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onPlayerJoin/Quit


Absence2

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Posted

Hello, I'm just wondering if it is possible to use OnPlayerJoin and OnPlayerQuit together with dxDrawText somehow, including other server sided functions, such as onPlayerStealthKill

Posted

I ended up with this, no idea if it works as I can't see myself :(

is this right?:

addEventHandler("onClientResourceStart",resourceRoot, 
    function() 
    end 
) 
  
-- Direct X Drawing 
addEventHandler("onClientRender",root, 
    function() 
    function remotePlayerJoin() 
        dxDrawText("* " .. getPlayerName(source) .. " has joined the server",618.0,6.0,795.0,27.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
        end 
addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin) 
    end 
) 
  
  
-- Direct X Drawing 
addEventHandler("onClientRender",root, 
    function() 
    function remotePlayerJoin() 
        dxDrawText("* " .. getPlayerName(source) .. " has left the server ("..reason..")",618.0,6.0,795.0,27.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
        end 
addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin) 
    end 
) 
  
  
addEventHandler("onClientResourceStart",resourceRoot, 
    function() 
    end 
) 
  
  
-- Direct X Drawing 
addEventHandler("onClientRender",root, 
    function() 
        dxDrawRectangle(631.0,7.0,160.0,20.0,tocolor(0,0,0,150),false) 
    end 
) 

I also noticed that this caused a LOT of server lags for some reason

Posted

I am trying, that is why I'm here.

function quiterPlayer ( quitReason ) 
    local quiterPlayerName = getPlayerName ( source ) 
local root = getRootElement() 
local rootChildren = getElementChildren( root ) 
    dxDrawText("#FFFFFFServer: #FFFFFF"..quiterPlayerName .. " has left the server (" .. quitReason .. ")",388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
end 
  
addEventHandler ( "onClientPlayerQuit", getRootElement(), quiterPlayer ) 
  
addEventHandler("onClientResourceStart",resourceRoot, 
    function() 
    end 
) 
  
  
-- Direct X Drawing 
addEventHandler("onClientRender",root, 
    function() 
        dxDrawRectangle(631.0,7.0,160.0,20.0,tocolor(0,0,0,150),false) 
    end 
) 

what about this then?

though, this error turned up,

input:8: attempt to call global 'getRootElement' (a nil value)

Posted
Why you use it in event?
  
local root = getRootElement() 
local rootChildren = getElementChildren( root ) 
  

root is predefined variable.

viewtopic.php?f=91&t=39678

getRootElement is root

I tested with and without it, both of them, separete and so on, always returned nil, wasn't sure what to do and left them in there. I am completely lost :(

Posted
local sText, sReason = '','' 
local uTimer 
  
addEventHandler ( 'onClientPlayerQuit', root, 
    function( quitReason ) 
        sText, sReason = getPlayerName( source ), quitReason 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 )  
    end 
)    
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has left the server (' .. sReason .. ')',388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 

And why you not update text in render?

Posted
local sText, sReason = '','' 
local uTimer 
  
addEventHandler ( 'onClientPlayerQuit', root, 
    function( quitReason ) 
        sText, sReason = getPlayerName( source ), quitReason 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 )  
    end 
)    
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has left the server (' .. sReason .. ')',388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 

And why you not update text in render?

(And I'll test it soon, thanks, imposible to figure that out by myself..)

What do you mean? Like a row?

like:

name

name

name

or when another guy logs in the previous name goes off?

Also, this would be the playerjoin right?

local sText = '' 
local uTimer 
  
addEventHandler ( 'onClientPlayerJoin', root, 
    function() 
        sText = getPlayerName( source ) 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has joined the server ',388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 

Just have to make sure, your scripts are bit different from the other ones I have seen o_o

Posted

I think this is more easy to understand...

local join = '' 
local quit = '' 
  
addEventHandler('onClientRender',root, 
    function() 
        dxDrawText(join,x,y,width,height,color,size,font,left,top,clip,wordbreak,postGUI) 
        dxDrawText(quit,x,y,width,height,color,size,font,left,top,clip,wordbreak,postGUI) 
    end 
) 
  
addEventHandler('onClientPlayerJoin',root, 
    function() 
        join = getPlayerName(source).." has joined the game!" 
        setTimer( 
            function() 
                join = '' 
            end, 
        5000,1) 
    end 
) 
  
addEventHandler('onClientPlayerQuit',root, 
    function(reason) 
        quit = getPlayerName(source).." has left the game! Reason: "..reason 
        setTimer( 
            function() 
                quit = '' 
            end, 
        5000,1) 
    end 
) 

