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Posted (edited)

hello i have a problem when i spawn is left as it is in Tabel Like this pic :

----------------------------------------

Server side :

  
local Table = { 
{1220.068359375, -1314.8447265625, 32.610733032227, 1171.732421875, -1341.1748046875, 31.475393295288} 
} 
  
 function Show(player) 
    local x, y, z, lx, ly, lz = unpack(Table[math.random(#Table)]) 
    fadeCamera(player, true, 5) 
    setTimer(setCameraMatrix, 1000, 1, player, x, y, z, lx, ly, lz) 
    setTimer(fadeCamera, 1000, 1, player, true) 
end 
addEventHandler("onPlayerWasted", root, function() Show(source) end) 
  

Edited by Guest
Posted

If I'm right, he's talking about the camera, he want's it to be watching the hospital, not the side of it.

@sckatchof: Just move the camera positions.

This position is the one I've used on one of my scripts:

local Table = 
{ 
    {1214.7238769531, -1323.6098632813, 31.14349937439, 1213.8430175781, -1323.6158447266, 30.670255661011, 0, 70} 
} 
  
function Show(player) 
    fadeCamera(player, true, 5) 
    setTimer(setCameraMatrix, 1000, 1, player, unpack(Table[math.random(#Table)])) 
    setTimer(fadeCamera, 1000, 1, player, true) 
end 
addEventHandler("onPlayerWasted", root, function() Show(source) end) 

Posted

sorry for bad english guys but i don't understand english that's why xD

i want when the dose not stay at this postion

  
{1220.068359375, -1314.8447265625, 32.610733032227, 1171.732421875, -1341.1748046875, 31.475393295288} 

Posted (edited)
  
local uTimers = { }  
local tPos =  
{ 
    { 1220.068359375, -1314.8447265625, 32.610733032227, 1171.732421875, -1341.1748046875, 31.475393295288 } 
} 
  
function fShow( uPlayer ) 
    local x, y, z, lx, ly, lz = unpack( tPos [ math.random( #tPos ) ] ) 
    fadeCamera( uPlayer, true, 5 ) 
    toggleAllControls( uPlayer,false ) 
    setCameraMatrix( uPlayer, x, y, z, lx, ly, lz ) 
    uTimers[ uPlayer ] = setTimer( 
        function( uPlayer ) 
            setCameraTarget( uPlayer, uPlayer ) 
            fadeCamera( uPlayer, true ) 
            toggleAllControls( uPlayer, true ) 
        end, 
    1000, -- Change this if you want. 
    1, uPlayer )     
end 
  
addEventHandler( 'onPlayerQuit', root,  
    function( )  
        uTimers[ source ] = nil 
    end 
)    
  
addEventHandler( 'onPlayerWasted', root,  
    function( )  
        fShow( source ) 
    end 
) 

Updated.

Edited by Guest
Posted
local Table =  
{ 
    {1220.068359375, -1314.8447265625, 32.610733032227, 1171.732421875, -1341.1748046875, 31.475393295288} 
} 
  
function Show(player) 
    local x, y, z, lx, ly, lz = unpack(Table[math.random(#Table)]) 
    fadeCamera(player, false, 5) 
    setTimer(setCameraMatrix, 1000, 1, player, x, y, z, lx, ly, lz) 
    setTimer(fadeCamera, 1000, 1, player, true) 
    setTimer(setCameraTarget, 3000, 1, player) 
end 
addEventHandler("onPlayerWasted", root, function() Show(source) end) 

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