Absence2 Posted February 28, 2012 Posted February 28, 2012 Hello, so I found this neat resource by solidsnake @community. So I started to configure it and ended up with this: myWindow = nil pressed = false ----------------------[KEY BINDS]-------------------- function bindKeys() bindKey("F7", "down", dx) end addEventHandler("onClientResourceStart", getRootElement(), bindKeys) function resetState() pressed = false end -- user panel local rootElement = getRootElement() local sw,sh = guiGetScreenSize() local windowW = 280 local windowH = 400 local windowTitle = "User Panel " local windowTitleHeight = 20 local windowTitleColor = tocolor(255,255,255,255) local windowTitleBGColor = tocolor(0,0,0,255) local windowBGColor = tocolor(0,0,0,205) local windowX = sw - 250 - windowW local windowY = sh / 2.28 - windowH / 2 local localPlayer = getLocalPlayer ( ) function dx (thePlayer) local playerName = getPlayerName ( getLocalPlayer() ) local money = getPlayerMoney(thePlayer) local ping = getPlayerPing(getLocalPlayer()) local playerX, playerY, playerZ = getElementPosition( getLocalPlayer()) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth(getLocalPlayer()) local armour = getPedArmor( getLocalPlayer() ) local weaponType = getPedWeapon ( getLocalPlayer() ) if weaponType then weaponType = getWeaponNameFromID( weaponType ) end local money = getElementData(localPlayer, "bankmoney") local repWinWidth, repWinHeight = 280, 450 local repx, repy = guiGetScreenSize() local repWinX = repx/1.95 - (repWinWidth/2) local repWinY = repy/2 - (repWinHeight/2) local x = windowX local y = windowY + windowTitleHeight local h = windowH - windowTitleHeight dxDrawRectangle(x,y,windowW,h,windowBGColor) dxDrawLine ( repWinX, repWinY + 28, repWinX+repWinWidth, repWinY + 28, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( repWinX, repWinY + 81, repWinX+repWinWidth, repWinY + 81, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( repWinX, repWinY + 355, repWinX+repWinWidth, repWinY + 355, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawText("Location: " ..playerZoneName,sw/2.88, sh/1.34, sw, sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Ping: " ..ping,sw/1.68, sh/6.9, sw,sh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Health: "..health,sw/2.88, sh/4.85, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("" ..playerName,sw/2.85, sh/6.9, sw,sh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Bank ".. money, sw/2.88, sh/4.3, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Armour ".. armour, sw/2.88, sh/5.6, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Skin: " .. getPedSkin ( getLocalPlayer() ) , sw/1.78, sh/4.85, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Weapon: " .. weaponType, sw/2, sh/4.3, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText(windowTitle,windowX,windowY,windowX+windowW,windowY+windowTitleHeight,windowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle(localPlayer) if veh then local vehicle = getVehicleName(veh,thePlayer) dxDrawText("Vehicle Name: " ..vehicle,sw/2.88, sh/1.39, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) else dxDrawText("Vehicle Name: None",sw/2.88, sh/1.39, sw,sh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false) end end function HandleTheRendering () addEventHandler("onClientRender",rootElement, dx) end addEventHandler("onClientResourceStart",rootElement, HandleTheRendering) showCursor ( true ) else destroyElement(myWindow) myWindow = nil showCursor(false) end end end So I need some help with it, for starters, how do I hide it so it shows if you press F7? Edit: I guess this is right but I have an error: lua:92:'' expected near 'else'
Kenix Posted February 28, 2012 Posted February 28, 2012 Learn https://wiki.multitheftauto.com/wiki/Scr ... troduction http://www.lua.org/manual/5.1/ http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Absence2 Posted February 28, 2012 Author Posted February 28, 2012 Learn https://wiki.multitheftauto.com/wiki/Scr ... troductionhttp://www.lua.org/manual/5.1/ I am working on it, been putting in a lot of time in this. This is what I got now (Window shows if I press F7) but it doesn't stay up. (It hides after a second or two), (I'm trying to make it visible until I release the F7 key. myWindow = nil pressed = false ----------------------[KEY