Posted
local sText = '' 
local uTimer 
  
addEventHandler ( 'onClientPlayerQuit', root, 
    function( quitReason ) 
        sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has left the server (%s) \n',getPlayerName( source ), quitReason ) 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 )  
    end 
)    
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 

Example output:

Server: Kenix has left the server (Timed out)

Server: Draken has left the server (Quit)

Server: RainyLawyer has left the server (Quit)

I think this is more easy to understand...

Nope :lol:

string.format easy understand :D

P.S 2000 post :D

Posted

It's really hard to test this script without anyone around ._.

Anyways, since that doesn't seem to stick to one spot on "every" resolution, I tried this:

local sText, sReason = '','' 
local uTimer 
  
addEventHandler ( 'onClientPlayerQuit', root, 
    function( quitReason ) 
        sText, sReason = getPlayerName( source ), quitReason 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
local screenWidth, screenHeight = guiGetScreenSize() 
local nSw,nSh = guiGetScreenSize( ) 
local rootElement = getRootElement() 
local x,y = guiGetScreenSize()  -- Get players resolution. 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has left the server (' .. sReason .. ')',nSw/3, nSh/1.47, nSw, nSh,tocolor(255,255,255,185),0.55,"bankgothic","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
  
local sText = '' 
local uTimer 
  
addEventHandler ( 'onClientPlayerJoin', root, 
    function() 
        sText = getPlayerName( source ) 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
local screenWidth, screenHeight = guiGetScreenSize() 
local nSw,nSh = guiGetScreenSize( ) 
local rootElement = getRootElement() 
local x,y = guiGetScreenSize()  -- Get players resolution. 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has joined the server ',nSw/3, nSh/1.47, nSw, nSh,tocolor(255,255,255,185),0.55,"bankgothic","left","top",false,false,false) 
dxDrawRectangle ( x/3.4, y/1.6, x/2.13, y/4.2, tocolor ( 0, 0, 0, 150 ) ) 
        end 
    end 
) 

Will this work or is it just rubbish

Oh and by the way, how the hell do I calculate the positions? I have to try for like ages until I get it right PLUS I have to test when players login or quit, so it's very hard :P

Posted (edited)
is it just rubbish

Use my code :/

Which one :lol: you posted two :P & what's the difference between those two?

Edited by Guest
Posted
It's really hard to test this script without anyone around ._.

Anyways, since that doesn't seem to stick to one spot on "every" resolution, I tried this:

local sText, sReason = '','' 
local uTimer 
  
addEventHandler ( 'onClientPlayerQuit', root, 
    function( quitReason ) 
        sText, sReason = getPlayerName( source ), quitReason 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
local screenWidth, screenHeight = guiGetScreenSize() 
local nSw,nSh = guiGetScreenSize( ) 
local rootElement = getRootElement() 
local x,y = guiGetScreenSize()  -- Get players resolution. 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has left the server (' .. sReason .. ')',nSw/3, nSh/1.47, nSw, nSh,tocolor(255,255,255,185),0.55,"bankgothic","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
  
local sText = '' 
local uTimer 
  
addEventHandler ( 'onClientPlayerJoin', root, 
    function() 
        sText = getPlayerName( source ) 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
local screenWidth, screenHeight = guiGetScreenSize() 
local nSw,nSh = guiGetScreenSize( ) 
local rootElement = getRootElement() 
local x,y = guiGetScreenSize()  -- Get players resolution. 
        if sText ~= '' then 
            dxDrawText( '#FFFFFFServer: #FFFFFF'.. sText .. ' has joined the server ',nSw/3, nSh/1.47, nSw, nSh,tocolor(255,255,255,185),0.55,"bankgothic","left","top",false,false,false) 
dxDrawRectangle ( x/3.4, y/1.6, x/2.13, y/4.2, tocolor ( 0, 0, 0, 150 ) ) 
        end 
    end 
) 

