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Big problem with setPedControlState and giveWeapon !


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Posted

Hi, I have this code:

It's in onClientPlayerRender:

  
    if (Created == 0) then 
        x,y,z = getElementPosition(getLocalPlayer()) 
        x1, y1, z1 = -2816.4443,-1523.5574,140.8438 
    end 
    if (getDistanceBetweenPoints3D(x,y,z, x1, y1, z1) < 3.0) and (Created == 0) then 
        Created = 1 
        zombangle = ( 360 - math.deg ( math.atan2 ( ( x - x1 ), ( y - y1 ) ) ) ) % 360 
        ped = createPed(0, x1, y1, z1, zombangle) 
        setPedControlState(ped, "fire", true) 
        callServerFunction("giveWeapon", ped, 9, 9999, true) 
        setTimer(check, 1000, 0) 
        setPedHeadless(ped, true) 
    end 
  

and timer function:

function check() 
    local x,y,z = getElementPosition(getLocalPlayer()) 
    local x1, y1, z1 = -2816.4443,-1523.5574,140.8438 
    if (getDistanceBetweenPoints3D(x,y,z, x1, y1, z1) < 3.0) then 
        zombangle = ( 360 - math.deg ( math.atan2 ( ( x - x1 ), ( y - y1 ) ) ) ) % 360  
        setPedRotation(ped, zombangle) 
        setPedControlState(ped, "fire", true) 
  
    end 
end 

And on spawns bot, setPedControlState works perfectly, but in function "check" doesn't work :( And "giveWeapon" doesn't work also... But in function check, setPedRotation works perfectly...

Please help me

Posted

Maybe because you never call function check and callServerFunction not exists?

EPT Team Server Development: 0%

Learning C++ | C++ is amazing xD

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