BINDS]-------------------- function bindKeys() bindKey("F7", "down", dx) end addEventHandler("onClientResourceStart", getRootElement(), bindKeys) function resetState() pressed = false end ---------------------------[user Panel]-------------------- local rootElement = getRootElement() local sw,sh = guiGetScreenSize() local windowW = 280 local windowH = 400 local windowTitle = "User Panel " local windowTitleHeight = 20 local windowTitleColor = tocolor(255,255,255,255) local windowTitleBGColor = tocolor(0,0,0,255) local windowBGColor = tocolor(0,0,0,205) local windowX = sw - 250 - windowW local windowY = sh / 2.28 - windowH / 2 local localPlayer = getLocalPlayer ( ) function dx (thePlayer) if not (pressed) then pressed = true setTimer(resetState, 50, 1) if ( myWindow == nil ) then local playerName = getPlayerName ( getLocalPlayer() ) local money = getPlayerMoney(thePlayer) local ping = getPlayerPing(getLocalPlayer()) local playerX, playerY, playerZ = getElementPosition( getLocalPlayer()) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth(getLocalPlayer()) local armour = getPedArmor( getLocalPlayer() ) local weaponType = getPedWeapon ( getLocalPlayer() ) if weaponType then weaponType = getWeaponNameFromID( weaponType ) end local money = getElementData(localPlayer, "bankmoney") local repWinWidth, repWinHeight = 280, 450 local repx, repy = guiGetScreenSize() local repWinX = repx/1.95 - (repWinWidth/2) local repWinY = repy/2 - (repWinHeight/2) local x = windowX local y = windowY + windowTitleHeight local h = windowH - windowTitleHeight addEventHandler("onClientResourceStart",resourceRoot, function() GUIEditor_Memo = {} GUIEditor_Memo[1] = guiCreateMemo(277,185,269,214,"Recent Server Updates\n\nIllegal secrets\n\nShop stands\n\nNew HUD\n\nHelpchat on F1\n\nUser Panel\n\nNew exteriors/interiors\n\nMinor bug fixes\n\nMechanic Job fixed\n(You can only use it inside interiors)\n((There's garages for this, due to non-rp))\n\nVehicle Color Fix, Furnite Shops added\n(Blue doll blip on F11)",false) end ) dxDrawRectangle(x,y,windowW,h,windowBGColor) dxDrawLine ( repWinX, repWinY + 28, repWinX+repWinWidth, repWinY + 28, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( repWinX, repWinY + 81, repWinX+repWinWidth, repWinY + 81, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( repWinX, repWinY + 102, repWinX+repWinWidth, repWinY + 102, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( repWinX, repWinY + 355, repWinX+repWinWidth, repWinY + 355, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawText("Location: " ..playerZoneName,sw/2.88, sh/1.34, sw, sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Ping: " ..ping,sw/1.68, sh/6.9, sw,sh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Health: "..health,sw/2.88, sh/4.85, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Recent Updates & Announcements",275.0,158.0,543.0,175.0,tocolor(255,255,0,190),0.6,"pricedown","center","top",false,false,false) dxDrawText("" ..playerName,sw/2.85, sh/6.9, sw,sh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Bank ".. money, sw/2.88, sh/4.3, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Armour ".. armour, sw/2.88, sh/5.6, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Skin: " .. getElementModel ( getLocalPlayer() ) , sw/1.78, sh/4.85, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText("Weapon: " .. weaponType, sw/2, sh/4.3, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText(windowTitle,windowX,windowY,windowX+windowW,windowY+windowTitleHeight,windowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle(localPlayer) if veh then local vehicle = getVehicleName(veh,thePlayer) dxDrawText("Vehicle Name: " ..vehicle,sw/2.88, sh/1.39, sw,sh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) else dxDrawText("Vehicle Name: None",sw/2.88, sh/1.39, sw,sh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false) end end function HandleTheRendering () addEventHandler("onClientRender",rootElement, dx) end addEventHandler("onClientResourceStart",rootElement, HandleTheRendering) showCursor ( true ) else destroyElement(myWindow) myWindow = nil showCursor(false) end end
