myyusuf Posted March 15, 2012 Share Posted March 15, 2012 hello scripters, im trying to make a gui panel for my stats script. i have a problem now. local playerSerial = getPlayerSerial( thePlayer ) local playerPoint = getElementData(getLocalPlayer(), "points") local playerWins = getElementData(getLocalPlayer(), "wins") local playerSecond = getElementData(getLocalPlayer(), "second") local playerThird = getElementData(getLocalPlayer(), "third") local playerRank = getElementData(getLocalPlayer(), "rank") GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,"FuckN| Destruction Derby Userpanel v1.01",false) GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(20,68,34,16,"Serial:",false,GUIEditor_Window[1]) GUIEditor_Label[3] = guiCreateLabel(19,99,32,17,"Wins:",false,GUIEditor_Window[1]) GUIEditor_Label[4] = guiCreateLabel(18,129,38,16,"Points:",false,GUIEditor_Window[1]) GUIEditor_Label[5] = guiCreateLabel(17,159,83,16,"Second places:",false,GUIEditor_Window[1]) GUIEditor_Label[6] = guiCreateLabel(16,184,73,15,"Third places:",false,GUIEditor_Window[1]) GUIEditor_Label[7] = guiCreateLabel(17,213,33,17,"Rank:",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(369,259,113,30,"Close (F3)",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(384,27,114,18,"Created by FuckN|V",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(14,249,183,37,"images/shruk.png",false,GUIEditor_Window[1]) GUIEditor_Label[9] = guiCreateLabel(58,68,287,17,"" ..playerSerial.. "",false,GUIEditor_Window[1]) GUIEditor_Label[10] = guiCreateLabel(55,100,287,17,"" ..playerWins.. "",false,GUIEditor_Window[1]) GUIEditor_Label[11] = guiCreateLabel(60,129,287,17,"" ..playerPoints.. "",false,GUIEditor_Window[1]) GUIEditor_Label[12] = guiCreateLabel(102,159,287,17,"" ..playerSecond.. "",false,GUIEditor_Window[1]) GUIEditor_Label[13] = guiCreateLabel(90,184,287,17,"" ..playerThird.. "",false,GUIEditor_Window[1]) GUIEditor_Label[14] = guiCreateLabel(51,213,287,17,"" ..playerRank.. "",false,GUIEditor_Window[1]) how can i take datas from server-side? also how can i add bind for gui and set mouse visible? thanks for now. Link to comment
Absence2 Posted March 15, 2012 Share Posted March 15, 2012 check wiki: these are just examples from wiki, should help. showCursor ( true ) -- Shows cursor showCursor ( false ) -- Doesnt Show Cursor function funcInput ( key, keyState ) local state = "let go of" if ( keyState == "down" ) then state = "pressed" end outputChatBox ( "You " .. state .. " the " .. key .. " key!" ) end function bindTheKeys () bindKey ( "F1", "down", funcInput ) -- bind the player's F1 down key (when they press it) end addCommandHandler ( "bindme", bindTheKeys ) function greetingCommand ( commandName ) triggerServerEvent ( "onGreeting", getLocalPlayer(), "Hello World!" ) -- getLocalPlayer instead of getRootElement makes the client player the 'source' on the server function, eliminating the need for an additional player argument to be transferred. end addCommandHandler ( "greet", greetingCommand ) Link to comment
Al3grab Posted March 15, 2012 Share Posted March 15, 2012 you can take datas from server to client using [ triggerServerEvent ] and from client to server using [ triggerClientEvent ] example : -- Client Side GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[1]) -- example label if GUIEditor_Label[1] then triggerServerEvent("getStatsToGUI",getLocalPlayer()) -- trigger server event to ask for data end addEvent("sendStatsToGUI",true) --- added event to retrive data from server addEventHandler("sendStatsToGUI",root,function(stats) if stats then guiSetText(GUIEditor_Label[1] ,"Your Stats"..stats)-- set label text to the stats end end ) -- Server Side addEvent("getStatsToGUI",true) addEventHandler("getStatsToGUI",root,function() stats = getElementData(source,"Stats") -- source here is local player @ client side, and "Stats" is just for example if stats then triggerClientEvent(source,"sendStatsToGUI",source,stats) --- send the stats back to client side end end ) Link to comment