Will this work or is it just rubbish

Oh and by the way, how the hell do I calculate the positions? I have to try for like ages until I get it right PLUS I have to test when players login or quit, so it's very hard

local sx, sy = guiGetScreenSize() 
  
dxDrawText(join,(posX/yourResolutionX)*sx,(posY/yourResolutionY)*sy,(width/yourResolutionX)*sx,(height/yourResolutionY)*sy,tocolor(255,255,255,255),0.6,"pricedown","left","top",false,false,true) 

Example:

local sx, sy = guiGetScreenSize() 
  
dxDrawText("My text",(10/800)*sx,(200/600)*sy,(10/800)*sx,(200/600)*sy,tocolor(255,255,255,255),0.6,"pricedown","left","center",false,false,true) 

Posted
is it just rubbish

Use my code :/

Which one :lol: you posted two :P & what's the difference between those two?

Example output:

Server: Kenix has left the server (Timed out)

Server: Draken has left the server (Quit)

Server: RainyLawyer has left the server (Quit)

This.

Posted

Just use my function.

function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) 
    local resolutionX = 1280  
    local resolutionY = 1024  
    local sWidth,sHeight = guiGetScreenSize( ) 
    return dxDrawText(  
        tostring( text ), 
        ( posX/resolutionX )*sWidth, 
        ( posY/resolutionY )*sHeight, 
        ( right/resolutionX )*sWidth, 
        ( bottom/resolutionY)*sHeight, 
        color,( sWidth/resolutionX )*scale, 
        mixed_font, 
        alignX, 
        alignY, 
        clip, 
        wordBreak, 
        postGUI 
    ) 
end 

The arguments are the same as in dxDrawText.

Posted
Just use my function.
function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) 
    local resolutionX = 1280  
    local resolutionY = 1024  
    local sWidth,sHeight = guiGetScreenSize( ) 
    return dxDrawText(  
        tostring( text ), 
        ( posX/resolutionX )*sWidth, 
        ( posY/resolutionY )*sHeight, 
        ( right/resolutionX )*sWidth, 
        ( bottom/resolutionY)*sHeight, 
        color,( sWidth/resolutionX )*scale, 
        mixed_font, 
        alignX, 
        alignY, 
        clip, 
        wordBreak, 
        postGUI 
    ) 
end 

The arguments are the same as in dxDrawText.

Oh, like this then:

local sText = '' 
local uTimer 
  
addEventHandler ( 'onClientPlayerJoin', root, 
    function() 
        sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has joined the server (%s) \n',getPlayerName( source ) ) 
        if isTimer( uTimer ) then 
            killTimer( uTimer ) 
        end 
        uTimer = setTimer( 
            function( ) 
                sText = '' 
            end, 
        5000, 
        1 ) 
    end 
)   
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawRelativeText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRelativeRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 

Also the onClientPlayerJoin, doesn't work, it gave error at line 34 about the string format (I can't login atm so I can't check exactly >.<)

Posted (edited)

Yes, because you change it. :)

sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has left the server (%s) \n',getPlayerName( source ), quitReason ) 

Example:

print( string.format( "I am %s. I going %s",'Kenix','finish my votemanager.' ) ) 

Output: I am Kenix. I going finish my votemanager.

You use

Example

print( string.format( "I am %s, going %s",'Kenix' ) ) 

Output: bad argument #3 to 'format' (no value)

Because you not use 2 regular expression.

Read it please !

viewtopic.php?f=91&t=40809

Edited by Guest
Posted
Yes, because you change it. :)
sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has left the server (%s) \n',getPlayerName( source ), quitReason ) 

Example:

print( string.format( "I am %s. I going %s",'Kenix','finish my votemanager.' ) ) 

output: I am Kenix. I going finish my votemanager.

You use

Example

print( string.format( "I am %s, going %s",'Kenix' ) ) 

Output: input:1: bad argument #3 to 'format' (no value)

But I can't keep quitreason if it's playerjoin, or can I? o.O

Posted

Very easy

local sText = '' 
local uTimer    
  
function fDraw( ) 
    sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', 
    getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join',  
    eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) 
     
    if isTimer( uTimer ) then 
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            sText = '' 
        end, 
    5000, 
    1 )  
end 
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientPlayerQuit', root, fDraw ) 
addEventHandler ( 'onClientPlayerJoin', root, fDraw ) 

Updated.

eventName is predefined variable.

