Axel Posted March 6, 2012 Posted March 6, 2012 So i made 2 little scripts: function onEnter ( theVehicle, seat, jacked ) local veh = getVehicleName ( theVehicle ) exports.global:sendLocalMeAction(source, "intra in vehiculul "..veh..".") end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnter ) -- When someone enters the vehicle, a local me action is sent.. and function weaponSwitch ( previousWeaponID, currentWeaponID ) if currentWeaponID == 3 then exports.global:sendLocalMeAction(source, "scoate un baston de politist.") elseif currentWeaponID == 4 then exports.global:sendLocalMeAction(source, "scoate un cutit.") elseif currentWeaponID == 2 then exports.global:sendLocalMeAction(source, "scoate o crosa de golf.") elseif currentWeaponID == 5 then exports.global:sendLocalMeAction(source, "scoate o bata de baseball.") elseif currentWeaponID == 6 then exports.global:sendLocalMeAction(source, "scoate o lopata.") elseif currentWeaponID == 7 then exports.global:sendLocalMeAction(source, "scoate o bata de biliard.") elseif currentWeaponID == 8 then exports.global:sendLocalMeAction(source, "scoate o sabie.") elseif currentWeaponID == 9 then exports.global:sendLocalMeAction(source, "scoate o drujba.") elseif currentWeaponID == 22 then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif currentWeaponID == 23 then exports.global:sendLocalMeAction(source, "scoate un pistol cu amortizor.") elseif currentWeaponID == 24 then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif currentWeaponID == 25 then exports.global:sendLocalMeAction(source, "scoate un shotgun.") elseif currentWeaponID == 26 then exports.global:sendLocalMeAction(source, "scoate un shotgun improvizat.") elseif currentWeaponID == 27 then exports.global:sendLocalMeAction(source, "scoate un shotgun de elita.") elseif currentWeaponID == 28 then exports.global:sendLocalMeAction(source, "scoate un Uzi.") elseif currentWeaponID == 29 then exports.global:sendLocalMeAction(source, "scoate un MP5.") elseif currentWeaponID == 30 then exports.global:sendLocalMeAction(source, "scoate un Ak-47.") elseif currentWeaponID == 31 then exports.global:sendLocalMeAction(source, "scoate un M4.") elseif currentWeaponID == 32 then exports.global:sendLocalMeAction(source, "scoate un Tech-9.") elseif currentWeaponID == 34 then exports.global:sendLocalMeAction(source, "scoate un Sniper.") end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitch ) -- When someone changes his weapon, a local me action is sent The problem is that when someone enters a vehicle a local action saying that he takes out a Uzi is sent. Does somebody knows how can i cancel the showing of that message?
Evil-Cod3r Posted March 6, 2012 Posted March 6, 2012 (edited) Use this elseif currentWeaponID == 28 then cancelEvent() Edited March 6, 2012 by Guest My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Axel Posted March 6, 2012 Author Posted March 6, 2012 There is no error in the scripts, it's just the thing that in MTA/GTA shows u some weapons with you can shot from the vehicle when u enter it. In my case Uzi . So what i need help in is that when they enter the car, the message to not appear.
