drk Posted February 22, 2012 Posted February 22, 2012 I think I figured one out but .. error: 86: bad argument @ destroyelement Where this line lol? Show full code. LOL else destroyElement(myWindow) myWindow = nil showCursor(false) end end ) He posted the code
drk Posted February 22, 2012 Posted February 22, 2012 Doesn't work, the window just goes blank + no errors.edit: it also doesn't let people toggle the window, which is weird If you press F4, that window will never go away until you log I think I figured one out but .. error: 86: bad argument @ destroyelement this is what I got now: myWindow = nil pressed = false player = localPlayer function resetState( ) pressed = false end ---------------------------[HELP]-------------------- function F4Uc( key, keyState ) if not (pressed) then pressed = true setTimer(resetState, 200, 1) if not myWindow then myWindow = guiCreateWindow ( 0.20, 0.20, 0.6, 0.6, "Test Window", true ) Label = { guiCreateLabel(15 , 24, 220, 17,"Name: N/A",true,Window), guiCreateLabel(15 , 24 ,220 , 17,"IP: N/A",true,Window), guiCreateLabel(0.03,0.34,0.66,0.0887,"Money: N/A",true,Window), guiCreateLabel(0.03,0.39,0.17,0.0806,"Health: N/A",true,Window), guiCreateLabel(0.20,0.39,0.30,0.0806,"Armour: N/A",true,Window), guiCreateLabel(0.03,0.44,0.17,0.0806,"Skin: N/A",true,Window), guiCreateLabel(0.20,0.44,0.30,0.0806,"Weapon: N/A",true,Window), guiCreateLabel(0.03,0.49,0.66,0.0806,"Faction: N/A",true,Window), guiCreateLabel(0.03,0.27,0.66,0.0806,"Ping: N/A",true,Window), guiCreateLabel(0.03,0.56,0.66,0.0806,"Vehicle: N/A",true,Window), guiCreateLabel(0.03,0.63,0.66,0.0806,"Warns: N/A",true,Window), guiCreateLabel(0.6,0.41,0.4031,0.0766,"Location: N/A",true,Window), guiCreateLabel(0.6,0.12,0.4031,0.0766,"X:",true,Window), guiCreateLabel(0.6,0.17,0.4031,0.0766,"Y: N/A",true,Window), guiCreateLabel(0.6,0.22,0.4031,0.0766,"Z: N/A",true,Window), guiCreateLabel(0.6,0.29,0.2907,0.0806,"Interior: N/A",true,Window), guiCreateLabel(0.6,0.34,0.2907,0.0806,"Dimension: N/A",true,Window), guiCreateLabel(0.03,0.17,0.66,0.0887,"Admin Level: N/A", true,Window), guiCreateLabel(0.03,0.22,0.66,0.0887,"Donator Level: N/A",true,Window), guiCreateLabel(0.6,0.48,0.4093,0.0806,"Hours Ingame: N/A",true,Window), } end end end bindKey( "F4", "down", F4Uc ) addEventHandler( "onClientRender", root, function() if isElement( myWindow ) and guiGetVisible( myWindow ) then guiSetText ( Label[1], "Name: " .. getPlayerName(player) .. " (" ..tostring( getElementData( player, "gameaccountusername" ) ) .. ")") local x, y, z = getElementPosition(player) guiSetText ( Label[13], "X: " .. x ) guiSetText ( Label[14], "Y: " .. y ) guiSetText ( Label[15], "Z: " .. z ) guiSetText ( Label[3], "Money: $" .. tostring( exports.global:getMoney( player ) ) .. " (Bank: $" .. tostring( getElementData( player, "bankmoney" ) ) .. ")") guiSetText ( Label[4], "Health: " .. tostring( math.ceil( getElementHealth( player ) ) ) ) guiSetText ( Label[5], "Armour: " .. tostring( math.ceil( getPedArmor( player ) ) ) ) guiSetText ( Label[6], "Skin: " .. tostring( getElementModel( player ) ) ) local weapon = getPedWeapon( player ) if weapon then weapon = getWeaponNameFromID( weapon ) else weapon = "N/A" end guiSetText ( Label[7], "Weapon: " ..tostring( weapon ) ) local team = getPlayerTeam(player) if team then guiSetText ( Label[8], "Faction: " ..tostring( getTeamName( team ) ) ) else guiSetText ( Label[8], "Faction: N/A") end guiSetText ( Label[9], "Ping: " ..tostring( getPlayerPing( player ) ) ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then guiSetText ( Label[10], "Vehicle: " .. getVehicleName( vehicle ) .. " (" ..tostring( getElementData( vehicle, "dbid" ) ) .. ")" ) else guiSetText ( Label[10], "Vehicle: N/A") end guiSetText ( Label[12], "Location: " .. tostring( getZoneName( x, y, z ) ) ) guiSetText ( Label[16], "Interior: " .. tostring( getElementInterior( player ) ) ) guiSetText ( Label[17], "Dimension: " .. tostring( getElementDimension( player ) ) ) guiSetText ( Label[20], "Hours Ingame: " .. tostring( getElementData( player, "hoursplayed" ) or 0 ) ) showCursor ( true ) else destroyElement(myWindow) myWindow = nil showCursor(false) end end ) Here.
Kenix Posted February 22, 2012 Posted February 22, 2012 pressed = false player = localPlayer function resetState( ) pressed = false end ---------------------------- Create --------------------------------------------- myWindow = guiCreateWindow ( 0.20, 0.20, 0.6, 0.6, "Test Window", true ) Label = { guiCreateLabel(15 , 24, 220, 17,"Name: N/A",true,Window), guiCreateLabel(15 , 24 ,220 , 17,"IP: N/A",true,Window), guiCreateLabel(0.03,0.34,0.66,0.0887,"Money: N/A",true,Window), guiCreateLabel(0.03,0.39,0.17,0.0806,"Health: N/A",true,Window), guiCreateLabel(0.20,0.39,0.30,0.0806,"Armour: N/A",true,Window), guiCreateLabel(0.03,0.44,0.17,0.0806,"Skin: N/A",true,Window), guiCreateLabel(0.20,0.44,0.30,0.0806,"Weapon: N/A",true,Window), guiCreateLabel(0.03,0.49,0.66,0.0806,"Faction: N/A",true,Window), guiCreateLabel(0.03,0.27,0.66,0.0806,"Ping: N/A",true,Window), guiCreateLabel(0.03,0.56,0.66,0.0806,"Vehicle: N/A",true,Window), guiCreateLabel(0.03,0.63,0.66,0.0806,"Warns: N/A",true,Window), guiCreateLabel(0.6,0.41,0.4031,0.0766,"Location: N/A",true,Window), guiCreateLabel(0.6,0.12,0.4031,0.0766,"X:",true,Window), guiCreateLabel(0.6,0.17,0.4031,0.0766,"Y: N/A",true,Window), guiCreateLabel(0.6,0.22,0.4031,0.0766,"Z: N/A",true,Window), guiCreateLabel(0.6,0.29,0.2907,0.0806,"Interior: N/A",true,Window), guiCreateLabel(0.6,0.34,0.2907,0.0806,"Dimension: N/A",true,Window), guiCreateLabel(0.03,0.17,0.66,0.0887,"Admin Level: N/A", true,Window), guiCreateLabel(0.03,0.22,0.66,0.0887,"Donator Level: N/A",true,Window), guiCreateLabel(0.6,0.48,0.4093,0.0806,"Hours Ingame: N/A",true,Window), } guiSetVisible( myWindow,false ) for _,v in pairs( Label ) do guiSetVisible( v,false ) end ---------------------------[HELP]-------------------- function F4Uc( key, keyState ) if not (pressed) then pressed = true setTimer(resetState, 200, 1) for _,v in pairs( Label ) do guiSetVisible( v,not guiGetVisible( v ) ) end guiSetVisible( myWindow,not guiGetVisible( myWindow ) ) showCursor( not