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Concatenate bolean value


drk

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Hi again!

I'm trying to make a Level system now. It works but when a player connect's and logIn I get error "Attempt to concatenate a bolean value".

I tried to solve this but I get the error anyway.

And, another problem, when the player logOut, the Level in the scoreboard don't change to Guest :S

Here the code:

addEventHandler( 'onPlayerLogin',root, 
    function( ) 
      local level = getAccountData(getPlayerAccount(source),'My Level') 
        timer[ source ] = setTimer( 
            function(thePlayer) 
                local account = getPlayerAccount( thePlayer ) 
                local result = executeSQLQuery("SELECT money FROM Money WHERE player= '"..getPlayerName(thePlayer).."'") 
                local money = result[1]['money'] 
                    if money <= 50000 then 
                        setAccountData( account,'My Level','Newbie' ) 
                        setElementData( thePlayer,'Level','Newbie' ) 
                    elseif money <= 250000 and tonumber(money) > 50000 then 
                        setAccountData( account,'My Level','Regular' ) 
                        setElementData( thePlayer,'Level','Regular' ) 
                    elseif money <= 450000 and tonumber(money) > 250000 then 
                        setAccountData( account,'My Level','Experienced' ) 
                        setElementData( thePlayer,'Level','Experienced' ) 
                    elseif money <= 1000000 and tonumber(money) > 450000 then 
                        setAccountData( account,'My Level','Veteran' ) 
                        setElementData( thePlayer,'Level','Veteran' ) 
                    elseif money <= 5000000 and tonumber(money) > 1000000 then 
                        setAccountData( account,'My Level','Guru' ) 
                        setElementData( thePlayer,'Level','Guru' ) 
                    elseif money > 10000000 then 
                        setAccountData( account,'My Level','Legend' ) 
                        setElementData( thePlayer, 'Level', 'Legend' ) 
                    end 
            end, 
        500,0,source ) 
  
      --output data 
  
      if level == 'Newbie' then 
        triggerEvent('onNewbieLogin',source) 
      elseif level == 'Regular' then 
        triggerEvent('onRegularLogin',source) 
      elseif level == 'Experienced' then 
        triggerEvent('onExperiencedLogin',source) 
      elseif level == 'Veteran' then 
        triggerEvent('onVeteranLogin',source) 
      elseif level == 'Guru' then 
        triggerEvent('onGuruLogin',source) 
      elseif level == 'Legend' then 
        triggerEvent('onLegendLogin',source) 
    end 
end) 
  
addEventHandler('onPlayerLogout',root, 
 function() 
    timer [ source ] = nil 
    timer [ source ] = setTimer ( 
        function(thePlayer) 
            setElementData(thePlayer,'My Level','Guest') 
        end, 
    500,1,source) 
end) 
  

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Try

local uTimers = { } 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    local money = result[1]['money'] 
                    if money <= 50000 then 
                        setAccountData( account,'My Level','Newbie' ) 
                        setElementData( thePlayer,'Level','Newbie' ) 
                    elseif money <= 250000 and tonumber( money ) > 50000 then 
                        setAccountData( account,'My Level','Regular' ) 
                        setElementData( thePlayer,'Level','Regular' ) 
                    elseif money <= 450000 and tonumber( money ) > 250000 then 
                        setAccountData( account,'My Level','Experienced' ) 
                        setElementData( thePlayer,'Level','Experienced' ) 
                    elseif money <= 1000000 and tonumber( money ) > 450000 then 
                        setAccountData( account,'My Level','Veteran' ) 
                        setElementData( thePlayer,'Level','Veteran' ) 
                    elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                        setAccountData( account,'My Level','Guru' ) 
                        setElementData( thePlayer,'Level','Guru' ) 
                    elseif money > 10000000 then 
                        setAccountData( account,'My Level','Legend' ) 
                        setElementData( thePlayer, 'Level', 'Legend' ) 
                    end 
                end, 
            500,0,source,account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end  
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        uTimers [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler( 'onPlayerQuit',root, 
    function( ) 
        uTimers [ source ] = nil 
    end 
)    
  
  

Link to comment
               function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    local money = result[1]['money'] 

