-RoCk-Alex Posted March 16, 2012 Share Posted March 16, 2012 how can i draw an 3d image just above each player head which moves when player moves(kind of binned above player head player)? Link to comment
Kenix Posted March 16, 2012 Share Posted March 16, 2012 getPedBonePosition getScreenFromWorldPosition dxDrawImage On wiki have example with nametag. addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) for _, v in ipairs">ipairs( getElementsByType 'player' ) do tx, ty, tz = getElementPosition( v ) dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( v, 5 ) local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.3 ) if x then -- getScreenFromWorldPosition returns false if the point isn't on screen dxDrawText( getPlayerName( v ), x, y, x, y, tocolor(150, 50, 0), 0.85 + ( 15 - dist ) * 0.02, "bankgothic" ) end end end end end ) Link to comment
-RoCk-Alex Posted March 16, 2012 Author Share Posted March 16, 2012 getPedBonePosition getScreenFromWorldPosition dxDrawImage On wiki have example with nametag. addEventHandler( "onClientRender",root, function( ) local px, py, pz, tx, ty, tz, dist px, py, pz = getCameraMatrix( ) for _, v in ipairs">ipairs">ipairs( getElementsByType 'player' ) do tx, ty, tz = getElementPosition( v ) dist = math.sqrt( ( px - tx ) ^ 2 + ( py - ty ) ^ 2 + ( pz - tz ) ^ 2 ) if dist < 30.0 then if isLineOfSightClear( px, py, pz, tx, ty, tz, true, false, false, true, false, false, false,localPlayer ) then local sx, sy, sz = getPedBonePosition( v, 5 ) local x,y = getScreenFromWorldPosition( sx, sy, sz + 0.3 ) if x then -- getScreenFromWorldPosition returns false if the point isn't on screen dxDrawText( getPlayerName( v ), x, y, x, y, tocolor(150, 50, 0), 0.85 + ( 15 - dist ) * 0.02, "bankgothic" ) end end end end end ) thanks man this really helped Link to comment
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