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Need help


S3M

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:roll: The idea is that if player onMarkerHit onFire he goes.

But now if any player onMarkerHit, then everyone goes onfire.

What am I doing wrong?

  
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150)  
  
function MarkerHit( hitElement, matchingDimension )  
    local elementType = getElementType( hitElement )  
     
setPedOnFire ( getRootElement(), true )  
  
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

Link to comment
  
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
  
function MarkerHit( hitElement, matchingDimension ) 
    local elementType = getElementType( hitElement ) 
    if elementType == "player" then 
         setPedOnFire ( hitElement, true ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

You're using root element in setPedOnFire, which will affect all the players.

Link to comment
  
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
  
function MarkerHit( hitElement, matchingDimension ) 
    local elementType = getElementType( hitElement ) 
    if elementType == "player" then 
         setPedOnFire ( hitElement, true ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

You're using root element in setPedOnFire, which will affect all the players.

Aaah oke, thx for answer so fast and alot thx for fix this, now i learn a litte more about marker and root element.

THX Alpha :)

Link to comment
  
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
  
function MarkerHit( hitElement, matchingDimension ) 
    local elementType = getElementType( hitElement ) 
    if elementType == "player" then 
         setPedOnFire ( hitElement, true ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  

You're using root element in setPedOnFire, which will affect all the players.

Oke now that works hehehe can you make it that if player stay in marker that player stay onfire.

Becouse if now stay on marker player goes onfire one time. :oops:

Knipsel.jpg

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You'll have to make a timer to set him on fire again.

You must use:

setTimer 
isElementWithinMarker 
setPedOnFire 

Testing them try copy paste try testing... and so on.

But unfortunately am I unable to add that setTimer.

Can you help me more on the way? :roll:

Link to comment

LOL?

local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
  
addEventHandler ( "onMarkerHit", root, 
    function ( g_Ped, m_Dim ) 
        if ( source == myMarker and getElementType ( g_Ped ) == "player" ) then 
            timer = setTimer ( setPedOnFire, 1000, 0, g_Ped, true ) 
        end 
    end 
) 
  
addEventHandler ( "onMarkerLeave", root, 
    function ( g_Ped, m_Dim ) 
        if ( source == g_Ped and getElementType ( g_Ped ) == "player" ) then 
            killTimer ( timer ) 
        end 
    end 
) 

Link to comment
LOL?
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
  
addEventHandler ( "onMarkerHit", root, 
    function ( g_Ped, m_Dim ) 
        if ( source == myMarker and getElementType ( g_Ped ) == "player" ) then 
            timer = setTimer ( setPedOnFire, 1000, 0, g_Ped, true ) 
        end 
    end 
) 
  
addEventHandler ( "onMarkerLeave", root, 
    function ( g_Ped, m_Dim ) 
        if ( source == g_Ped and getElementType ( g_Ped ) == "player" ) then 
            killTimer ( timer ) 
        end 
    end 
) 

Hahaha yes indeed LOL, it work but now wen i respawn after death by onfire, i stay on fire now. it dont stop. LOL burn for ever?

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local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
local burnTimers = { } 
  
function MarkerHit( hitElement, matchingDimension ) 
    local elementType = getElementType( hitElement ) 
    if ( elementType == "player" ) then 
        setPedOnFire ( hitElement, true ) 
        if ( isTimer ( burnTimers[ hitElement ] ) ) then 
            killTimer ( burnTimers[ hitElement ] ) 
        end 
        burnTimers[ hitElement ] = setTimer ( setPedOnFire, 2000, 0, hitElement, true ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  
function MarkerLeave ( leaveElement ) 
    local elementType = getElementType( leaveElement ) 
    if ( elementType == "player" ) then 
        if ( isTimer ( burnTimers[ leaveElement ] ) ) then 
            killTimer ( burnTimers[ leaveElement ] ) 
        end 
        setPedOnFire ( leaveElement, false ) 
    end 
end 
addEventHandler( "onMarkerLeave", myMarker, MarkerLeave ) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( isTimer ( burnTimers[ source ] ) ) then 
            killTimer ( burnTimers[ source ] ) 
        end 
        setPedOnFire ( source, false ) 
    end 
) 
  
addEventHandler ( "onPlayerQuit", root, 
    function ( ) 
        if ( isTimer ( burnTimers[ source ] ) ) then 
            killTimer ( burnTimers[ source ] ) 
        end 
    end 
) 

Link to comment
local myMarker = createMarker(2489.1613769531, -1668.5617675781, 11.800, 'cylinder', 2.2, 255, 0, 0, 150) 
local burnTimers = { } 
  
function MarkerHit( hitElement, matchingDimension ) 
    local elementType = getElementType( hitElement ) 
    if ( elementType == "player" ) then 
        setPedOnFire ( hitElement, true ) 
        if ( isTimer ( burnTimers[ hitElement ] ) ) then 
            killTimer ( burnTimers[ hitElement ] ) 
        end 
        burnTimers[ hitElement ] = setTimer ( setPedOnFire, 2000, 0, hitElement, true ) 
    end 
end 
addEventHandler( "onMarkerHit", myMarker, MarkerHit ) 
  
function MarkerLeave ( leaveElement ) 
    local elementType = getElementType( leaveElement ) 
    if ( elementType == "player" ) then 
        if ( isTimer ( burnTimers[ leaveElement ] ) ) then 
            killTimer ( burnTimers[ leaveElement ] ) 
        end 
        setPedOnFire ( leaveElement, false ) 
    end 
end 
addEventHandler( "onMarkerLeave", myMarker, MarkerLeave ) 
  
addEventHandler ( "onPlayerSpawn", root, 
    function ( ) 
        if ( isTimer ( burnTimers[ source ] ) ) then 
            killTimer ( burnTimers[ source ] ) 
        end 
        setPedOnFire ( source, false ) 
    end 
) 
  
addEventHandler ( "onPlayerQuit", root, 
    function ( ) 
        if ( isTimer ( burnTimers[ source ] ) ) then 
            killTimer ( burnTimers[ source ] ) 
        end 
    end 
) 

:) It works now how it was intended, alot thx Solidsnake14 and Draken to help me.

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