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peds always die


zombienation

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Posted

hello,

i have this thing that my players always kills the peds on the server, peds with skinpickup, to show what skin is wich pickup..

is it possible to make peds stay standing even when they get shot?

thx

here is a line of how i add the peds

mechanic1 = createPed(50,-2614, 1354, 7, 0)

setElementHealth(mechanic1, 100)

Posted
addEventHandler("onClientPedDamage",root, 
    function () 
        cancelEvent() 
    end 
) 

That'll cancel damage done to peds.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

thanks,

but i tried it but didn't worked, maybe i better showed the full mechanic lines and not just only the ped.. sorry for that

mechanic1 = createPed(50,-2614, 1354, 7, 0)

setElementHealth(mechanic1, 100)

mechanicpickup = createPickup (-2614, 1354, 7, 3, 1275, 15000 )

function mechanicskinpickup ( thePlayer )

setPedSkin ( thePlayer, 50 )

setPlayerTeam ( thePlayer, teammechanic )

setElementData ( thePlayer, "zombie", false )

createVehicle(525,-2607,1355,10)

end

addEventHandler ( "onPickupUse", mechanicpickup, mechanicskinpickup )

addEventHandler ("onPickupUse", getRootElement(),

function (playerWhoUses)

if (source == mechanicpickup) then

setPlayerNametagText (playerWhoUses, "" .. getPlayerName (playerWhoUses))

setElementData (playerWhoUses, "job", "farm")

outputChatBox ( "* " .. getPlayerName(playerWhoUses) .. " joined mechanic team, go in a car and press /repair to repair it", getRootElement(), 255, 255, 0,false)

end

end)

Posted

You set the anti-damage script as a client side script, right?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

And please, next time tabulate your code and use [lua] tags.

EPT Team Server Development: 0%

Learning C++ | C++ is amazing xD

Posted

Is it also possible to make the peds stay on there location?

For example, when players hit a ped with a car or explosion,

The ped moves away from his spawnlocation.

Is it possible to make them "solid" on their location?

Thx

Posted

Thanks,

I'll add it after work,

Last night i have also noticed that this anti damage script bugs the zombies.

When i have it on, zombies can only die with headshot.

Is it possible to get this right pls?

Thx

Posted

you can try something like this

addEventHandler("onClientPedDamage",root, 
function () 
     if not getElementData(source,"zombie") then 
          cancelEvent() 
     end 
end) 

CiTLh.png

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