Kenix Posted February 28, 2012 Posted February 28, 2012 local bState, bDraw local sMsg = [[Recent Server Updates Illegal secrets Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp)) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 280 local nWindowH = 400 local sWindowTitle = "User Panel " local nWindowTitleHeight = 20 local nWindowTitleColor = tocolor( 255,255,255,255 ) --local windowTitleBGColor = tocolor( 0,0,0,255 ) local nWindowBGColor = tocolor( 0,0,0,205 ) local nWindowX = nSw - 250 - nWindowW local nWindowY = nSh / 2.28 - nWindowH / 2 local nRepWinWidth, nRepWinHeight = 280, 450 local nRepWinX = nSw / 1.95 - ( nRepWinWidth / 2 ) local nRepWinY = nSh / 2 - ( nRepWinHeight / 2 ) local nX = nWindowX local nY = nWindowY + nWindowTitleHeight local nH = nWindowH - nWindowTitleHeight local uRoot = guiCreateMemo( 277,185,269,214,sMsg,false ) guiSetVisible( uRoot,false ) function fPress( ) bState = not bState guiSetVisible( uRoot,bState ) showCursor ( not isCursorShowing( ) ) bDraw = not bDraw end function fDraw( ) if bDraw then local playerName = getPlayerName ( localPlayer ) local money = getPlayerMoney( localPlayer ) local ping = getPlayerPing( localPlayer ) local playerX, playerY, playerZ = getElementPosition( localPlayer ) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth( localPlayer ) local armour = getPedArmor( localPlayer ) local weaponType = getPedWeapon ( localPlayer ) if weaponType then weaponType = getWeaponNameFromID( weaponType ) else weaponType = '' end --local money = getElementData( localPlayer, "bankmoney" ) dxDrawRectangle( nX,nY,nWindowW,nH,nWindowBGColor ) dxDrawLine ( nRepWinX, nRepWinY + 28, nRepWinX + nRepWinWidth, nRepWinY + 28, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 81, nRepWinX + nRepWinWidth, nRepWinY + 81, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 102, nRepWinX + nRepWinWidth, nRepWinY + 102, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 355, nRepWinX + nRepWinWidth, nRepWinY + 355, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawText( "Location: " ..tostring( playerZoneName ),nSw/2.88, nSh/1.34, nSw, nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Ping: " ..tostring( ping ),nSw/1.68, nSh/6.9, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Health: "..tostring( health ),nSw/2.88, nSh/4.85, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Recent Updates & Announcements",275.0,158.0,543.0,175.0,tocolor(255,255,0,190),0.6,"pricedown","center","top",false,false,false) dxDrawText( "" ..playerName,nSw/2.85, nSh/6.9, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Bank ".. money, nSw/2.88, nSh/4.3, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Armour ".. tostring( armour ), nSw/2.88, nSh/5.6, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Skin: " .. tostring( getElementModel ( localPlayer ) ) , nSw/1.78, nSh/4.85, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Weapon: " .. weaponType, nSw/2, nSh/4.3, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( sWindowTitle,nWindowX,nWindowY,nWindowX + nWindowW,nWindowY + nWindowTitleHeight,nWindowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle( localPlayer ) if veh then local vehicle = getVehicleName( veh,localPlayer ) dxDrawText( "Vehicle Name: " ..vehicle,nSw/2.88, nSh/1.39, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false ) else dxDrawText( "Vehicle Name: None",nSw/2.88, nSh/1.39, nSw,nSh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false ) end end end bindKey( 'F7', 'down', fPress ) addEventHandler( 'onClientRender',root,fDraw ) Updated. Rewrited Don't worry about red lines it's syntax bug in forum. http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Absence2 Posted February 28, 2012 Author Posted February 28, 2012 local bState, bDraw local sMsg = [[Recent Server Updates Illegal secrets Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp)) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 280 local nWindowH = 400 local sWindowTitle = "User Panel " local nWindowTitleHeight = 20 local nWindowTitleColor = tocolor( 255,255,255,255 ) --local windowTitleBGColor = tocolor( 0,0,0,255 ) local nWindowBGColor = tocolor( 0,0,0,205 ) local nWindowX = nSw - 250 - nWindowW local nWindowY = nSh / 2.28 - nWindowH / 2 local nRepWinWidth, nRepWinHeight = 280, 450 local nRepWinX = nSw / 1.95 - ( nRepWinWidth / 2 ) local nRepWinY = nSh / 2 - ( nRepWinHeight / 2 ) local nX = nWindowX local nY = nWindowY + nWindowTitleHeight local nH = nWindowH - nWindowTitleHeight local uRoot = guiCreateMemo( 