Evil-Cod3r Posted March 6, 2012 Posted March 6, 2012 see My Post My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Castillo Posted March 6, 2012 Posted March 6, 2012 You can try checking if the player is on a vehicle. function weaponSwitch ( previousWeaponID, currentWeaponID ) if isPedInVehicle(source) then return end if (currentWeaponID == 3) then exports.global:sendLocalMeAction(source, "scoate un baston de politist.") elseif (currentWeaponID == 4) then exports.global:sendLocalMeAction(source, "scoate un cutit.") elseif (currentWeaponID == 2) then exports.global:sendLocalMeAction(source, "scoate o crosa de golf.") elseif (currentWeaponID == 5) then exports.global:sendLocalMeAction(source, "scoate o bata de baseball.") elseif (currentWeaponID == 6) then exports.global:sendLocalMeAction(source, "scoate o lopata.") elseif (currentWeaponID == 7) then exports.global:sendLocalMeAction(source, "scoate o bata de biliard.") elseif (currentWeaponID == -- s8) --> then exports.global:sendLocalMeAction(source, "scoate o sabie.") elseif (currentWeaponID == 9) then exports.global:sendLocalMeAction(source, "scoate o drujba.") elseif (currentWeaponID == 22) then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif (currentWeaponID == 23) then exports.global:sendLocalMeAction(source, "scoate un pistol cu amortizor.") elseif (currentWeaponID == 24) then exports.global:sendLocalMeAction(source, "scoate un pistol.") elseif (currentWeaponID == 25) then exports.global:sendLocalMeAction(source, "scoate un shotgun.") elseif (currentWeaponID == 26) then exports.global:sendLocalMeAction(source, "scoate un shotgun improvizat.") elseif (currentWeaponID == 27) then exports.global:sendLocalMeAction(source, "scoate un shotgun de elita.") elseif (currentWeaponID == 28) then exports.global:sendLocalMeAction(source, "scoate un Uzi.") elseif (currentWeaponID == 29) then exports.global:sendLocalMeAction(source, "scoate un MP5.") elseif (currentWeaponID == 30) then exports.global:sendLocalMeAction(source, "scoate un Ak-47.") elseif (currentWeaponID == 31) then exports.global:sendLocalMeAction(source, "scoate un M4.") elseif (currentWeaponID == 32) then exports.global:sendLocalMeAction(source, "scoate un Tech-9.") elseif (currentWeaponID == 34) then exports.global:sendLocalMeAction(source, "scoate un Sniper.") end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitch ) -- When someone changes his weapon, a local me action is sent P.S: Don't listen to Evil, he keep's posting random stuff to increase his post count. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Evil-Cod3r Posted March 6, 2012 Posted March 6, 2012 No Castillo. iam not increase My post i swear ! iam trying to help others My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Axel Posted March 6, 2012 Author Posted March 6, 2012 That worked just fine:D Thanks Solidsnake14. Now i'm trying to show a me action when the player is targeting a player or a car. function onPlayerTarget ( targetElem ) target = getElementType ( targetElem ) if target and getElementModel ( targetElem ) == 'player' then exports.global:sendLocalMeAction(source, "tinteste spre "..target..".") elseif target and getElementModel ( targetElem ) == 'vehicle' then exports.global:sendLocalMeAction(source, "tinteste spre "..target..".") else return end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) -- This shows a warning : 2:Bad argument: getElementType
Castillo Posted March 6, 2012 Posted March 6, 2012 function onPlayerTarget ( targetElem ) if (targetElem and isElement(targetElem)) then if (getElementType ( targetElem ) == 'player') then exports.global:sendLocalMeAction(source, "tinteste spre ".. getPlayerName(targetElem) ..".") elseif (getElementType ( targetElem ) == 'vehicle' ) then exports.global:sendLocalMeAction(source, "tinteste spre ".. getVehicleName(targetElem) ..".") end end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) Do you mean that? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Axel Posted March 6, 2012 Author Posted March 6, 2012 Yes, that's what i mean. But i noticed it spams the chatbox, is there a way to show it only one time?
Castillo Posted March 6, 2012 Posted March 6, 2012 I don't know, maybe you can make a check to see if the target is the same as current. Something like this could work: local targeting = {} function onPlayerTarget ( targetElem ) if (targetElem and isElement(targetElem) and targeting[source] ~= targetElem) then if (getElementType ( targetElem ) == 'player') then exports.global:sendLocalMeAction(source, "tinteste spre ".. getPlayerName(targetElem) ..".") elseif (getElementType ( targetElem ) == 'vehicle' ) then exports.global:sendLocalMeAction(source, "tinteste spre ".. getVehicleName(targetElem) ..".") end targeting[source] = targetElem end end addEventHandler ( "onPlayerTarget", getRootElement(), onPlayerTarget ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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