Posted (edited)
Very easy
local sText = '' 
local uTimer    
  
function fDraw( ) 
    sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', 
    getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join',  
    eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) 
     
    if isTimer( uTimer ) then 
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            sText = '' 
        end, 
    5000, 
    1 )  
end 
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientPlayerQuit', root, fDraw ) 
addEventHandler ( 'onClientPlayerJoin', root, fDraw ) 

Updated.

eventName is predefined variable.

it does look nice :) but it doesn't seem to work, asked a guy to login / logout and no text was shown.

Scratch that, it does work, thank you so much for your help :) I really appreciate it!

And I guess I missed something with the relative - it's nil.

local sText = '' 
local uTimer   
  
function fDraw( ) 
    sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', 
    getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join', 
    eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) 
    
    if isTimer( uTimer ) then 
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            sText = '' 
        end, 
    5000, 
    1 ) 
end 
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawRelativeText( sText,254.0,0.0,585.0,25.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRelativeRectangle( 258.0,0.0,328.0,21.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientPlayerQuit', root, fDraw ) 
addEventHandler ( 'onClientPlayerJoin', root, fDraw ) 

I guess I'm supposed to add something else but didn't you say like this earlier :?, also I "figured it out", join works, quit doesn't, it's something quitreason, saying it's nil or something o.O

Do I just add this:

function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) 
    local resolutionX = 1280 
    local resolutionY = 1024 
    local sWidth,sHeight = guiGetScreenSize( ) 
    return dxDrawText( 
        tostring( text ), 
        ( posX/resolutionX )*sWidth, 
        ( posY/resolutionY )*sHeight, 
        ( right/resolutionX )*sWidth, 
        ( bottom/resolutionY)*sHeight, 
        color,( sWidth/resolutionX )*scale, 
        mixed_font, 
        alignX, 
        alignY, 
        clip, 
        wordBreak, 
        postGUI 
    ) 
end 

in the .lua file or what?

Edited by Guest
Posted
local sText = '' 
local uTimer    
  
function fDraw( quitReason ) 
    sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', 
    getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join',  
    eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) 
     
    if isTimer( uTimer ) then 
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            sText = '' 
        end, 
    5000, 
    1 )  
end 
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientPlayerQuit', root, fDraw ) 
addEventHandler ( 'onClientPlayerJoin', root, fDraw ) 

My bad.

I forgot add argument quitReason to function fDraw.

:/

It should work.

Posted
local sText = '' 
local uTimer    
  
function fDraw( quitReason ) 
    sText = sText..string.format( '#FFFFFFServer: #FFFFFF%s has %s the server %s \n', 
    getPlayerName( source ), eventName == 'onClientPlayerQuit' and 'left' or eventName == 'onClientPlayerJoin' and 'join',  
    eventName == 'onClientPlayerQuit' and '(' .. quitReason .. ')' or '' ) 
     
    if isTimer( uTimer ) then 
        killTimer( uTimer ) 
    end 
    uTimer = setTimer( 
        function( ) 
            sText = '' 
        end, 
    5000, 
    1 )  
end 
  
addEventHandler( 'onClientRender', root, 
    function( ) 
        if sText ~= '' then 
            dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 
        end 
    end 
) 
  
addEventHandler ( 'onClientPlayerQuit', root, fDraw ) 
addEventHandler ( 'onClientPlayerJoin', root, fDraw ) 

My bad.

I forgot add argument quitReason to function fDraw.

:/

It should work.

Do I just change

dxDrawText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 

to

 dxDrawRelativeText( sText,388.0,134.0,558.0,163.0,tocolor(255,255,255,255),1.0,"default","left","top",false,false,false) 
            dxDrawRelativeRectangle( 631.0,7.0,160.0,20.0,tocolor( 0,0,0,150 ),false ) 

Because I tried and it goes nil everytime, not really sure what to do with "Relative", never seen in any script I've bumped in to so far.

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