Absence2 Posted March 4, 2012 Author Share Posted March 4, 2012 Well, then I have a problem It goes 'nil' and floods the debug with it , window wont show and so on, works well without 'Relative' but that wont work well for the resolution settings though local sText = '' local uTimer function fDraw( quitReason ) sText = sText..string.format( 'Server: %s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeText( sText,254.0,0.0,585.0,25.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawRelativeRectangle( 258.0,0.0,328.0,21.0,tocolor( 0,0,0,150 ),false ) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 (edited) local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawRelativeRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Updated. Well, then I have a problem It goes 'nil' and floods the debug with it , window wont show and so on, works well without 'Relative' but that wont work well for the resolution settings though Because you not have this functions in code Learn lua please! viewtopic.php?f=91&t=40809 Edited March 4, 2012 by Guest Link to comment
drk Posted March 4, 2012 Share Posted March 4, 2012 You have to change resolutionX and resolutionY in dxDrawRelativeRectangle and dxDrawRelativeText and put your resolution X, resolution Y. Link to comment
Absence2 Posted March 4, 2012 Author Share Posted March 4, 2012 local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawRelativeRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Updated. Well, then I have a problem It goes 'nil' and floods the debug with it , window wont show and so on, works well without 'Relative' but that wont work well for the resolution settings though Because you not have this functions in code Learn lua please! viewtopic.php?f=91&t=40809 I asked if I should of implanted it or not, and I was given a "no" and I'll learn Lua, no doubt about that , thanks for your help, all of you. Link to comment
sckatchof Posted March 4, 2012 Share Posted March 4, 2012 I tested it still but don't work. Client Side : local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) dxDrawRelativeRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Link to comment
Absence2 Posted March 4, 2012 Author Share Posted March 4, 2012 I tested it still but don't work.Client Side : local sText = '' local uTimer addEventHandler ( 'onClientPlayerJoin', root, function() sText = getPlayerName( source ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end ) addEventHandler( 'onClientRender', root, function( ) local screenWidth, screenHeight = guiGetScreenSize() local nSw,nSh = guiGetScreenSize( ) local rootElement = getRootElement() local x,y = guiGetScreenSize() if sText ~= '' then dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has joined the server ',nSw/3, nSh/1.47, nSw, nSh,tocolor(255,255,255,185),0.55,"bankgothic","left","top",false,false,false) dxDrawRectangle ( x/3.4, y/1.6, x/2.13, y/4.2, tocolor ( 0, 0, 0, 150 ) ) end end ) This one worked for me, local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( 'Server: %s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeRectangle( 245.0,0.0,365.0,23.0,tocolor( 0,0,0,150 ),false ) dxDrawRelativeText( sText,254.0,0.0,757.0,20.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 RainyLawyer,So it working? Problem solved? Link to comment
Absence2 Posted March 4, 2012 Author Share Posted March 4, 2012 RainyLawyer,So it working?Problem solved? Works perfectly fine, thank you , problem solved :3 Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 No problem. but i think you need lengthen rectangle. Link to comment
Absence2 Posted March 4, 2012 Author Share Posted March 4, 2012 No problem. but i think you need lengthen rectangle. Thanks for the tip, I'm working on the positions, makes it a lot easier having guieditor for it Was on this, but it was huge: dxDrawRelativeRectangle( 421.0,1.0,793.0,52.0,tocolor( 0,0,0,150 ),false ) This should do well: dxDrawRectangle(323.0,0.0,426.0,64.0,tocolor(0,0,0,150),false) centers it very well together with the text, thank you so much man, I really appreciate it. I'm tired of outputchatbox login/logouts... they're spam-ish. Link to comment
sckatchof Posted March 4, 2012 Share Posted March 4, 2012 I Tested It know but dont work when i join the server nothing dose show for me Client Side : local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( 'Server: %s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeRectangle( 245.0,0.0,365.0,23.0,tocolor( 0,0,0,150 ),false ) dxDrawRelativeText( sText,254.0,0.0,757.0,20.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 I Tested It know but dont work when i join the server nothing dose show for me Yes, it's show only who in server. Link to comment
sckatchof Posted March 4, 2012 Share Posted March 4, 2012 I Tested It know but dont work when i join the server nothing dose show for me Yes, it's show only who in server. thank you kenix but how can i make it show for me when i login ? Link to comment
TwiX! Posted March 4, 2012 Share Posted March 4, 2012 I Tested It know but dont work when i join the server nothing dose show for me Yes, it's show only who in server. its will bad, cause if 2 players connect in 1-3 second, background will drawning '1', text '2' "\n" Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 Client addEvent( 'onClientPlayerLogin', true ) local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerLogin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeRectangle( 245.0,0.0,365.0,23.0,tocolor( 0,0,0,150 ),false ) dxDrawRelativeText( sText,254.0,0.0,757.0,20.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerLogin', root, fDraw ) Server addEventHandler( 'onPlayerLogin', root, function( ) triggerClientEvent( root, 'onClientPlayerLogin', source ) end ) Link to comment
