Piorun Posted March 15, 2012 Share Posted March 15, 2012 Hi. I was thinking about some new suggestions. I think it's good idea to make function which add a new, custom paintjob to any vehicle model. Example function: addPaintjob( string filepath, int vehiclemodel ) Server side ofc. Link to comment
diegofkda Posted March 16, 2012 Share Posted March 16, 2012 Well: 1- It is already possible using shader. Look at this resource, it's a shader that replaces textures. Use this resource to check which texture you want to replace (in this case Paintjobs, I'm not sure how are they called in GTA SA). Link to comment
Piorun Posted March 16, 2012 Author Share Posted March 16, 2012 Man, but when I change texture for example for tahoma then this texture will be on EVERY tahoma cars. Paintjobs are some piece of tuning, so when we add paintjob to the server 'database' we can use it using addVehicleUpgrade . Link to comment
diegofkda Posted March 16, 2012 Share Posted March 16, 2012 Apply the shader to the paintjob texture, not to the car. Link to comment
Piorun Posted March 16, 2012 Author Share Posted March 16, 2012 It's not the same. I want to make it dynamic, for every car model - not only for 6 or more (i dont count that). So i think it's possible if rockstar made that. Link to comment
diegofkda Posted March 18, 2012 Share Posted March 18, 2012 Other car models weren't made to apply to them paint jobs, that means if you replace an Infernus into the Elegy paint jobs won't show. Link to comment
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