myyusuf Posted March 15, 2012 Author Share Posted March 15, 2012 thank you for helping to me. im trying to make it someting, but it doesnt take "stats" from serverside. where am i wrong? client.lua local playerSerial = getPlayerSerial( thePlayer ) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} showCursor ( true ) GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01",false) GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(20,68,34,16,"Serial:",false,GUIEditor_Window[1]) GUIEditor_Label[9] = guiCreateLabel(58,68,287,17,"" ..playerSerial.. "",false,GUIEditor_Window[1]) GUIEditor_Label[3] = guiCreateLabel(19,99,32,17,"Wins:",false,GUIEditor_Window[1]) if GUIEditor_Label[3] then triggerServerEvent("GUIwins",getLocalPlayer()) end addEvent("GUIwins",true) addEventHandler("GUIwins",root,function(wins) if stats then GUIEditor_Label[10] = guiCreateLabel(55,100,287,17,"" ..wins.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[4] = guiCreateLabel(18,129,38,16,"Points:",false,GUIEditor_Window[1]) if GUIEditor_Label[4] then triggerServerEvent("GUIpoints",getLocalPlayer()) end addEvent("GUIpoints",true) addEventHandler("GUIpoints",root,function(points) if stats then GUIEditor_Label[11] = guiCreateLabel(60,129,287,17,"" ..points.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[5] = guiCreateLabel(17,159,83,16,"Second places:",false,GUIEditor_Window[1]) if GUIEditor_Label[5] then triggerServerEvent("GUIsecond",getLocalPlayer()) end addEvent("GUIsecond",true) addEventHandler("GUIsecond",root,function(second) if stats then GUIEditor_Label[12] = guiCreateLabel(102,159,287,17,"" ..second.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[6] = guiCreateLabel(16,184,73,15,"Third places:",false,GUIEditor_Window[1]) if GUIEditor_Label[6] then triggerServerEvent("GUIthird",getLocalPlayer()) end addEvent("GUIthird",true) addEventHandler("GUIthird",root,function(third) if stats then GUIEditor_Label[13] = guiCreateLabel(90,184,287,17,"" ..third.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[7] = guiCreateLabel(17,213,33,17,"Rank:",false,GUIEditor_Window[1]) if GUIEditor_Label[7] then triggerServerEvent("GUIrank",getLocalPlayer()) end addEvent("GUIrank",true) addEventHandler("GUIrank",root,function(rank) if stats then GUIEditor_Label[14] = guiCreateLabel(51,213,287,17,"" ..rank.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Button[1] = guiCreateButton(369,259,113,30,"Close (F3)",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(384,27,114,18,"Created by |V",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(14,249,183,37,"images/shruk.png",false,GUIEditor_Window[1]) server.lua addEvent("GUIwins",true) addEventHandler("GUIwins",root,function() wins = getElementData(source,"wins") triggerClientEvent(source,"GUIwins",source,wins) end end) addEvent("GUIpoints,true) addEventHandler("GUIpoints",root,function() points = getElementData(source,"points") triggerClientEvent(source,"GUIpoints",source,points) end end) addEvent("GUIsecond",true) addEventHandler("GUIsecond",root,function() second = getElementData(source,"second") triggerClientEvent(source,"GUIsecond",source,second) end end) addEvent("GUIthird",true) addEventHandler("GUIthird",root,function() third = getElementData(source,"third") triggerClientEvent(source,"GUIthird",source,third) end end) addEvent("GUIrank",true) addEventHandler("GUIrank",root,function() rank = getElementData(source,"rank") triggerClientEvent(source,"GUIrank",source,rank) end end) function addbind(player) unbindKey(player, "F1", "down", toggleManager) bindKey(player, "F1", "down", toggleManager) end i have this warning: sts/server.lua:7: ')' expected (to close '(' at line 3) near 'end'. what can i do for that? Link to comment
