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damage bug..


Axel

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Posted (edited)

I made a simple script that shows the health and armour hud when a player is damaged.. the only problem is that after the player gets damaged and the hud dissapears the health gets 100..

function healthdamage ( attacker, weapon, bodypart) 
showPlayerHudComponent ( "health", true ) 
showPlayerHudComponent ( "armour", true ) 
function health() 
showPlayerHudComponent ( "health", false ) 
showPlayerHudComponent ( "armour", false ) 
end 
setTimer ( health, 5000, 1 ) 
end 
addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), healthdamage ) 

Edited by Guest
Posted (edited)
  
local uTimer 
  
function fDamage ( ) 
    showPlayerHudComponent ( "health", true ) 
    showPlayerHudComponent ( "armour", true ) 
    if isTimer( uTimer ) then  
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            showPlayerHudComponent ( "health", false ) 
            showPlayerHudComponent ( "armour", false ) 
        end, 
    5000, 
    1 ) 
end 
addEventHandler ( "onClientPlayerDamage", localPlayer, fDamage ) 

I think you mean it ^^

So

onPlayerDamage is server side event and you use showPlayerHudComponent with client side arguments.

Edited by Guest
Posted (edited)

Copied the bugged one, fixed the first post

Well it didn't work.. it appears only when u set your health.. not when u lose it

Edited by Guest
Posted

Copy again.

Well it didn't work.. it appears only when u set your health.. not when u lose it

I did think you need it :/

Anyway you yourself can change arguments in function showPlayerHudComponent.

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