Link to comment
local uTimers = { } 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    if not result or #result == 0 then 
                        outputChatBox 'table is empty' 
                    else 
                        local money = result[1]['money'] 
                        if money <= 50000 then 
                            setAccountData( account,'My Level','Newbie' ) 
                            setElementData( thePlayer,'Level','Newbie' ) 
                        elseif money <= 250000 and tonumber( money ) > 50000 then 
                            setAccountData( account,'My Level','Regular' ) 
                            setElementData( thePlayer,'Level','Regular' ) 
                        elseif money <= 450000 and tonumber( money ) > 250000 then 
                            setAccountData( account,'My Level','Experienced' ) 
                            setElementData( thePlayer,'Level','Experienced' ) 
                        elseif money <= 1000000 and tonumber( money ) > 450000 then 
                            setAccountData( account,'My Level','Veteran' ) 
                            setElementData( thePlayer,'Level','Veteran' ) 
                        elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                            setAccountData( account,'My Level','Guru' ) 
                            setElementData( thePlayer,'Level','Guru' ) 
                        elseif money > 10000000 then 
                            setAccountData( account,'My Level','Legend' ) 
                            setElementData( thePlayer, 'Level', 'Legend' ) 
                        end 
                    end  
                end, 
            500,0,source,account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end  
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        uTimers [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler( 'onPlayerQuit',root, 
    function( ) 
        uTimers [ source ] = nil 
    end 
)    
  
  

Because result table is empty.

Link to comment

Ty, more one problem. When the player logout, the player level don't sets to Guest.

I get expected element at argument 1. I have to kill the uTimers[ source ] timer and set the timer again?

Edit: I tried to kill and create a new timer but It don't changes. I don't get any errors now.

Edited by Guest
Link to comment
local uTimers = { } 
local uTimersLogout = { } 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    if not result or #result == 0 then 
                        outputChatBox 'table is empty' 
                    else 
                        local money = result[1]['money'] 
                        if money <= 50000 then 
                            setAccountData( account,'My Level','Newbie' ) 
                            setElementData( thePlayer,'Level','Newbie' ) 
                        elseif money <= 250000 and tonumber( money ) > 50000 then 
                            setAccountData( account,'My Level','Regular' ) 
                            setElementData( thePlayer,'Level','Regular' ) 
                        elseif money <= 450000 and tonumber( money ) > 250000 then 
                            setAccountData( account,'My Level','Experienced' ) 
                            setElementData( thePlayer,'Level','Experienced' ) 
                        elseif money <= 1000000 and tonumber( money ) > 450000 then 
                            setAccountData( account,'My Level','Veteran' ) 
                            setElementData( thePlayer,'Level','Veteran' ) 
                        elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                            setAccountData( account,'My Level','Guru' ) 
                            setElementData( thePlayer,'Level','Guru' ) 
                        elseif money > 10000000 then 
                            setAccountData( account,'My Level','Legend' ) 
                            setElementData( thePlayer, 'Level', 'Legend' ) 
                        end 
                    end  
                end, 
            500,0,source,account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end  
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler( 'onPlayerQuit',root, 
    function( ) 
        uTimers [ source ] = nil 
        uTimersLogout [ source ] = nil 
    end 
)    
  
  

You need destroy old timer ( timer in event onPlayerLogin ) if player logout ? And then create new timer.

Right?

Link to comment

Sorry.

I get no error, onPlayerLogin works fine. Only don't change level to Guest when player logout :S

local uTimers = { } 
local uTimersLogout = { } 
  
addEventHandler('onResourceStart',resourceRoot, 
 function() 
    call(getResourceFromName('scoreboard'),'addScoreboardColumn','Level') 
    setElementData(source,'Level','Guest') 
end) 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                        if not result or #result == 0 then 
                            local create = executeSQLQuery("INSERT INTO Money VALUES ( '"..getPlayerName(thePlayer).."','0')") 
                            setAccountData(account,'My Level','Newbie') 
                            setElementData(thePlayer,'Level','Newbie') 
                        else 
  
                            local money = result[1]['money'] 
                                if money <= 50000 then 
                                    setAccountData( account,'My Level','Newbie' ) 
                                    setElementData( thePlayer,'Level','Newbie' ) 
                                elseif money <= 250000 and tonumber( money ) > 50000 then 
                                    setAccountData( account,'My Level','Regular' ) 
                                    setElementData( thePlayer,'Level','Regular' ) 
                                elseif money <= 450000 and tonumber( money ) > 250000 then 
                                    setAccountData( account,'My Level','Experienced' ) 
                                    setElementData( thePlayer,'Level','Experienced' ) 
                                elseif money <= 1000000 and tonumber( money ) > 450000 then 
                                    setAccountData( account,'My Level','Veteran' ) 
                                    setElementData( thePlayer,'Level','Veteran' ) 
                                elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                                    setAccountData( account,'My Level','Guru' ) 
                                    setElementData( thePlayer,'Level','Guru' ) 
                                elseif money > 10000000 then 
                                    setAccountData( account,'My Level','Legend' ) 
                                    setElementData( thePlayer, 'Level', 'Legend' ) 
                            end 
                        end 
                    end, 
                    500,0,source, account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end 
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler('onPlayerJoin',root, 
    function() 
        setElementData ( source, 'Level', 'Guest' ) 
    end 
) 
  
addEventHandler('onPlayerQuit',root, 
    function() 
        uTimers[ source ] = nil 
        uTimersLogout[ source ] = nil 
    end 
) 

