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setFriendlyFireOn


top sniper

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i toke this code from mtasa wiki

function setFriendlyFireOn ( ) 
-- For each team,    
for index, theTeam in ipairs">ipairs ( getElementsByType("team") ) do 
-- if friendly fire is off, 
if ( getTeamFriendlyFire ( theTeam ) == false ) then 
-- switch it on. 
setTeamFriendlyFire ( theTeam, true ) 
end 
end 
end 
-- Add console command 'setFF' 
addCommandHandler ( "setFF", setFriendlyFireOn ) 

but it didn't work

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function setFriendlyFireOn ( ) 
 -- For each team,  
    for index, theTeam in ipairs ( getElementsByType("team") ) do 
    -- if friendly fire is off, 
        if not getTeamFriendlyFire ( theTeam ) then 
            -- switch it on. 
            setTeamFriendlyFire ( theTeam, true ) 
        end 
    end 
end 
-- Add console command 'setFF' 
addCommandHandler ( "setFF", setFriendlyFireOn ) 

Show meta.xml too.

for index, theTeam in ipairs">ipairs ( getElementsByType("team") ) do 
  

Forum syntax bug :/

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addCommandHandler ( 'setFF',  
    function ( ) 
        for i, team in ipairs">ipairs ( getElementsByType ( 'team' ) ) do 
            if ( getTeamFriendlyFire ( team ) == false ) then 
                setTeamFriendlyFire ( team, true ) 
            end 
        end 
    end 
) 

Be sure that your script is server side in meta.xml.

Edited by Guest
Link to comment
addCommandHandler ( 'setFF',  
    function ( ) 
        for i, team in ipairs">ipairs">ipairs ( getElementsByType ( 'team' ) ) do 
            if ( getTeamFriendlyFire ( team ) == false ) then 
                setTeamFriendlyFire ( team, true ) 
            end 
        end 
    end 
) 
 

Be sure that your script is server side in meta.xml.

for i, team in ipairs">ipairs ( getElementsByType ( 'team' ) ) do

synatx error :D

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addEvent("spawn1",true)  
  
addEventHandler("spawn1",root,  
  
function() 
  
spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) 
  
local redteam = getTeamFromName ( "F.B.I" ) 
  
    if ( redteam ) then -- If it was found (not false) 
        setPlayerTeam ( source, redteam ) 
setElementHealth ( source, 100 ) 
setPedArmor ( source, 20 ) 
giveWeapon ( source ,  31,600 ) 
giveWeapon ( source ,  25,500 )  
giveWeapon ( source ,  46 )  
giveWeapon ( source ,  16,5 )  
setTeamFriendlyFire ( redteam, true ) 
end 
end  
  
) 
  

even this not working

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addEvent("spawn1",true)  
  
addEventHandler("spawn1",root,  
         function()  
                 spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) 
                 local redteam = getTeamFromName ( "F.B.I" ) 
                       if ( redteam ) then 
                              setPlayerTeam ( source, redteam ) 
                              setElementHealth ( source, 100 ) 
                              setPedArmor ( source, 20 ) 
                              giveWeapon ( source ,  31,600 ) 
                              giveWeapon ( source ,  25,500 )  
                              giveWeapon ( source ,  46 )  
                              giveWeapon ( source ,  16,5 )  
                              setTeamFriendlyFire ( redteam, true ) 
                        end 
          end  
  
) 
  

Where spawn1 event is called?

Link to comment
addEvent("spawn1",true)  
  
addEventHandler("spawn1",root,  
         function()  
                 spawnPlayer ( source, 252, 1861, 9, 1, 0, 0, t) 
                 local redteam = getTeamFromName ( "F.B.I" ) 
                       if ( redteam ) then 
                              setPlayerTeam ( source, redteam ) 
                              setElementHealth ( source, 100 ) 
                              setPedArmor ( source, 20 ) 
                              giveWeapon ( source ,  31,600 ) 
                              giveWeapon ( source ,  25,500 )  
                              giveWeapon ( source ,  46 )  
                              giveWeapon ( source ,  16,5 )  
                              setTeamFriendlyFire ( redteam, true ) 
                        end 
          end  
  
) 
  

Where spawn1 event is called?

I did not understand what you mean

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