isCursorShowing( ) ) end end bindKey( "F4", "down", F4Uc ) addEventHandler( "onClientRender", root, function() if isElement( myWindow ) and guiGetVisible( myWindow ) then guiSetText ( Label[1], "Name: " .. getPlayerName(player) .. " (" ..tostring( getElementData( player, "gameaccountusername" ) ) .. ")") local x, y, z = getElementPosition(player) guiSetText ( Label[13], "X: " .. x ) guiSetText ( Label[14], "Y: " .. y ) guiSetText ( Label[15], "Z: " .. z ) guiSetText ( Label[3], "Money: $" .. tostring( exports.global:getMoney( player ) ) .. " (Bank: $" .. tostring( getElementData( player, "bankmoney" ) ) .. ")") guiSetText ( Label[4], "Health: " .. tostring( math.ceil( getElementHealth( player ) ) ) ) guiSetText ( Label[5], "Armour: " .. tostring( math.ceil( getPedArmor( player ) ) ) ) guiSetText ( Label[6], "Skin: " .. tostring( getElementModel( player ) ) ) local weapon = getPedWeapon( player ) if weapon then weapon = getWeaponNameFromID( weapon ) else weapon = "N/A" end guiSetText ( Label[7], "Weapon: " ..tostring( weapon ) ) local team = getPlayerTeam(player) if team then guiSetText ( Label[8], "Faction: " ..tostring( getTeamName( team ) ) ) else guiSetText ( Label[8], "Faction: N/A") end guiSetText ( Label[9], "Ping: " ..tostring( getPlayerPing( player ) ) ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then guiSetText ( Label[10], "Vehicle: " .. getVehicleName( vehicle ) .. " (" ..tostring( getElementData( vehicle, "dbid" ) ) .. ")" ) else guiSetText ( Label[10], "Vehicle: N/A") end guiSetText ( Label[12], "Location: " .. tostring( getZoneName( x, y, z ) ) ) guiSetText ( Label[16], "Interior: " .. tostring( getElementInterior( player ) ) ) guiSetText ( Label[17], "Dimension: " .. tostring( getElementDimension( player ) ) ) guiSetText ( Label[20], "Hours Ingame: " .. tostring( getElementData( player, "hoursplayed" ) or 0 ) ) end end ) Updated.
Absence2 Posted February 22, 2012 Author Posted February 22, 2012 pressed = false player = localPlayer function resetState( ) pressed = false end ---------------------------- Create --------------------------------------------- myWindow = guiCreateWindow ( 0.20, 0.20, 0.6, 0.6, "Test Window", true ) Label = { guiCreateLabel(15 , 24, 220, 17,"Name: N/A",true,Window), guiCreateLabel(15 , 24 ,220 , 17,"IP: N/A",true,Window), guiCreateLabel(0.03,0.34,0.66,0.0887,"Money: N/A",true,Window), guiCreateLabel(0.03,0.39,0.17,0.0806,"Health: N/A",true,Window), guiCreateLabel(0.20,0.39,0.30,0.0806,"Armour: N/A",true,Window), guiCreateLabel(0.03,0.44,0.17,0.0806,"Skin: N/A",true,Window), guiCreateLabel(0.20,0.44,0.30,0.0806,"Weapon: N/A",true,Window), guiCreateLabel(0.03,0.49,0.66,0.0806,"Faction: N/A",true,Window), guiCreateLabel(0.03,0.27,0.66,0.0806,"Ping: N/A",true,Window), guiCreateLabel(0.03,0.56,0.66,0.0806,"Vehicle: N/A",true,Window), guiCreateLabel(0.03,0.63,0.66,0.0806,"Warns: N/A",true,Window), guiCreateLabel(0.6,0.41,0.4031,0.0766,"Location: N/A",true,Window), guiCreateLabel(0.6,0.12,0.4031,0.0766,"X:",true,Window), guiCreateLabel(0.6,0.17,0.4031,0.0766,"Y: N/A",true,Window), guiCreateLabel(0.6,0.22,0.4031,0.0766,"Z: