55, 0.15, 0.4, 0.15, "Blow up vehicle", true, mainwindow ) -- delveh = guiCreateButton ( 0.05, 0.35, 0.4, 0.15, "Delete vehicle", true, mainwindow ) colveh = guiCreateButton ( 0.55, 0.35, 0.4, 0.15, "Colour vehicle", true, mainwindow ) -- upgveh = guiCreateButton ( 0.05, 0.55, 0.4, 0.15, "Upgrade vehicle", true, mainwindow ) selowner = guiCreateButton ( 0.55, 0.55, 0.4, 0.15, "Select driver", true, mainwindow ) -- closebutton = guiCreateButton ( 0.30, 0.8, 0.4, 0.15, "Close", true, mainwindow ) addEventHandler( "onClientGUIClick", closebutton, disable, false) addEventHandler( "onClientGUIClick", selowner, selectowner, false) addEventHandler( "onClientGUIClick", delveh, vc, false) -- addEventHandler( "onClientGUIClick", mutebutton, mute, false) -- addEventHandler( "onClientGUIClick", freezebutton, freeze, false) -- addEventHandler( "onClientGUIClick", banbutton, ban, false) -- addEventHandler( "onClientGUIClick", kickbutton, kick, false) end end addEvent ("carmenu", true) addEventHandler ("carmenu", getRootElement(), playermenu) function disable () guiSetVisible ( mainwindow, false) setElementData ( source, "adminclickselplayer", "none" ) setElementData (getRootElement(), "adminclickopen", false) end function selectowner () thecar = getElementData ( getRootElement(), "adminclickselplayer" ) occupant = getVehicleOccupant ( thecar ) guiSetVisible ( mainwindow, false) if ( occupant ) then setElementData ( getRootElement(), "adminclickselplayer", getPlayerName(occupant) ) triggerEvent ("playermenu", occupant) else outputChatBox ("This vehicle does not have a driver", 255, 0, 0 ) end end function vc ( ) local thecar = getElementData ( localPlayer, "adminclickselplayer" ) if ( thecar and isElement ( thecar ) ) then triggerServerEvent ( "destroyVehicle", localPlayer, thecar ) end end I have tried this but the player menu do not show to me !! Link to comment
Castillo Posted March 30, 2012 Share Posted March 30, 2012 So, you replaced the vehicle menu with a player menu? that script is a mess, stop posting random codes to get it done by others. Link to comment
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