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onDoubleCLick


sora+

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So, i got a little problem with this script.

For some reason the vehicle won't spawn when i do double click on it. neither the server-side event.

Here's the code:

Server:

  
addEvent("spawnCarGS", true) 
addEventHandler("SpawnCarGS", root, 
 function( Vehicle, localPlayer ) 
  outputChatBox("tits", root) 
  local x, y, z = getElementPosition( localPlayer ) 
   vModel = getElementData(v, "vehicle.datavModel")  
   vName = getElementData(v, "vehicle.datavName") 
   colr1 = getElementData(v, "vehicle.datacolr1") 
   colg1 = getElementData(v, "vehicle.datacolg1") 
   colb1 = getElementData(v, "vehicle.datacolb1") 
   colr2 = getElementData(v, "vehicle.datacolr2") 
   colg2 = getElementData(v, "vehicle.datacolg2") 
   colb2 = getElementData(v, "vehicle.datacolb2") 
   colr3 = getElementData(v, "vehicle.datacolr3") 
   colg3 = getElementData(v, "vehicle.datacolg3") 
   colb3 = getElementData(v, "vehicle.datacolb3") 
   colr4 = getElementData(v, "vehicle.datacolr4") 
   colg4 = getElementData(v, "vehicle.datacolg4") 
   colb4 = getElementData(v, "vehicle.datacolb4") 
   upgrades = getElementData(v, "vehicle.dataupgrades", upgrades, true) 
   Veh = createVehicle(vModel, x, y, z) 
   setVehicleColor( Veh, colr1, colg1, colb1, colr2, colg2, colb2, colr3, colg3, colb3, colr4, colg4, colb4 ) 
   warpPedIntoVehicle(localPlayer, Veh) 
    for upgradeKey, upgradeValue in ipairs">ipairs">ipairs ( upgrades ) do 
     addVehicleUpgrade ( Veh, upgradeValue ) 
    end 
   end 
  ) 
  
 

Client:

  
  GarageW = guiCreateWindow(277,227,198,425,"My Garage",false) 
  guiWindowSetSizable(GarageW,false) 
  Add = guiCreateButton(15,389,169,22,"Add Current Vehicle",false,GarageW) 
  GarageGL = guiCreateGridList(9,24,180,359,false,GarageW) 
  guiGridListSetSelectionMode(GarageGL,2) 
  Name = guiGridListAddColumn(GarageGL,"Vehicle Name",0.6) 
  guiGridListAddColumn(GarageGL,"ID",0.2) 
  guiSetVisible(GarageW, false) 
  
function bindF2() 
bindKey ("F2","down", 
 function() 
 if guiGetVisible(GarageW) == false then 
  guiSetVisible(GarageW, true) 
  showCursor(true) 
  addEventHandler("onClientGUIClick",Add,AddF) 
 else 
  guiSetVisible(GarageW, false) 
  showCursor(false) 
  removeEventHandler("onClientGUIClick",Add,AddF) 
 end 
end 
) 
end 
  
addEventHandler("onClientResourceStart",root,bindF2) 
  
function AddF() 
 local v = getPedOccupiedVehicle( localPlayer ) 
  if v then 
   vModel = getElementModel( v ) 
   vName = getVehicleNameFromModel( vModel ) 
   local colr1, colg1, colb1, colr2, colg2, colb2, colr3, colg3, colb3, colr4, colg4, colb4 = getVehicleColor( v ) 
   local upgrades = getVehicleUpgrades ( v ) 
   setElementData(v, "vehicle.datavModel", vModel)  
   setElementData(v, "vehicle.dataNvName", vName) 
   setElementData(v, "vehicle.datacolr1", colr1, true) 
   setElementData(v, "vehicle.datacolg1", colg1, true) 
   setElementData(v, "vehicle.datacolb1", colb1, true) 
   setElementData(v, "vehicle.datacolr2", colr2, true) 
   setElementData(v, "vehicle.datacolg2", colg2, true) 
   setElementData(v, "vehicle.datacolb2", colb2, true) 
   setElementData(v, "vehicle.datacolr3", colr3, true) 
   setElementData(v, "vehicle.datacolg3", colg3, true) 
   setElementData(v, "vehicle.datacolb3", colb3, true) 
   setElementData(v, "vehicle.datacolr4", colr4, true) 
   setElementData(v, "vehicle.datacolg4", colg4, true) 
   setElementData(v, "vehicle.datacolb4", colb4, true) 
   setElementData(v, "vehicle.dataupgrades", upgrades, true) 
   local RowName = guiGridListAddRow ( GarageGL ) 
            guiGridListSetItemText ( GarageGL, RowName, Name, vName, false, false ) 
   addEventHandler ( "onClientGUIDoubleClick", GarageGL, onDoubleClick) 
    end 
   end 
    