N/A",true,Window), guiCreateLabel(0.6,0.29,0.2907,0.0806,"Interior: N/A",true,Window), guiCreateLabel(0.6,0.34,0.2907,0.0806,"Dimension: N/A",true,Window), guiCreateLabel(0.03,0.17,0.66,0.0887,"Admin Level: N/A", true,Window), guiCreateLabel(0.03,0.22,0.66,0.0887,"Donator Level: N/A",true,Window), guiCreateLabel(0.6,0.48,0.4093,0.0806,"Hours Ingame: N/A",true,Window), } guiSetVisible( myWindow,false ) for _,v in pairs( Label ) do guiSetVisible( v,false ) end ---------------------------[HELP]-------------------- function F4Uc( key, keyState ) if not (pressed) then pressed = true setTimer(resetState, 200, 1) for _,v in pairs( Label ) do guiSetVisible( v,not guiGetVisible( v ) ) end guiSetVisible( myWindow,not guiGetVisible( myWindow ) ) showCursor( not isCursorShowing( ) ) end end bindKey( "F4", "down", F4Uc ) addEventHandler( "onClientRender", root, function() if isElement( myWindow ) and guiGetVisible( myWindow ) then guiSetText ( Label[1], "Name: " .. getPlayerName(player) .. " (" ..tostring( getElementData( player, "gameaccountusername" ) ) .. ")") local x, y, z = getElementPosition(player) guiSetText ( Label[13], "X: " .. x ) guiSetText ( Label[14], "Y: " .. y ) guiSetText ( Label[15], "Z: " .. z ) guiSetText ( Label[3], "Money: $" .. tostring( exports.global:getMoney( player ) ) .. " (Bank: $" .. tostring( getElementData( player, "bankmoney" ) ) .. ")") guiSetText ( Label[4], "Health: " .. tostring( math.ceil( getElementHealth( player ) ) ) ) guiSetText ( Label[5], "Armour: " .. tostring( math.ceil( getPedArmor( player ) ) ) ) guiSetText ( Label[6], "Skin: " .. tostring( getElementModel( player ) ) ) local weapon = getPedWeapon( player ) if weapon then weapon = getWeaponNameFromID( weapon ) else weapon = "N/A" end guiSetText ( Label[7], "Weapon: " ..tostring( weapon ) ) local team = getPlayerTeam(player) if team then guiSetText ( Label[8], "Faction: " ..tostring( getTeamName( team ) ) ) else guiSetText ( Label[8], "Faction: N/A") end guiSetText ( Label[9], "Ping: " ..tostring( getPlayerPing( player ) ) ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then guiSetText ( Label[10], "Vehicle: " .. getVehicleName( vehicle ) .. " (" ..tostring( getElementData( vehicle, "dbid" ) ) .. ")" ) else guiSetText ( Label[10], "Vehicle: N/A") end guiSetText ( Label[12], "Location: " .. tostring( getZoneName( x, y, z ) ) ) guiSetText ( Label[16], "Interior: " .. tostring( getElementInterior( player ) ) ) guiSetText ( Label[17], "Dimension: " .. tostring( getElementDimension( player ) ) ) guiSetText ( Label[20], "Hours Ingame: " .. tostring( getElementData( player, "hoursplayed" ) or 0 ) ) end end ) Updated. that works quite well but it's just the texts that is missing the window is blank but no errors