abu5lf Posted March 15, 2012 Share Posted March 15, 2012 addEvent("GUIwins",true) addEventHandler("GUIwins",root,function() wins = getElementData(source,"wins") triggerClientEvent(source,"GUIwins",source,wins) end ) addEvent("GUIpoints",true) addEventHandler("GUIpoints",root,function() points = getElementData(source,"points") triggerClientEvent(source,"GUIpoints",source,points) end ) addEvent("GUIsecond",true) addEventHandler("GUIsecond",root,function() second = getElementData(source,"second") triggerClientEvent(source,"GUIsecond",source,second) end ) addEvent("GUIthird",true) addEventHandler("GUIthird",root,function() third = getElementData(source,"third") triggerClientEvent(source,"GUIthird",source,third) end ) addEvent("GUIrank",true) addEventHandler("GUIrank",root,function() rank = getElementData(source,"rank") triggerClientEvent(source,"GUIrank",source,rank) end ) function addbind(player) unbindKey(player, "F1", "down", toggleManager) end function unbind(player) bindKey(player, "F1", "down", toggleManager) end Link to comment
myyusuf Posted March 15, 2012 Author Share Posted March 15, 2012 addEvent("GUIwins",true) addEventHandler("GUIwins",root,function() wins = getElementData(source,"wins") triggerClientEvent(source,"GUIwins",source,wins) end ) addEvent("GUIpoints",true) addEventHandler("GUIpoints",root,function() points = getElementData(source,"points") triggerClientEvent(source,"GUIpoints",source,points) end ) addEvent("GUIsecond",true) addEventHandler("GUIsecond",root,function() second = getElementData(source,"second") triggerClientEvent(source,"GUIsecond",source,second) end ) addEvent("GUIthird",true) addEventHandler("GUIthird",root,function() third = getElementData(source,"third") triggerClientEvent(source,"GUIthird",source,third) end ) addEvent("GUIrank",true) addEventHandler("GUIrank",root,function() rank = getElementData(source,"rank") triggerClientEvent(source,"GUIrank",source,rank) end ) function addbind(player) unbindKey(player, "F1", "down", toggleManager) end function unbind(player) bindKey(player, "F1", "down", toggleManager) end thanks. no warning but it dont show stats now. and bindkey isnt working. Link to comment
Absence2 Posted March 15, 2012 Share Posted March 15, 2012 Use bindKey clientside with GuiSetVisible https://wiki.multitheftauto.com/wiki/GuiSetVisible function changeVisibility ( ) -- we check if the gui element is visible if guiGetVisible ( myWindow ) then -- if it is, we hide it guiSetVisible ( myWindow, false ) else -- if not, we make it visible guiSetVisible ( myWindow, true ) end end --Create a gui window called 'myWindow' myWindow = guiCreateWindow ( 0.3, 0.3, 0.5, 0.60, "GUI window title", true ) --Set a timer to change the window's visibility every 2 seconds, infinite times setTimer ( changeVisibility, 2000, 0 ) https://wiki.multitheftauto.com/wiki/GuiGetVisible function guiToggleVisible ( ) if ( guiGetVisible ( myWindow ) == true ) then -- check if the gui element is visible guiSetVisible ( myWindow, false ) -- if it is, we hide it else guiSetVisible ( myWindow, true ) -- if not, we make it visible end end myWindow = guiCreateWindow ( 0, 0, .5, .5, "my window", true ) -- Create the gui window bindKey ( "space", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible Link to comment
myyusuf Posted March 15, 2012 Author Share Posted March 15, 2012 Use bindKey clientside with GuiSetVisiblehttps://wiki.multitheftauto.com/wiki/GuiSetVisible function changeVisibility ( ) -- we check if the gui element is visible if guiGetVisible ( myWindow ) then -- if it is, we hide it guiSetVisible ( myWindow, false ) else -- if not, we make it visible guiSetVisible ( myWindow, true ) end end --Create a gui window called 'myWindow' myWindow = guiCreateWindow ( 0.3, 0.3, 0.5, 0.60, "GUI window title", true ) --Set a timer to change the window's visibility every 2 seconds, infinite times setTimer ( changeVisibility, 2000, 0 ) https://wiki.multitheftauto.com/wiki/GuiGetVisible function guiToggleVisible ( ) if ( guiGetVisible ( myWindow ) == true ) then -- check if the gui element is visible guiSetVisible ( myWindow, false ) -- if it is, we hide it else guiSetVisible ( myWindow, true ) -- if not, we make it visible end end myWindow = guiCreateWindow ( 0, 0, .5, .5, "my window", true ) -- Create the gui window bindKey ( "space", "down", guiToggleVisible ) --bind the player's spacebar to the function guiToggleVisible thank you. but i have a problem now. when i press f1 it shows only mouse. i cant see the gui window. GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} showCursor ( true ) function changeVisibility ( ) if guiGetVisible ( GUIEditor_Window[1] ) then guiSetVisible ( GUIEditor_Window[1], false ) else guiSetVisible ( GUIEditor_Window[1], true ) end end GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01", true) setTimer ( changeVisibility, 10, 0 ) function guiToggleVisible ( ) if ( guiGetVisible ( GUIEditor_Window[1] ) == true ) then guiSetVisible ( GUIEditor_Window[1], false ) else guiSetVisible ( GUIEditor_Window[1], true ) end end GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01",true) bindKey ( "f1", "down", guiToggleVisible ) local playerSerial = getPlayerSerial( thePlayer ) GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[1]) GUIEditor_Label[2] = guiCreateLabel(20,68,34,16,"Serial:",false,GUIEditor_Window[1]) GUIEditor_Label[9] = guiCreateLabel(58,68,287,17,"" ..playerSerial.. "",false,GUIEditor_Window[1]) GUIEditor_Label[3] = guiCreateLabel(19,99,32,17,"Wins:",false,GUIEditor_Window[1]) if GUIEditor_Label[3] then triggerServerEvent("GUIwins",getLocalPlayer()) end addEvent("GUIwins",true) addEventHandler("GUIwins",root,function(wins) if stats then GUIEditor_Label[10] = guiCreateLabel(55,100,287,17,"" ..wins.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[4] = guiCreateLabel(18,129,38,16,"Points:",false,GUIEditor_Window[1]) if GUIEditor_Label[4] then triggerServerEvent("GUIpoints",getLocalPlayer()) end addEvent("GUIpoints",true) addEventHandler("GUIpoints",root,function(points) if stats then GUIEditor_Label[11] = guiCreateLabel(60,129,287,17,"" ..points.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[5] = guiCreateLabel(17,159,83,16,"Second places:",false,GUIEditor_Window[1]) if GUIEditor_Label[5] then triggerServerEvent("GUIsecond",getLocalPlayer()) end addEvent("GUIsecond",true) addEventHandler("GUIsecond",root,function(second) if stats then GUIEditor_Label[12] = guiCreateLabel(102,159,287,17,"" ..second.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[6] = guiCreateLabel(16,184,73,15,"Third places:",false,GUIEditor_Window[1]) if GUIEditor_Label[6] then triggerServerEvent("GUIthird",getLocalPlayer()) end addEvent("GUIthird",true) addEventHandler("GUIthird",root,function(third) if stats then GUIEditor_Label[13] = guiCreateLabel(90,184,287,17,"" ..third.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Label[7] = guiCreateLabel(17,213,33,17,"Rank:",false,GUIEditor_Window[1]) if GUIEditor_Label[7] then triggerServerEvent("GUIrank",getLocalPlayer()) end addEvent("GUIrank",true) addEventHandler("GUIrank",root,function(rank) if stats then GUIEditor_Label[14] = guiCreateLabel(51,213,287,17,"" ..rank.. "",false,GUIEditor_Window[1]) end end ) GUIEditor_Button[1] = guiCreateButton(369,259,113,30,"Close (F3)",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(384,27,114,18,"Created by |V",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(14,249,183,37,"images/shruk.png",false,GUIEditor_Window[1]) Link to comment