277,185,269,214,sMsg,false ) guiSetVisible( uRoot,false ) function fPress( ) bState = not bState guiSetVisible( uRoot,bState ) showCursor ( not isCursorShowing( ) ) bDraw = not bDraw end function fDraw( ) if bDraw then local playerName = getPlayerName ( localPlayer ) local money = getPlayerMoney( localPlayer ) local ping = getPlayerPing( localPlayer ) local playerX, playerY, playerZ = getElementPosition( localPlayer ) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth( localPlayer ) local armour = getPedArmor( localPlayer ) local weaponType = getPedWeapon ( localPlayer ) if weaponType then weaponType = getWeaponNameFromID( weaponType ) else weaponType = '' end --local money = getElementData( localPlayer, "bankmoney" ) dxDrawRectangle( nX,nY,nWindowW,nH,nWindowBGColor ) dxDrawLine ( nRepWinX, nRepWinY + 28, nRepWinX + nRepWinWidth, nRepWinY + 28, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 81, nRepWinX + nRepWinWidth, nRepWinY + 81, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 102, nRepWinX + nRepWinWidth, nRepWinY + 102, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 355, nRepWinX + nRepWinWidth, nRepWinY + 355, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawText( "Location: " ..tostring( playerZoneName ),nSw/2.88, nSh/1.34, nSw, nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Ping: " ..tostring( ping ),nSw/1.68, nSh/6.9, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Health: "..tostring( health ),nSw/2.88, nSh/4.85, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Recent Updates & Announcements",275.0,158.0,543.0,175.0,tocolor(255,255,0,190),0.6,"pricedown","center","top",false,false,false) dxDrawText( "" ..playerName,nSw/2.85, nSh/6.9, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Bank ".. money, nSw/2.88, nSh/4.3, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Armour ".. tostring( armour ), nSw/2.88, nSh/5.6, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Skin: " .. tostring( getElementModel ( localPlayer ) ) , nSw/1.78, nSh/4.85, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Weapon: " .. weaponType, nSw/2, nSh/4.3, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( sWindowTitle,nWindowX,nWindowY,nWindowX + nWindowW,nWindowY + nWindowTitleHeight,nWindowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle( localPlayer ) if veh then local vehicle = getVehicleName( veh,localPlayer ) dxDrawText( "Vehicle Name: " ..vehicle,nSw/2.88, nSh/1.39, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false ) else dxDrawText( "Vehicle Name: None",nSw/2.88, nSh/1.39, nSw,nSh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false ) end end end bindKey( 'F7', 'down', fPress ) addEventHandler( 'onClientRender',root,fDraw ) Updated. Rewrited Don't worry about red lines it's syntax bug in forum. Works like a charm, thank you! I just have a problem with the 'window' and 'memo' as it places itself on different spots on other resolutions
Kenix Posted February 28, 2012 Posted February 28, 2012 Works like a charm, thank you! No problem. I just have a problem with the 'window' and 'memo' as it places itself on different spots on other resolutions Use argument relative in function guiCreateMemo to true ( not false ). I think better "recreate" it in guieditor ( change pos ) . And for dx drawing use this functions: function dxDrawRelativeText( text,posX,posY,right,bottom,color,scale,mixed_font,alignX,alignY,clip,wordBreak,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawText( tostring(text), ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( right/resolutionX )*sWidth, ( bottom/resolutionY)*sHeight, color,( sWidth/resolutionX )*scale, mixed_font, alignX, alignY, clip, wordBreak, postGUI ) end function dxDrawRelativeImage( posX, posY, width, height, mixed,rotation,rotationCenterOffsetX,rotationCenterOffsetY,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawImage ( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, mixed, rotation, rotationCenterOffsetX, rotationCenterOffsetY, color, postGUI ) end function dxDrawRelativeRectangle( posX, posY, width, height,color,postGUI ) local resolutionX = 1280 local resolutionY = 1024 local sWidth,sHeight = guiGetScreenSize( ) return dxDrawRectangle( ( posX/resolutionX )*sWidth, ( posY/resolutionY )*sHeight, ( width/resolutionX )*sWidth, ( height/resolutionY )*sHeight, color, postGUI ) end In resolutionX and resolutionY change your resolution. http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Absence2 Posted February 28, 2012 Author Posted February 28, 2012 You mean like this, right? And will this work? local bState, bDraw local sMsg = [[Recent Server Updates Illegal Gun Vendors Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 280 local bState, bDraw local sMsg = [[Recent Server Updates Illegal Gun Vendors Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp)) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 380 local nWindowH = 400 local sWindowTitle = "User Control Panel" local nWindowTitleHeight = 20 local nWindowTitleColor = tocolor( 255,255,255,255 ) --local windowTitleBGColor = tocolor( 0,0,0,255 ) local nWindowBGColor = tocolor( 0,0,0,205 ) local nWindowX = nSw - 250 - nWindowW local nWindowY = nSh / 2.28 - nWindowH / 2 local nRepWinWidth, nRepWinHeight = 280, 450 local nRepWinX = nSw / 2 - ( nRepWinWidth / 2 ) local nRepWinY = nSh / 2 - ( nRepWinHeight / 2 ) local nX = nWindowX local nY = nWindowY + nWindowTitleHeight local nH = nWindowH - nWindowTitleHeight local x,y = guiGetScreenSize() local uRoot = guiCreateMemo( x/2.8, y/2.8, x/3.5, y/3.4,sMsg,false ) guiSetVisible( uRoot,false ) function fPress( ) bState = not bState guiSetVisible( uRoot,bState ) showCursor ( not isCursorShowing( ) ) bDraw = not bDraw end function fDraw( ) if bDraw then local playerName = getPlayerName ( localPlayer ) local money = getPlayerMoney( localPlayer ) local ping = getPlayerPing( localPlayer ) local playerX, playerY, playerZ = getElementPosition( localPlayer ) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth( localPlayer ) local armour = getPedArmor( localPlayer ) local weaponType = getPedWeapon ( localPlayer ) if weaponType then weaponType = getWeaponNameFromID( weaponType ) else weaponType = '' end local money = getElementData( localPlayer, "bankmoney" ) local rootElement = getRootElement() local x,y = guiGetScreenSize() -- Get players resolution. dxDrawRectangle ( x/2.93, y/5.1, x/3.13, y/1.87, tocolor ( 255, 255, 255, 50 ) ) dxDrawRectangle ( x/2.9, y/5, x/3.2, y/1.9, tocolor ( 0, 0, 0, 200 ) ) dxDrawLine ( nRepWinX, nRepWinY + 15, nRepWinX + nRepWinWidth, nRepWinY + 15, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 81, nRepWinX + nRepWinWidth, nRepWinY + 81, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 102, nRepWinX + nRepWinWidth, nRepWinY + 102, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawLine ( nRepWinX, nRepWinY + 355, nRepWinX + nRepWinWidth, nRepWinY + 355, tocolor ( 255, 255, 255, 150 ), 1 ) dxDrawText( "Location: " ..tostring( playerZoneName ),nSw/2.88, nSh/1.43, nSw, nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Ping: " ..tostring( ping ),nSw/1.7, nSh/4.85, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Health: "..tostring( health ),nSw/2.88, nSh/3.7, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Recent Updates & Announcements",nSw/2.85, nSh/3.15, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "" ..playerName,nSw/2.85, nSh/4.85, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Bank ".. money, nSw/2.88, nSh/3.4, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Armour ".. tostring( armour ), nSw/2.88, nSh/4.1, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Skin: " .. tostring( getElementModel ( localPlayer ) ) , nSw/2, nSh/3.7, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Weapon: " .. weaponType, nSw/2, nSh/3.4, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( sWindowTitle,nWindowX,nWindowY,nWindowX + nWindowW,nWindowY + nWindowTitleHeight,nWindowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle( localPlayer ) if veh then local vehicle = getVehicleName( veh,localPlayer ) dxDrawText( "Vehicle Name: " ..vehicle,nSw/2.88, nSh/1.485, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false ) else dxDrawText( "Vehicle Name: None",nSw/2.88, nSh/1.485, nSw,nSh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false ) end end end bindKey( 'F7', 'down', fPress ) addEventHandler( 'onClientRender',root,fDraw )
Kenix Posted February 28, 2012 Posted February 28, 2012 This bad code believe me. Use my code. I say what need create you. http://vk.com/the_kenix Вопросы задавайте на форуме, не пишите мне в личку. Please don't pm me.