drk Posted February 22, 2012 Posted February 22, 2012 pressed = false player = localPlayer function resetState( ) pressed = false end ---------------------------- Create --------------------------------------------- myWindow = guiCreateWindow ( 0.20, 0.20, 0.6, 0.6, "Test Window", true ) Label = { guiCreateLabel(15 , 24, 220, 17,"Name: N/A",true,myWindow), guiCreateLabel(15 , 24 ,220 , 17,"IP: N/A",true,myWindow), guiCreateLabel(0.03,0.34,0.66,0.0887,"Money: N/A",true,myWindow), guiCreateLabel(0.03,0.39,0.17,0.0806,"Health: N/A",true,myWindow), guiCreateLabel(0.20,0.39,0.30,0.0806,"Armour: N/A",true,myWindow), guiCreateLabel(0.03,0.44,0.17,0.0806,"Skin: N/A",true,myWindow), guiCreateLabel(0.20,0.44,0.30,0.0806,"Weapon: N/A",true,myWindow), guiCreateLabel(0.03,0.49,0.66,0.0806,"Faction: N/A",true,myWindow), guiCreateLabel(0.03,0.27,0.66,0.0806,"Ping: N/A",true,myWindow), guiCreateLabel(0.03,0.56,0.66,0.0806,"Vehicle: N/A",true,myWindow), guiCreateLabel(0.03,0.63,0.66,0.0806,"Warns: N/A",true,myWindow), guiCreateLabel(0.6,0.41,0.4031,0.0766,"Location: N/A",true,myWindow), guiCreateLabel(0.6,0.12,0.4031,0.0766,"X:",true,myWindow), guiCreateLabel(0.6,0.17,0.4031,0.0766,"Y: N/A",true,myWindow), guiCreateLabel(0.6,0.22,0.4031,0.0766,"Z: N/A",true,myWindow), guiCreateLabel(0.6,0.29,0.2907,0.0806,"Interior: N/A",true,myWindow), guiCreateLabel(0.6,0.34,0.2907,0.0806,"Dimension: N/A",true,myWindow), guiCreateLabel(0.03,0.17,0.66,0.0887,"Admin Level: N/A", true,myWindow), guiCreateLabel(0.03,0.22,0.66,0.0887,"Donator Level: N/A",true,myWindow), guiCreateLabel(0.6,0.48,0.4093,0.0806,"Hours Ingame: N/A",true,myWindow), } guiSetVisible( myWindow,false ) for _,v in pairs( Label ) do guiSetVisible( v,false ) end ---------------------------[HELP]-------------------- function F4Uc( key, keyState ) if not (pressed) then pressed = true setTimer(resetState, 200, 1) for _,v in pairs( Label ) do guiSetVisible( v,not guiGetVisible( v ) ) end guiSetVisible( myWindow,not guiGetVisible( myWindow ) ) showCursor( not isCursorShowing( ) ) end end bindKey( "F4", "down", F4Uc ) addEventHandler( "onClientRender", root, function() if isElement( myWindow ) and guiGetVisible( myWindow ) then guiSetText ( Label[1], "Name: " .. getPlayerName(player) .. " (" ..tostring( getElementData( player, "gameaccountusername" ) ) .. ")") local x, y, z = getElementPosition(player) guiSetText ( Label[13], "X: " .. x ) guiSetText ( Label[14], "Y: " .. y ) guiSetText ( Label[15], "Z: " .. z ) guiSetText ( Label[3], "Money: $" .. tostring( exports.global:getMoney( player ) ) .. " (Bank: $" .. tostring( getElementData( player, "bankmoney" ) ) .. ")") guiSetText ( Label[4], "Health: " .. tostring( math.ceil( getElementHealth( player ) ) ) ) guiSetText ( Label[5], "Armour: " .. tostring( math.ceil( getPedArmor( player ) ) ) ) guiSetText ( Label[6], "Skin: " .. tostring( getElementModel( player ) ) ) local weapon = getPedWeapon( player ) if weapon then weapon = getWeaponNameFromID( weapon ) else weapon = "N/A" end guiSetText ( Label[7], "Weapon: " ..tostring( weapon ) ) local team = getPlayerTeam(player) if team then guiSetText ( Label[8], "Faction: " ..tostring( getTeamName( team ) ) ) else guiSetText ( Label[8], "Faction: N/A") end guiSetText ( Label[9], "Ping: " ..tostring( getPlayerPing( player ) ) ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then guiSetText ( Label[10], "Vehicle: " .. getVehicleName( vehicle ) .. " (" ..tostring( getElementData( vehicle, "dbid" ) ) .. ")" ) else guiSetText ( Label[10], "Vehicle: N/A") end guiSetText ( Label[12], "Location: " .. tostring( getZoneName( x, y, z ) ) ) guiSetText ( Label[16], "Interior: " .. tostring( getElementInterior( player ) ) ) guiSetText ( Label[17], "Dimension: " .. tostring( getElementDimension( player ) ) ) guiSetText ( Label[20], "Hours Ingame: " .. tostring( getElementData( player, "hoursplayed" ) or 0 ) ) end end ) Try this.
Absence2 Posted February 22, 2012 Author Posted February 22, 2012 Still the same all blank, also if this helps, as you might see, I used most things from this( might help somehow ): function CreateCheckWindow() triggerEvent("cursorShow", getLocalPlayer()) Button = {} --Image = {} Window = guiCreateWindow(28,271,400,285,"Player check.",false) --Button[1] = guiCreateButton(0.3524,0.8387,0.2026,0.0968,"Recon player.",true,Window) --addEventHandler( "onClientGUIClick", Button[1], ReconPlayer) --Button[2] = guiCreateButton(0.5705,0.8387,0.2026,0.0968,"Freeze player.",true,Window) --addEventHandler( "onClientGUIClick", Button[2], FreezePlayer) Button[3] = guiCreateButton(0.85,0.86,0.12, 0.125,"Close",true,Window) addEventHandler( "onClientGUIClick", Button[3], CloseCheck ) Label = { guiCreateLabel(0.03,0.07,0.95,0.0887,"Name: N/A",true,Window), guiCreateLabel(0.03,0.12,0.66,0.0887,"IP: N/A",true,Window), guiCreateLabel(0.03,0.34,0.66,0.0887,"Money: N/A",true,Window), guiCreateLabel(0.03,0.39,0.17,0.0806,"Health: N/A",true,Window), guiCreateLabel(0.20,0.39,0.30,0.0806,"Armour: N/A",true,Window), guiCreateLabel(0.03,0.44,0.17,0.0806,"Skin: N/A",true,Window), guiCreateLabel(0.20,0.44,0.30,0.0806,"Weapon: N/A",true,Window), guiCreateLabel(0.03,0.49,0.66,0.0806,"Faction: N/A",true,Window), guiCreateLabel(0.03,0.27,0.66,0.0806,"Ping: N/A",true,Window), guiCreateLabel(0.03,0.56,0.66,0.0806,"Vehicle: N/A",true,Window), guiCreateLabel(0.03,0.63,0.66,0.0806,"Warns: N/A",true,Window), guiCreateLabel(0.6,0.41,0.4031,0.0766,"Location: N/A",true,Window), guiCreateLabel(0.6,0.12,0.4031,0.0766,"X:",true,Window), guiCreateLabel(0.6,0.17,0.4031,0.0766,"Y: N/A",true,Window), guiCreateLabel(0.6,0.22,0.4031,0.0766,"Z: N/A",true,Window), guiCreateLabel(0.6,0.29,0.2907,0.0806,"Interior: N/A",true,Window), guiCreateLabel(0.6,0.34,0.2907,0.0806,"Dimension: N/A",true,Window), guiCreateLabel(0.03,0.17,0.66,0.0887,"Admin Level: N/A", true,Window), guiCreateLabel(0.03,0.22,0.66,0.0887,"Donator Level: N/A",true,Window), guiCreateLabel(0.6,0.48,0.4093,0.0806,"Hours Ingame: N/A",true,Window), } -- player notes memo = guiCreateMemo(0.03, 0.7, 0.8, 0.27, "", true, Window) addEventHandler( "onClientGUIClick", Window, function( button, state ) if button == "left" and state == "up" then if source == memo then guiSetInputEnabled( true ) else guiSetInputEnabled( false ) end end end ) Button[4] = guiCreateButton(0.85,0.7,0.12, 0.14,"Save\nNote",true,Window) addEventHandler( "onClientGUIClick", Button[4], SaveNote, false ) Button[5] = guiCreateButton(0.6,0.56,0.4093,0.1,"History: N/A",true,Window) addEventHandler( "onClientGUIClick", Button[5], ShowHistory, false ) --Image[1] = guiCreateStaticImage(0.4758,0.1089,0.1278,0.2177,"search.png",true,Window) guiSetVisible(Window, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), function () CreateCheckWindow() end ) local levels = { "Trial Admin", "Admin", "Super Admin", "Lead Admin", "Head Admin", "Owner" } function OpenCheck( ip, adminreports, donatorlevel, note, history, warns ) player = source if adminreports == nil then adminreports = "-1" end if donatorlevel == nil then donatorlevel = "Unknown" end if warns == nil then warns = "-1" end if history == nil then history = "-1" end if note == nil then note = "ERROR: COULD NOT FETCH NOTE@" end guiSetText ( Label[2], "IP: " .. ip ) guiSetText ( Label[18], "Admin Level: " .. ( levels[getElementData(player, "adminlevel") or 0] or "Player" ) .. " (" .. adminreports .. " Reports)" ) guiSetText ( Label[19], "Donator Level: " .. donatorlevel ) guiSetText ( Label[11], "Warns: " .. warns ) guiSetText ( Button[5], "History: " .. history ) guiSetText ( memo, note or "Could not load") if not guiGetVisible( Window ) then guiSetVisible(Window, true) end end addEvent( "onCheck", true ) addEventHandler( "onCheck", getRootElement(), OpenCheck ) addEventHandler( "onClientRender", getRootElement(), function() if guiGetVisible(Window) and isElement( player ) then guiSetText ( Label[1], "Name: " .. getPlayerName(player) .. " (" .. getElementData( player, "gameaccountusername" ) .. ")") local x, y, z = getElementPosition(player) guiSetText ( Label[13], "X: " .. x ) guiSetText ( Label[14], "Y: " .. y ) guiSetText ( Label[15], "Z: " .. z ) guiSetText ( Label[3], "Money: $" .. exports.global:getMoney( player ) .. " (Bank: $" .. getElementData( player, "bankmoney" ) .. ")") guiSetText ( Label[4], "Health: " .. math.ceil( getElementHealth( player ) ) ) guiSetText ( Label[5], "Armour: " .. math.ceil( getPedArmor( player ) ) ) guiSetText ( Label[6], "Skin: " .. getElementModel( player ) ) local weapon = getPedWeapon( player ) if weapon then weapon = getWeaponNameFromID( weapon ) else weapon = "N/A" end guiSetText ( Label[7], "Weapon: " .. weapon ) local team = getPlayerTeam(player) if team then guiSetText ( Label[8], "Faction: " .. getTeamName(team) ) else guiSetText ( Label[8], "Faction: N/A") end guiSetText ( Label[9], "Ping: " .. getPlayerPing( player ) ) local vehicle = getPedOccupiedVehicle( player ) if vehicle then guiSetText ( Label[10], "Vehicle: " .. getVehicleName( vehicle ) .. " (" ..getElementData( vehicle, "dbid" ) .. ")" ) else guiSetText ( Label[10], "Vehicle: N/A") end guiSetText ( Label[12], "Location: " .. getZoneName( x, y, z ) ) guiSetText ( Label[16], "Interior: " .. getElementInterior( player ) ) guiSetText ( Label[17], "Dimension: " .. getElementDimension( player ) ) guiSetText ( Label[20], "Hours Ingame: " .. ( getElementData( player, "hoursplayed" ) or 0 ) ) end end ) function CloseCheck( button, state ) if source == Button[3] and button == "left" and state == "up" then triggerEvent("cursorHide", getLocalPlayer()) guiSetVisible( Window, false ) guiSetInputEnabled( false ) player = nil end end function SaveNote( button, state ) if source == Button[4] and button == "left" and state == "up" then local text = guiGetText(memo) if text then triggerServerEvent("savePlayerNote", getLocalPlayer(), player, text) end end end function ShowHistory( button, state ) if source == Button[5] and button == "left" and state == "up" then triggerServerEvent( "showAdminHistory", getLocalPlayer(), player ) end end local wHist, gHist, bClose -- window local actions = { [0] = "jail", [1] = "kick", [2] = "ban", [3] = "app", [4] = "warn", [5] = "aban" } function duration( d, a ) if a == 1 or a == 3 or a == 4 or a == 6 then return "" elseif a == 0 then return d .. " min" elseif a == 2 and d ~= 0 then return d .. " hrs" else return "perm" end end addEvent( "cshowAdminHistory", true ) addEventHandler( "cshowAdminHistory", getRootElement(), function( info ) if wHist then destroyElement( wHist ) wHist = nil showCursor( false ) else local sx, sy = guiGetScreenSize() local name if source ~= nil then name = getPlayerName( source ) else name = "Application" end wHist = guiCreateWindow( sx / 2 - 350, sy / 2 - 250, 700, 500, "Admin History: " .. getPlayerName( source ), false ) -- date, action, reason, duration, , a.username, c.charactername gHist = guiCreateGridList( 0.03, 0.04, 0.94, 0.88, true, wHist ) local colAction = guiGridListAddColumn( gHist, "Action", 0.07 ) local colChar = guiGridListAddColumn( gHist, "Character", 0.2 ) local colReason = guiGridListAddColumn( gHist, "Reason", 0.25 ) local colDuration = guiGridListAddColumn( gHist, "Time", 0.07 ) local colAdmin = guiGridListAddColumn( gHist, "Admin", 0.15 ) local colDate = guiGridListAddColumn( gHist, "Date", 0.2 ) for _, res in pairs( info ) do local row = guiGridListAddRow( gHist ) guiGridListSetItemText( gHist, row, colAction, actions[ tonumber( res[2] ) ] or "?", false, false ) guiGridListSetItemText( gHist, row, colChar, res[6], false, false ) guiGridListSetItemText( gHist, row, colReason, res[3], false, false ) guiGridListSetItemText( gHist, row, colDuration, duration( res[4], tonumber( res[2] ) ), false, false ) guiGridListSetItemText( gHist, row, colAdmin, res[5], false, false ) guiGridListSetItemText( gHist, row, colDate, res[1], false, false ) end --[[ for _, res in pairs( results ) do local row = guiGridListAddRow( gHist ) guiGridListSetItemText( gHist, row, colName, res[1]:gsub("_", " "), false, false ) guiGridListSetItemText( gHist, row, colVotes, tostring( res[2] ), false, true ) if total > 0 and res[1] ~= "Not voted" then guiGridListSetItemText( gHist, row, colPercent, ("%.2f%%"):format( tonumber( res[2] ) / total * 100 ), false, true ) else guiGridListSetItemText( gHist, row, colPercent, " ", false, false ) end end]] bClose = guiCreateButton( 0.03, 0.93, 0.94, 0.07, "Close", true, wHist ) addEventHandler( "onClientGUIClick", bClose, function( button, state ) if button == "left" and state == "up" then destroyElement( wHist ) wHist = nil showCursor( false ) end end, false )
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