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GUI - Help With Buttons Click Detection In Tabs


Vaux42

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Hi, at the moment i'm scripting a new gamemode, and a component involves a GUI that lets you purchase weapons, items and vehicles. If i scripted it normally with IF statements, the script would have to go through all weapons, items and vehicles to find the button you clicked. As a result, i'm trying to limit its search range by making it only do a certain set of if statements for each tab, for example if the "Weapons" tab is open and you click a button, it will jump to a set of "if's" for which weapon button was clicked.

Here is my client script at the moment, but the Purchase doesn't work

function onClientGUIClick (button, state, absoluteX, absoluteYe) 
     
  
  
    if selectedTab == TabItems then 
        if (source == WepBtnSHOVEL) then  
            money = getPlayerMoney (source) 
            if (money >= 300) then 
                player = getLocalPlayer() 
                outputChatBox ("You bought a SHOVEL for $300",225,225,0) 
                takePlayerMoney(300) 
                triggerServerEvent ("GiveSHOVEL",getLocalPlayer(),GiveSHOVEL) 
            else 
                outputChatBox ("Your funds are too low") 
            end  
         
        elseif (source == WepBtnKATANA) then  
            money = getPlayerMoney (source) 
            if (money >= 500) then 
                player = getLocalPlayer() 
                outputChatBox ("You bought a KATANA for $500",225,225,0) 
                takePlayerMoney(500) 
                triggerServerEvent ("GiveKATANA",getLocalPlayer(),GiveKATANA) 
            else 
                outputChatBox ("Your funds are too low") 
            end  
        end 
    end 
     
    if (source == StephCloseBtn) then guiSetVisible (StephMission, false) showCursor (false) 
    end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) 

Here's the Server element:

function GiveSHOVEL () 
giveWeapon (source,6,1,true) 
end 
addEvent("GiveSHOVEL",true) 
addEventHandler("GiveSHOVEL",getRootElement(),GiveSHOVEL) 
  
function GiveKATANA () 
giveWeapon (source,8,1,true) 
end 
addEvent("GiveKATANA",true) 
addEventHandler("GiveKATANA",getRootElement(),GiveKATANA) 

What's wrong with it?

Thanks

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Never use takePlayerMoney client side, because it'll not really take it.

-- client side:

function onClientGUIClick (button, state, absoluteX, absoluteYe) 
    local selectedTab = guiGetSelectedTab(myTabPanel) -- Specify your tab panel here. 
    local money = getPlayerMoney () 
    if (selectedTab == TabItems) then 
        if (source == WepBtnSHOVEL) then 
            if (money >= 300) then 
                outputChatBox ("You bought a SHOVEL for $300",225,225,0) 
                triggerServerEvent ("GiveSHOVEL",localPlayer) 
            else 
                outputChatBox ("Your funds are too low") 
            end 
        elseif (source == WepBtnKATANA) then 
            if (money >= 500) then 
                outputChatBox ("You bought a KATANA for $500",225,225,0)                 
                triggerServerEvent ("GiveKATANA",localPlayer) 
            else 
                outputChatBox ("Your funds are too low") 
            end 
        end 
    end 
    if (source == StephCloseBtn) then  
        guiSetVisible (StephMission, false)  
        showCursor (false) 
    end 
end 
addEventHandler ("onClientGUIClick", getRootElement(), onClientGUIClick) 

-- server side:

function GiveSHOVEL () 
    giveWeapon (source,6,1,true) 
    takePlayerMoney(source,300) 
end 
addEvent("GiveSHOVEL",true) 
addEventHandler("GiveSHOVEL",getRootElement(),GiveSHOVEL) 
  
function GiveKATANA () 
    giveWeapon (source,8,1,true) 
    takePlayerMoney(source,500) 
end 
addEvent("GiveKATANA",true) 
addEventHandler("GiveKATANA",getRootElement(),GiveKATANA) 

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