Castillo Posted March 15, 2012 Share Posted March 15, 2012 GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01", true) guiSetVisible ( GUIEditor_Window[1], false ) GUIEditor_Button[1] = guiCreateButton(369,259,113,30,"Close (F3)",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(384,27,114,18,"Created by |V",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(14,249,183,37,"images/shruk.png",false,GUIEditor_Window[1]) GUIEditor_Window[2] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01",true) GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[2]) GUIEditor_Label[2] = guiCreateLabel(20,68,34,16,"Serial:",false,GUIEditor_Window[2]) GUIEditor_Label[9] = guiCreateLabel(58,68,287,17,"".. getPlayerSerial ( ) .."",false,GUIEditor_Window[2]) GUIEditor_Label[3] = guiCreateLabel(19,99,32,17,"Wins:",false,GUIEditor_Window[2]) GUIEditor_Label[4] = guiCreateLabel(18,129,38,16,"Points:",false,GUIEditor_Window[2]) GUIEditor_Label[5] = guiCreateLabel(17,159,83,16,"Second places:",false,GUIEditor_Window[2]) GUIEditor_Label[6] = guiCreateLabel(16,184,73,15,"Third places:",false,GUIEditor_Window[2]) GUIEditor_Label[7] = guiCreateLabel(17,213,33,17,"Rank:",false,GUIEditor_Window[2]) triggerServerEvent("GUIwins",getLocalPlayer()) triggerServerEvent("GUIpoints",getLocalPlayer()) triggerServerEvent("GUIsecond",getLocalPlayer()) triggerServerEvent("GUIthird",getLocalPlayer()) triggerServerEvent("GUIrank",getLocalPlayer()) function guiToggleVisible ( ) guiSetVisible ( GUIEditor_Window[1], not guiGetVisible ( GUIEditor_Window[1] ) ) showCursor ( guiGetVisible ( GUIEditor_Window[1] ) ) end bindKey ( "f1", "down", guiToggleVisible ) addEvent ( "GUIwins", true ) addEventHandler ( "GUIwins", root, function ( wins ) if ( wins ) then GUIEditor_Label[10] = guiCreateLabel ( 55, 100, 287, 17, "".. wins .. "", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIpoints", true ) addEventHandler ( "GUIpoints" ,root, function ( points ) if ( points ) then GUIEditor_Label[11] = guiCreateLabel ( 60, 129, 287, 17, "".. points .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIsecond", true ) addEventHandler ( "GUIsecond",root, function ( second ) if ( second ) then GUIEditor_Label[12] = guiCreateLabel ( 102, 159, 287, 17, "".. second .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIthird", true ) addEventHandler ( "GUIthird", root, function ( third ) if ( third ) then GUIEditor_Label[13] = guiCreateLabel ( 90, 184, 287, 17, "".. third .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIrank", true ) addEventHandler ( "GUIrank", root, function ( rank ) if ( rank ) then GUIEditor_Label[14] = guiCreateLabel ( 51, 213, 287, 17, "".. rank .."", false, GUIEditor_Window[2] ) end end ) Link to comment
myyusuf Posted March 15, 2012 Author Share Posted March 15, 2012 GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01", true) guiSetVisible ( GUIEditor_Window[1], false ) GUIEditor_Button[1] = guiCreateButton(369,259,113,30,"Close (F3)",false,GUIEditor_Window[1]) GUIEditor_Label[8] = guiCreateLabel(384,27,114,18,"Created by |V",false,GUIEditor_Window[1]) GUIEditor_Image[1] = guiCreateStaticImage(14,249,183,37,"images/shruk.png",false,GUIEditor_Window[1]) GUIEditor_Window[2] = guiCreateWindow(355,249,503,303,":O| Destruction Derby Userpanel v1.01",true) GUIEditor_Label[1] = guiCreateLabel(20,31,196,26,"Your Stats:",false,GUIEditor_Window[2]) GUIEditor_Label[2] = guiCreateLabel(20,68,34,16,"Serial:",false,GUIEditor_Window[2]) GUIEditor_Label[9] = guiCreateLabel(58,68,287,17,"".. getPlayerSerial ( ) .."",false,GUIEditor_Window[2]) GUIEditor_Label[3] = guiCreateLabel(19,99,32,17,"Wins:",false,GUIEditor_Window[2]) GUIEditor_Label[4] = guiCreateLabel(18,129,38,16,"Points:",false,GUIEditor_Window[2]) GUIEditor_Label[5] = guiCreateLabel(17,159,83,16,"Second places:",false,GUIEditor_Window[2]) GUIEditor_Label[6] = guiCreateLabel(16,184,73,15,"Third places:",false,GUIEditor_Window[2]) GUIEditor_Label[7] = guiCreateLabel(17,213,33,17,"Rank:",false,GUIEditor_Window[2]) triggerServerEvent("GUIwins",getLocalPlayer()) triggerServerEvent("GUIpoints",getLocalPlayer()) triggerServerEvent("GUIsecond",getLocalPlayer()) triggerServerEvent("GUIthird",getLocalPlayer()) triggerServerEvent("GUIrank",getLocalPlayer()) function