WolfPire Posted February 21, 2012 Share Posted February 21, 2012 So, hello guys, once again! This is WolfPire here, and i'm making a script that consist on giving the player a certain ammount of money depending in which part of the body this player kills the other player! So... For some reason it doesn't work... Can you guys please help me? (No errors in debug nor console) CLIENT function getWhere( killer ) if source == "player" then if getBodyPartName ( bodyPartID ) == 3 then triggerServerEvent("hitonTorso", root, killer ) else if getBodyPartName ( bodyPartID ) == 4 then triggerServerEvent("hitonAss", root, killer ) else if getBodyPartName ( bodyPartID ) == 5 then triggerServerEvent("hitonRightArm", root, killer ) else if getBodyPartName ( bodyPartID ) == 6 then triggerServerEvent("hitonLeftArm", root, killer ) else if getBodyPartName ( bodyPartID ) == 7 then triggerServerEvent("hitonRightLeg", root, killer ) else if getBodyPartName ( bodyPartID ) == 8 then triggerServerEvent("hitonLeftLeg", root, killer ) else if getBodyPartName ( bodyPartID ) == 9 then triggerServerEvent("hitonHead", root, killer ) end end end end end end end end end addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), getWhere ) SERVER addEvent("hitonTorso", true) addEventHandler("hitonTorso",root, function( killer ) givePlayerMoney ( killer, 500 ) end ) addEvent("hitonAss", true) addEventHandler("hitonLeftArm",root, function( killer ) givePlayerMoney ( killer, 100 ) end ) addEvent("hitonLefttArm", true) addEventHandler("hitonLeftArm",root, function( killer ) givePlayerMoney ( killer, 100 ) end ) addEvent("hitonRightArm", true) addEventHandler("hitonRightArm",root, function( killer ) givePlayerMoney ( killer, 100 ) end ) addEvent("hitonLeftLeg", true) addEventHandler("hitonLeftArm",root, function( killer ) givePlayerMoney ( killer, 100 ) end ) addEvent("hitonRightLeg", true) addEventHandler("hitonRightArm",root, function( killer ) givePlayerMoney ( killer, 100 ) end ) addEvent("hitonHead", true) addEventHandler("hitonHead",root, function( killer ) givePlayerMoney ( killer, 1000 ) end ) If you guys could please help me once again, you would be getting this little guy out of a big whole =) Thanks in advance! =) Link to comment
Castillo Posted February 22, 2012 Share Posted February 22, 2012 function getWhere( ammo, killer, weapon, bodyPartID ) if (killer and killer ~= source) then if (bodyPartID == 3) then givePlayerMoney(killer, 500) elseif (bodyPartID == 4) then givePlayerMoney(killer, 100) elseif (bodyPartID == 5) then givePlayerMoney(killer, 100) elseif (bodyPartID == 6) then givePlayerMoney(killer, 100) elseif (bodyPartID == 7) then givePlayerMoney(killer, 100) elseif (bodyPartID == then givePlayerMoney(killer, 100) elseif (bodyPartID == 9) then givePlayerMoney(killer, 1000) end end end addEventHandler ( "onPlayerWasted", root, getWhere ) Link to comment
WolfPire Posted February 22, 2012 Author Share Posted February 22, 2012 function getWhere( ammo, killer, weapon, bodyPartID ) if (killer and killer ~= source) then if (bodyPartID == 3) then givePlayerMoney(killer, 500) elseif (bodyPartID == 4) then givePlayerMoney(killer, 100) elseif (bodyPartID == 5) then givePlayerMoney(killer, 100) elseif (bodyPartID == 6) then givePlayerMoney(killer, 100) elseif (bodyPartID == 7) then givePlayerMoney(killer, 100) elseif (bodyPartID == then givePlayerMoney(killer, 100) elseif (bodyPartID == 9) then givePlayerMoney(killer, 1000) end end end addEventHandler ( "onPlayerWasted", root, getWhere ) You solved my life in 1 life lol Nice job, solid =) Once again, thank you! You are amazing =) Link to comment
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