Gtagasje Posted February 21, 2012 Share Posted February 21, 2012 Hi, I was trying to make a gate move with a colshape, since I did it always with markers. I wanted to see where my colshape was, because it was not at the place where the gate is. So I tried this command which I found in another post about this: "/crun setDevelopmentMode(true)" but I didn't get any message, and when I type after that command this ingame: "/showcol" or "/showcol 1" I get this in my console: "showcol set to 1, but this will not have any effect because development mode is off." And yes, I have read the wiki already, so just coppieing from the wiki won't help me. Thanks in advance. Gtagasje. Link to comment
Evil-Cod3r Posted February 21, 2012 Share Posted February 21, 2012 show the code if you have and we well help you with it Link to comment
Gtagasje Posted February 21, 2012 Author Share Posted February 21, 2012 I made this in like 1 minute, but it might be full off fault's. function setmode () setDevelopmentMode(true) end addEventHandler("onClientPlayerJoin", getRootElement(), setmode) It is client. And I have this in my meta: client="1.1.1-9.03355" server=""/> Link to comment
Discord Moderators Zango Posted February 21, 2012 Discord Moderators Share Posted February 21, 2012 onClientPlayerJoin wiki page: It is triggered for all players except the local player use onClientResourceStart attached to resourceRoot also, for crun (client variation of run) to work, you need to start the resource `runcode` Link to comment
Gtagasje Posted February 21, 2012 Author Share Posted February 21, 2012 (edited) Ok, i'll try that. Edit: It works! Thank you very much! Edited February 21, 2012 by Guest Link to comment
Evil-Cod3r Posted February 21, 2012 Share Posted February 21, 2012 remove this on the meta and keep this Link to comment
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