function onDoubleClick() 
        if ( ( state == "down" ) and ( gui == true ) and ( source == GarageGL ) ) then 
                -- get the player name from the selected row, first column  
                local Vehicle = guiGridListGetItemText ( GarageGL, guiGridListGetSelectedItem ( GarageGL ), 1 ) 
    triggerServerEvent("spawnCarGS",root, Vehicle, localPlayer) 
   end 
  end 
  

_________________

Thanks in advance.

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-- client side:

GarageW = guiCreateWindow(277,227,198,425,"My Garage",false) 
guiWindowSetSizable(GarageW,false) 
Add = guiCreateButton(15,389,169,22,"Add Current Vehicle",false,GarageW) 
GarageGL = guiCreateGridList(9,24,180,359,false,GarageW) 
guiGridListSetSelectionMode(GarageGL,2) 
Name = guiGridListAddColumn(GarageGL,"Vehicle Name",0.6) 
guiGridListAddColumn(GarageGL,"ID",0.2) 
guiSetVisible(GarageW, false) 
  
bindKey ( "F2", "down", 
    function ( ) 
        guiSetVisible ( GarageW, not guiGetVisible ( GarageW ) ) 
        showCursor ( guiGetVisible ( GarageW ) ) 
    end 
) 
  
function AddF() 
    local v = getPedOccupiedVehicle( localPlayer ) 
    if ( v ) then 
        local vName = getVehicleName( v ) 
        local colr1, colg1, colb1, colr2, colg2, colb2, colr3, colg3, colb3, colr4, colg4, colb4 = getVehicleColor( v ) 
        local upgrades = getVehicleUpgrades ( v ) 
        local RowName = guiGridListAddRow ( GarageGL ) 
        guiGridListSetItemText ( GarageGL, RowName, Name, vName, false, false ) 
        guiGridListSetItemData ( GarageGL, RowName, Name, { color = { colr1, colg1, colb1, colr2, colg2, colb2, colr3, colg3, colb3, colr4, colg4, colb4 }, upgrades = upgrades } ) 
    end 
end 
addEventHandler ( "onClientGUIClick", Add, AddF ) 
  
function onDoubleClick ( button, state ) 
    if ( source == GarageGL ) then 
        local row, col = guiGridListGetSelectedItem ( source ) 
        if ( row and col and row ~= -1 and col ~= -1 ) then 
            local vehicleName = guiGridListGetItemText ( source, row, 1 ) 
            local vehicleData = guiGridListGetItemData ( source, row, 1 ) 
            triggerServerEvent ( "spawnCarGS", localPlayer, vehicleName, vehicleData ) 
        end 
    end 
end 
addEventHandler ( "onClientGUIDoubleClick", root, onDoubleClick) 

-- server side:

addEvent("spawnCarGS", true) 
addEventHandler("spawnCarGS", root, 
    function( vehicleName, vehicleData ) 
        local x, y, z = getElementPosition ( source ) 
        local vehicle = createVehicle ( getVehicleModelFromName ( vehicleName ), x, y, z ) 
        setVehicleColor ( vehicle, unpack ( vehicleData.color ) ) 
        warpPedIntoVehicle ( source, vehicle ) 
        if ( vehicleData.upgrades and type ( vehicleData.upgrades ) == "table" ) then 
            for upgradeKey, upgradeValue in ipairs ( vehicleData.upgrades ) do 
                addVehicleUpgrade ( vehicle, upgradeValue ) 
            end 
        end 
    end 
) 

Code updated.

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