Absence2 Posted February 28, 2012 Author Posted February 28, 2012 This bad code believe me.Use my code. I say what need create you. I used that because your codes was hard and I couldn't understand them By the way! Those Lines doesn't fit well with different resolutions, any suggestions? EDIT: I'm adding a couple of things now, but I need help because I got lost again I'm trying to add so it displays jobs. There is 7 jobs in total. This is my code right now: mysql = exports.mysql local bState, bDraw local sMsg = [[Recent Server Updates Illegal Gun Vendors Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 280 local bState, bDraw local sMsg = [[Recent Server Updates Illegal Gun Vendors Shop stands New HUD Helpchat on F1 User Panel New exteriors/interiors Minor bug fixes Mechanic Job fixed (You can only use it inside interiors) (There's garages for this, due to non-rp)) Vehicle Color Fix, Furnite Shops added (Blue doll blip on F11) ]] local nSw,nSh = guiGetScreenSize( ) local nWindowW = 380 local nWindowH = 400 local sWindowTitle = "" local nWindowTitleHeight = 20 local nWindowTitleColor = tocolor( 255,255,255,255 ) --local windowTitleBGColor = tocolor( 0,0,0,255 ) local nWindowBGColor = tocolor( 0,0,0,205 ) local nWindowX = nSw - 250 - nWindowW local nWindowY = nSh / 2.28 - nWindowH / 2 local nRepWinWidth, nRepWinHeight = 280, 450 local nRepWinX = nSw / 2 - ( nRepWinWidth / 2 ) local nRepWinY = nSh / 2 - ( nRepWinHeight / 2 ) local nX = nWindowX local nY = nWindowY + nWindowTitleHeight local nH = nWindowH - nWindowTitleHeight local x,y = guiGetScreenSize() local uRoot = guiCreateMemo( x/2.8, y/2.8, x/3.5, y/3.4,sMsg,false ) guiSetVisible( uRoot,false ) function fPress( ) bState = not bState guiSetVisible( uRoot,bState ) showCursor ( not isCursorShowing( ) ) bDraw = not bDraw end function fDraw( ) if bDraw then local playerName = getPlayerName ( localPlayer ) local money = getPlayerMoney( localPlayer ) local ping = getPlayerPing( localPlayer ) local playerX, playerY, playerZ = getElementPosition( localPlayer ) local playerZoneName = getZoneName( playerX, playerY, playerZ ) local health = getElementHealth( localPlayer ) local armour = getPedArmor( localPlayer ) local weaponType = getPedWeapon ( localPlayer ) local admin = getElementData(getLocalPlayer(), "adminlevel") local donator = tonumber(getElementData(getLocalPlayer(), "donatorlevel")) local muted = getElementData(getLocalPlayer(), "muted") local job = getElementData(getLocalPlayer(), "job") if weaponType then weaponType = getWeaponNameFromID( weaponType ) else weaponType = '' end local money = getElementData( localPlayer, "bankmoney" ) local rootElement = getRootElement() local x,y = guiGetScreenSize() -- Get players resolution. dxDrawRectangle ( x/2.93, y/5.1, x/3.13, y/1.87, tocolor ( 255, 255, 255, 50 ) ) dxDrawRectangle ( x/2.9, y/5, x/3.2, y/1.9, tocolor ( 0, 0, 0, 200 ) ) dxDrawRectangle ( x/3.02, y/1.37, x/2.963, y/8.4, tocolor ( 255, 255, 255, 50 ) ) dxDrawRectangle ( x/3, y/1.36, x/3, y/9, tocolor ( 0, 0, 0, 200 ) ) dxDrawText( "Job: " ..tostring( job ),nSw/2.88, nSh/1.27, nSw, nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Location: " ..tostring( playerZoneName ),nSw/2.88, nSh/1.43, nSw, nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Ping: " ..tostring( ping ),nSw/1.84, nSh/4.85, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) if (admin==0) then dxDrawText( "Admin: No (LVL:" ..tostring(admin).. ")",nSw/2.88, nSh/1.35, nSw,nSh,tocolor(255,255,255,190),1,"default-bold","left","top",false,false,false) else dxDrawText( "Admin: Yes (LVL:" ..tostring(admin).. ")",nSw/2.88, nSh/1.35, nSw,nSh,tocolor(255, 