Evil-Cod3r Posted March 5, 2012 Posted March 5, 2012 Hi all i want to Make script Team ballance if team 1 = 10 players i write /b the teams well be team 1 = 5 team 2 = 5 i want the script automauicy get teams Name what ever they are ! can some one give me the functions and events i need to make this script ? My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Castillo Posted March 5, 2012 Posted March 5, 2012 You want to make a script which will check the players in each team and output the names with players to chat? If so: addCommandHandler getTeamFromName countPlayersInTeam San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Evil-Cod3r Posted March 5, 2012 Author Posted March 5, 2012 i want script check the teams if team 1 = team 2 count then play the map else make teams the same team 1 = 5 players team 2 = 5 players and play the Map ! My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Castillo Posted March 5, 2012 Posted March 5, 2012 Well, you can use countPlayersInTeam to count players in a team. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Evil-Cod3r Posted March 5, 2012 Author Posted March 5, 2012 what if teams keep changeing ? function balanceTeams ( thePlayer ) local Team1 = getTeamFromName () local Team2 = getTeamFromName () local Count1 = countPlayersInTeam () local Count2 = countPlayersInTeam () if Count1 == Count2 then setPlayerTeam ( thePlayer , Team1 ) elseif Count1 > Count2 then setPlayerTeam ( thePlayer , Team2 ) elseif Count1 < Count2 then setPlayerTeam ( thePlayer , Team2 ) end My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Castillo Posted March 5, 2012 Posted March 5, 2012 Well, I guess you have defined the team when you create them, like this: team1 = createTeam("Test 1", 255, 255, 255) team2 = createTeam("Test 2", 255, 255, 255) function balanceTeams ( thePlayer ) local Count1 = countPlayersInTeam (team1) local Count2 = countPlayersInTeam (team2) if (Count1 == Count2) then setPlayerTeam ( thePlayer, team1 ) elseif (Count1 > Count2) then setPlayerTeam ( thePlayer, team2 ) elseif (Count1 < Count2) then setPlayerTeam ( thePlayer, team2 ) end end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Evil-Cod3r Posted March 5, 2012 Author Posted March 5, 2012 no i mean in BaseMode you can change the teams Name with F1 there is no function can get the teams names every time ?? My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Castillo Posted March 5, 2012 Posted March 5, 2012 You can use this: for index, team in ipairs(getElementsByType"team") do -- Loop through all server teams. -- Do something. end San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Evil-Cod3r Posted March 6, 2012 Author Posted March 6, 2012 Like This ? local teams = getElementsByType("team") for i,team in ipairs(teams) do local teamName = getTeamName(teams) function balanceTeams ( thePlayer ) local Count1 = countPlayersInTeam (teamName) local Count2 = countPlayersInTeam (teamName) if (Count1 == Count2) then setPlayerTeam ( thePlayer, teamName ) elseif (Count1 > Count2) then setPlayerTeam ( thePlayer, teamName ) elseif (Count1 < Count2) then setPlayerTeam ( thePlayer, teamName ) end end end My in-game nick is |['Dev-PoinT_SA']| addEventHandler ( "onPlayerSpawn", getRootElement(), function() if (getPlayerName(source) == "Dev-PoinT") and (getPlayerTeam == "Admin") then triggerClientEvent("BlaBlaBla",getRootElement()) DxDrawText("Hi Dev-PoinT") end end)
Kenix Posted March 6, 2012 Posted March 6, 2012 Wrong. Comments here: local teams = getElementsByType("team") for i,team in ipairs(teams) do -- Ok you loop all teams local teamName = getTeamName(teams) -- why? Variable teams is table function balanceTeams ( thePlayer ) -- You create function in loop? Why? local Count1 = countPlayersInTeam (teamName) -- false, because getTeamName return false local Count2 = countPlayersInTeam (teamName) -- false, because getTeamName return false if (Count1 == Count2) then -- All wrong next. setPlayerTeam ( thePlayer, teamName ) elseif (Count1 > Count2) then setPlayerTeam ( thePlayer, teamName ) elseif (Count1 < Count2) then setPlayerTeam ( thePlayer, teamName ) end end end --[[ You need tabulate your code. ]] http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
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