sckatchof Posted March 4, 2012 Share Posted March 4, 2012 Work ,Thank you Kenix for help Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 Thank you Kenix for help No problem. its will bad, cause if 2 players connect in 1-3 second, background will drawning '1', text '2' "\n" What you mean? If someone connect, then draw first name . if next connect, draw next name. Like this Someone connect: Server: Kenix has join the server. Again someone connect.( if last drawing then +1 row .If not draw new.( 1 row ) ). So draw it: Server: Kenix has join the server. Server: Qwety~ has join the server. And in 5 sec hide. Link to comment
TwiX! Posted March 4, 2012 Share Posted March 4, 2012 Thank you Kenix for help No problem. its will bad, cause if 2 players connect in 1-3 second, background will drawning '1', text '2' "\n" What you mean? If someone connect, then draw first name . if next connect, draw next name. Like this Someone connect: Server: Kenix has join the server. Again someone connect.( if last drawing then +1 row .If not draw new.( 1 row ) ). So draw it: Server: Kenix has join the server. Server: Qwety~ has join the server. And in 5 sec hide. its draw only text , not dxDrawRectangle local sText = '' local uTimer function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawColorText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#ffffffServer: %s #ffffffhas %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', eventName == 'onClientPlayerQuit' and '[' .. quitReason .. ']' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeRectangle( 245.0,0.0,365.0,23.0,tocolor( 0,0,0,210 ),false ) dxDrawRelativeText( sText,254.0,0.0,757.0,20.0,tocolor(255,255,255,255),1.0,"default-bold","left","top",false,false,false) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerJoin', root, fDraw ) function dxDrawColorText(str, ax, ay, bx, by, color, scale, font, alignX, alignY) if alignX then if alignX == "center" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) ax = ax + (bx-ax)/2 - w/2 elseif alignX == "right" then local w = dxGetTextWidth(str:gsub("#%x%x%x%x%x%x",""), scale, font) ax = bx - w end end if alignY then if alignY == "center" then local h = dxGetFontHeight(scale, font) ay = ay + (by-ay)/2 - h/2 elseif alignY == "bottom" then local h = dxGetFontHeight(scale, font) ay = by - h end end local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find(pat, 1) local last = 1 while s do if cap == "" and col then color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) ax = ax + w color = tocolor(tonumber("0x"..col:sub(1, 2)), tonumber("0x"..col:sub(3, 4)), tonumber("0x"..col:sub(5, 6)), 255) end last = e + 1 s, e, cap, col = str:find(pat, last) end if last <= #str then cap = str:sub(last) local w = dxGetTextWidth(cap, scale, font) dxDrawText(cap, ax, ay, ax + w, by, color, scale, font) end end for dxdrawcolortext, \n not work Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 (edited) Lol, it's draw rectangle. Client local sText = '' local uTimer function dxDrawColorText( str, ax, ay, bx, by, color, scale, font, alignX, alignY ) if alignX then if alignX == "center" then local w = dxGetTextWidth(str:gsub( "#%x%x%x%x%x%x","" ), scale, font ) ax = ax + (bx-ax)/2 - w/2 elseif alignX == "right" then local w = dxGetTextWidth(str:gsub( "#%x%x%x%x%x%x","" ), scale, font ) ax = bx - w end end if alignY then if alignY == "center" then local h = dxGetFontHeight( scale, font ) ay = ay + (by-ay)/2 - h/2 elseif alignY == "bottom" then local h = dxGetFontHeight( scale, font ) ay = by - h end end local pat = "(.-)#(%x%x%x%x%x%x)" local s, e, cap, col = str:find( pat, 1 ) local last = 1 while s do if cap == "" and col then color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end if s ~= 1 or cap ~= "" then local w = dxGetTextWidth( cap, scale, font ) dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) ax = ax + w color = tocolor( tonumber( "0x"..col:sub( 1, 2 ) ), tonumber( "0x"..col:sub( 3, 4 ) ), tonumber( "0x"..col:sub( 5, 6 ) ), 255 ) end last = e + 1 s, e, cap, col = str:find( pat, last ) end if last <= #str then cap = str:sub( last ) local w = dxGetTextWidth( cap, scale, font ) dxDrawText( cap, ax, ay, ax + w, by, color, scale, font ) end end addEvent( 'onClientPlayerLogin', true ) function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawColorText( tostring( text ), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end function fDraw( quitReason ) sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerLogin' and 'join', eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) if isTimer( uTimer ) then killTimer( uTimer ) end uTimer = setTimer( function( ) sText = '' end, 5000, 1 ) end addEventHandler( 'onClientRender', root, function( ) if sText ~= '' then dxDrawRelativeRectangle( 245.0,0.0,365.0,23.0,tocolor( 0,0,0,150 ),false ) dxDrawRelativeText( sText,254.0,0.0,757.0,20.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) end end ) addEventHandler ( 'onClientPlayerQuit', root, fDraw ) addEventHandler ( 'onClientPlayerLogin', root, fDraw ) sckatchof, Full code with color codes. Edited March 4, 2012 by Guest Link to comment
TwiX! Posted March 4, 2012 Share Posted March 4, 2012 Lol, it's draw rectangle. but need new line with rectagle Link to comment
Kenix Posted March 4, 2012 Share Posted March 4, 2012 Yes, i said it . but i think you need lengthen rectangle. In 3 page. Link to comment
TwiX! Posted March 4, 2012 Share Posted March 4, 2012 Yes, i said it .but i think you need lengthen rectangle. In 3 page. maybe just make other rectagle? 'i'm said (for dxDrawColoredText)' \n not work Link to comment
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