194, 14,255),1,"default-bold","left","top",false,false,false) end if (donator==0) then dxDrawText( "Donator: No (LVL:" ..tostring(donator)..")",nSw/1.98, nSh/1.35, nSw,nSh,tocolor(167, 133, 63,255),1,"default-bold","left","top",false,false,false) else dxDrawText( "Donator: Yes (LVL:" ..tostring(donator)..")",nSw/1.98, nSh/1.35, nSw,nSh,tocolor(167, 133, 63,255),1,"default-bold","left","top",false,false,false) end if (muted==0) then dxDrawText( "Muted: No",nSw/2.88, nSh/1.31, nSw,nSh,tocolor(0,192,0,190),1,"default-bold","left","top",false,false,false) else dxDrawText( "Muted: Yes",nSw/2.88, nSh/1.31, nSw,nSh,tocolor(200,0,0,190),1,"default-bold","left","top",false,false,false) end dxDrawText( " Health: "..tostring( health ),nSw/2.88, nSh/3.7, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "" ..playerName,nSw/2.85, nSh/4.85, nSw,nSh,tocolor(255,255,0,190),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Bank ".. money, nSw/2.88, nSh/3.4, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( " Armour ".. tostring( armour ), nSw/2.88, nSh/4.1, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Skin: " .. tostring( getElementModel ( localPlayer ) ) , nSw/2, nSh/3.7, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( "Weapon: " .. weaponType, nSw/2, nSh/3.4, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false) dxDrawText( sWindowTitle,nWindowX,nWindowY,nWindowX + nWindowW,nWindowY + nWindowTitleHeight,nWindowTitleColor,0.5,"bankgothic","left","center") local veh = getPedOccupiedVehicle( localPlayer ) if veh then local vehicle = getVehicleName( veh,localPlayer ) dxDrawText( "Vehicle Name: " ..vehicle,nSw/2.88, nSh/1.485, nSw,nSh,tocolor(255,255,255,255),0.5,"bankgothic","left","top",false,false,false ) else dxDrawText( "Vehicle Name: None",nSw/2.88, nSh/1.485, nSw,nSh,tocolor(255,255,255,205),0.5,"bankgothic","left","top",false,false,false ) end end end bindKey( 'F7', 'down', fPress ) addEventHandler( 'onClientRender',root,fDraw ) This is the "job code": function acceptJob(button, state) if (button=="left") then local row, col = guiGridListGetSelectedItem(jobList) local job = getElementData(getLocalPlayer(), "job") if (row==-1) or (col==-1) then outputChatBox("Please select a job first!", 255, 0, 0) elseif (job>0) then outputChatBox("You are already employed, please quit your other job first (( /quitjob )).", 255, 0, 0) else local job = 0 local jobtext = guiGridListGetItemText(jobList, guiGridListGetSelectedItem(jobList), 1) if ( jobtext=="Delivery Driver" or jobtext=="Taxi Driver" or jobtext=="Bus Driver" ) then -- Driving job, requires the license local carlicense = getElementData(getLocalPlayer(), "license.car") if (carlicense~=1) then outputChatBox("You require a drivers license to do this job.", 255, 0, 0) return end end if (jobtext=="Delivery Driver") then displayTruckerJob() job = 1 elseif (jobtext=="Taxi Driver") then job = 2 displayTaxiJob() elseif (jobtext=="Bus Driver") then job = 3 displayBusJob() elseif (jobtext=="City Maintenance") then job = 4 elseif (jobtext=="Mechanic") then displayMechanicJob() triggerServerEvent("giveMechanicJob", getLocalPlayer()) job = 5 elseif (jobtext=="Locksmith") then displayLocksmithJob() job = 6 end triggerServerEvent("acceptJob", getLocalPlayer(), job) destroyElement(jobList) destroyElement(bAcceptJob) destroyElement(bCancel) destroyElement(wEmployment) wEmployment, jobList, bAcceptJob, bCancel = nil, nil, nil, nil showCursor(false) end end end I'm using thingies from that one to implant in the User Panel (First script) but I don't know how to add them up together.
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