guiToggleVisible ( ) guiSetVisible ( GUIEditor_Window[1], not guiGetVisible ( GUIEditor_Window[1] ) ) showCursor ( guiGetVisible ( GUIEditor_Window[1] ) ) end bindKey ( "f1", "down", guiToggleVisible ) addEvent ( "GUIwins", true ) addEventHandler ( "GUIwins", root, function ( wins ) if ( wins ) then GUIEditor_Label[10] = guiCreateLabel ( 55, 100, 287, 17, "".. wins .. "", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIpoints", true ) addEventHandler ( "GUIpoints" ,root, function ( points ) if ( points ) then GUIEditor_Label[11] = guiCreateLabel ( 60, 129, 287, 17, "".. points .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIsecond", true ) addEventHandler ( "GUIsecond",root, function ( second ) if ( second ) then GUIEditor_Label[12] = guiCreateLabel ( 102, 159, 287, 17, "".. second .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIthird", true ) addEventHandler ( "GUIthird", root, function ( third ) if ( third ) then GUIEditor_Label[13] = guiCreateLabel ( 90, 184, 287, 17, "".. third .."", false, GUIEditor_Window[2] ) end end ) addEvent ( "GUIrank", true ) addEventHandler ( "GUIrank", root, function ( rank ) if ( rank ) then GUIEditor_Label[14] = guiCreateLabel ( 51, 213, 287, 17, "".. rank .."", false, GUIEditor_Window[2] ) end end ) thank you man Link to comment
myyusuf Posted March 16, 2012 Author Share Posted March 16, 2012 last question. where am i wrong on this code? setTimer ( triggerServerEvent, 100, 1, "GUIwins",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIpoints",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIsecond",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIthird",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIrank",getLocalPlayer()) it doesnt trigger in every 100 ms. Link to comment
Kenix Posted March 16, 2012 Share Posted March 16, 2012 last question. where am i wrong on this code? setTimer ( triggerServerEvent, 100, 1, "GUIwins",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIpoints",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIsecond",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIthird",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIrank",getLocalPlayer()) it doesnt trigger in every 100 ms. I not understand what you mean. You need trigger this event each 100 mms? Link to comment
myyusuf Posted March 16, 2012 Author Share Posted March 16, 2012 last question. where am i wrong on this code? setTimer ( triggerServerEvent, 100, 1, "GUIwins",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIpoints",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIsecond",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIthird",getLocalPlayer()) setTimer ( triggerServerEvent, 100, 1, "GUIrank",getLocalPlayer()) it doesnt trigger in every 100 ms. I not understand what you mean. You need trigger this event each 100 mms? yes that what im trying. Link to comment
Kenix Posted March 16, 2012 Share Posted March 16, 2012 setTimer ( function( ) triggerServerEvent( "GUIwins", localPlayer ) triggerServerEvent( "GUIpoints", localPlayer ) triggerServerEvent( "GUIsecond" localPlayer ) triggerServerEvent( "GUIthird", localPlayer ) triggerServerEvent( "GUIrank", localPlayer ) end, 100, 0 ) ? I think it's bad idea. Link to comment
myyusuf Posted March 16, 2012 Author Share Posted March 16, 2012 setTimer ( function( ) triggerServerEvent( "GUIwins", localPlayer ) triggerServerEvent( "GUIpoints", localPlayer ) triggerServerEvent( "GUIsecond" localPlayer ) triggerServerEvent( "GUIthird", localPlayer ) triggerServerEvent( "GUIrank", localPlayer ) end, 100, 0 ) ? I think it's bad idea. yeah really bad idea. i solved the problem. thanks for helping Link to comment
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