iFoReX Posted March 23, 2012 Share Posted March 23, 2012 My elevator Dont Up :c local objeto = createObject ( 2669, 1093.67834, -2704.56226, 8.48407, 0, 0, 0) local Col = createColCuboid ( 1093.67834, -2704.56226, 8.48407, 3, 8, 4 ) function Elevador(player) local accName = getAccountName ( getPlayerAccount ( player ) ) -- get his account name if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "Everyone" ) ) then moveObject(objeto,5000 ,1093.67834, -2704.56226, 16) setTimer (moveObject, 5000, 1, objeto, 5000, 1093.67834, -2704.56226, 16) end end addEventHandler("onColShapeHit",Col,Elevador) What is bad ? Link to comment
Castillo Posted March 24, 2012 Share Posted March 24, 2012 It does work, the elevator goes up, I'm pretty sure your problem is that you created the colshape in a wrong place, is not in the elevator. Use: setDevelopmentMode to enable the command /showcol, this way you can see the colshapes. Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 ok solid but I want when the player is in the elevator the elevator up dont with commands u can help me please Link to comment
Castillo Posted March 24, 2012 Share Posted March 24, 2012 Did you even read what I said? you must move the colshape. Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 Solid I done this I think this is bad but I dont know how fix local objeto = createObject ( 2669, 1093.67834, -2704.56226, 8.48407, 0, 0, 0) local Col = createColCuboid ( 1093.67834, -2704.56226, 8.48407, 3, 8, 4 ) function Elevador(player) local accName = getAccountName ( getPlayerAccount ( player ) ) -- get his account name if isObjectInACLGroup ("user.".. accName, aclGetGroup ( "Everyone" ) ) then moveObject(objeto,5000 ,1093.67834, -2704.56226, 16) setTimer (moveObject, 5000, 1, objeto, 5000, 1093.67834, -2704.56226, 16) end end addEventHandler("onColShapeHit",Col,Elevador) function verCol() setDevelopmentMode(true) end end addCommandHandler("verc", verCol ) function noverCol() setDevelopmentMode(false) end end addCommandHandler("borrarc", noverCol ) Link to comment
Castillo Posted March 24, 2012 Share Posted March 24, 2012 The function I told you to use is not to fix your gates script, is to enable the /showcol command. Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 I typed /showcol but dont appear the Cols :c Link to comment
DNL291 Posted March 24, 2012 Share Posted March 24, 2012 start Runcode, /crun setDevelopmentMode(true), /showcol Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 I typed ur idea but tell me ERROR : start: Resource 'runcode' started Executing client-side command: setDevelopmentMode(true), /showcol Error: [string "setDevelopmentMode(true), /showcol"]:1: unexpected symbol near ',' Link to comment
DNL291 Posted March 24, 2012 Share Posted March 24, 2012 1° /crun setDevelopmentMode(true) after /showcol Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 the elevator dont up and now I fix the pos of my Col Help me please Link to comment
Castillo Posted March 24, 2012 Share Posted March 24, 2012 It worked here, I hit the colshape, and the elevator started. Link to comment
iFoReX Posted March 24, 2012 Author Share Posted March 24, 2012 dont up my elevator man :C Link to comment
iFoReX Posted March 25, 2012 Author Share Posted March 25, 2012 My elevator Dont up what are bad ? :c Link to comment
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