top sniper Posted March 10, 2012 Posted March 10, 2012 i toke this code from mtasa wiki function setFriendlyFireOn ( ) -- For each team, for index, theTeam in ipairs">ipairs ( getElementsByType("team") ) do -- if friendly fire is off, if ( getTeamFriendlyFire ( theTeam ) == false ) then -- switch it on. setTeamFriendlyFire ( theTeam, true ) end end end -- Add console command 'setFF' addCommandHandler ( "setFF", setFriendlyFireOn ) but it didn't work
Kenix Posted March 10, 2012 Posted March 10, 2012 function setFriendlyFireOn ( ) -- For each team, for index, theTeam in ipairs ( getElementsByType("team") ) do -- if friendly fire is off, if not getTeamFriendlyFire ( theTeam ) then -- switch it on. setTeamFriendlyFire ( theTeam, true ) end end end -- Add console command 'setFF' addCommandHandler ( "setFF", setFriendlyFireOn ) Show meta.xml too. for index, theTeam in ipairs">ipairs ( getElementsByType("team") ) do Forum syntax bug
drk Posted March 10, 2012 Posted March 10, 2012 (edited) addCommandHandler ( 'setFF', function ( ) for i, team in ipairs">ipairs ( getElementsByType ( 'team' ) ) do if ( getTeamFriendlyFire ( team ) == false ) then setTeamFriendlyFire ( team, true ) end end end ) Be sure that your script is server side in meta.xml. Edited March 10, 2012 by Guest
X-SHADOW Posted March 10, 2012 Posted March 10, 2012 addCommandHandler ( 'setFF', function ( ) for i, team in ipairs">ipairs">ipairs ( getElementsByType ( 'team' ) ) do if ( getTeamFriendlyFire ( team ) == false ) then setTeamFriendlyFire ( team, true ) end end end ) Be sure that your script is server side in meta.xml. for i, team in ipairs">ipairs ( getElementsByType ( 'team' ) ) do synatx error
X-SHADOW Posted March 10, 2012 Posted March 10, 2012 yes we should wait for administration to fix it lol
top sniper Posted March 10, 2012 Author Posted March 10, 2012 addEvent("spawn1",true) addEventHandler("spawn1",root, function() spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) local redteam = getTeamFromName ( "F.B.I" ) if ( redteam ) then -- If it was found (not false) setPlayerTeam ( source, redteam ) setElementHealth ( source, 100 ) setPedArmor ( source, 20 ) giveWeapon ( source , 31,600 ) giveWeapon ( source , 25,500 ) giveWeapon ( source , 46 ) giveWeapon ( source , 16,5 ) setTeamFriendlyFire ( redteam, true ) end end ) even this not working
drk Posted March 10, 2012 Posted March 10, 2012 addEvent("spawn1",true) addEventHandler("spawn1",root, function() spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) local redteam = getTeamFromName ( "F.B.I" ) if ( redteam ) then setPlayerTeam ( source, redteam ) setElementHealth ( source, 100 ) setPedArmor ( source, 20 ) giveWeapon ( source , 31,600 ) giveWeapon ( source , 25,500 ) giveWeapon ( source , 46 ) giveWeapon ( source , 16,5 ) setTeamFriendlyFire ( redteam, true ) end end ) Where spawn1 event is called?
top sniper Posted March 10, 2012 Author Posted March 10, 2012 addEvent("spawn1",true) addEventHandler("spawn1",root, function() spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) local redteam = getTeamFromName ( "F.B.I" ) if ( redteam ) then setPlayerTeam ( source, redteam ) setElementHealth ( source, 100 ) setPedArmor ( source, 20 ) giveWeapon ( source , 31,600 ) giveWeapon ( source , 25,500 ) giveWeapon ( source , 46 ) giveWeapon ( source , 16,5 ) setTeamFriendlyFire ( redteam, true ) end end ) Where spawn1 event is called? I did not understand what you mean
top sniper Posted March 10, 2012 Author Posted March 10, 2012 Event spawn1 isn't ever called. triggerServerEvent("spawn1",localPlayer)
top sniper Posted March 10, 2012 Author Posted March 10, 2012 the problem was i should change true to false to set it on !!
TAPL Posted March 10, 2012 Posted March 10, 2012 spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) t is not defined.
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