Link to comment
local uTimers = { } 
local uTimersLogout = { } 
  
addEventHandler('onResourceStart',resourceRoot, 
    function( ) 
        call( getResourceFromName( 'scoreboard' ),'addScoreboardColumn','Level' ) 
        for _,v in pairs( getElementsByType 'player' ) do 
            setElementData( v,'Level','Guest' ) 
        end  
    end 
) 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    if not result or #result == 0 then 
                        local create = executeSQLQuery( "INSERT INTO Money VALUES ( '"..getPlayerName( thePlayer ).."','0')" ) 
                        setAccountData( account,'My Level','Newbie' ) 
                        setElementData( thePlayer,'Level','Newbie' ) 
                    else 
                        local money = result[1]['money'] 
                        if money <= 50000 then 
                            setAccountData( account,'My Level','Newbie' ) 
                            setElementData( thePlayer,'Level','Newbie' ) 
                        elseif money <= 250000 and tonumber( money ) > 50000 then 
                            setAccountData( account,'My Level','Regular' ) 
                            setElementData( thePlayer,'Level','Regular' ) 
                        elseif money <= 450000 and tonumber( money ) > 250000 then 
                            setAccountData( account,'My Level','Experienced' ) 
                            setElementData( thePlayer,'Level','Experienced' ) 
                        elseif money <= 1000000 and tonumber( money ) > 450000 then 
                            setAccountData( account,'My Level','Veteran' ) 
                            setElementData( thePlayer,'Level','Veteran' ) 
                        elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                            setAccountData( account,'My Level','Guru' ) 
                            setElementData( thePlayer,'Level','Guru' ) 
                        elseif money > 10000000 then 
                            setAccountData( account,'My Level','Legend' ) 
                            setElementData( thePlayer, 'Level', 'Legend' ) 
                        end 
                    end 
                end, 
            500,0,source, account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end 
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler( 'onPlayerJoin',root, 
    function( ) 
        setElementData ( source, 'Level', 'Guest' ) 
    end 
) 
  
addEventHandler( 'onPlayerQuit',root, 
    function( ) 
        uTimers[ source ] = nil 
        uTimersLogout[ source ] = nil 
    end 
) 

Corrected full code.

addEventHandler('onResourceStart',resourceRoot, 
 function() 
    call(getResourceFromName('scoreboard'),'addScoreboardColumn','Level') 
    setElementData(source,'Level','Guest') 
end) 

You setElementData to resource ? Why you need?

addEventHandler('onResourceStart',resourceRoot, 
    function( ) 
        call( getResourceFromName( 'scoreboard' ),'addScoreboardColumn','Level' ) 
        for _,v in pairs( getElementsByType 'player' ) do 
            setElementData( v,'Level','Guest' ) 
        end  
    end 
) 

Maybe you mean this?

And

addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 

Your code.

You setElementData( ..,'My level',... )

So it's not data Level ( not see in scoreboard ).

So if you use this data ( My level ) it not show in scoreboard.

addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 

Correct.

Finally:Why you not use sql db for all?

You use account data/and sql functions.

My opinion is not correct :lol:

Link to comment
local uTimers = { } 
local uTimersLogout = { } 
  
addEventHandler('onResourceStart',resourceRoot, 
    function( ) 
        call( getResourceFromName( 'scoreboard' ),'addScoreboardColumn','Level' ) 
        for _,v in pairs( getElementsByType 'player' ) do 
            setElementData( v,'Level','Guest' ) 
        end  
    end 
) 
  
addEventHandler( 'onPlayerLogin',root, 
    function( ) 
        local account = getPlayerAccount( source ) 
        if account then 
            local level = getAccountData( account ,'My Level' ) or 0 
            uTimers[ source ] = setTimer( 
                function( thePlayer,account ) 
                    local result = executeSQLQuery( "SELECT money FROM Money WHERE player = '"..getPlayerName( thePlayer ).."'" ) 
                    if not result or #result == 0 then 
                        local create = executeSQLQuery( "INSERT INTO Money VALUES ( '"..getPlayerName( thePlayer ).."','0')" ) 
                        setAccountData( account,'My Level','Newbie' ) 
                        setElementData( thePlayer,'Level','Newbie' ) 
                    else 
                        local money = result[1]['money'] 
                        if money <= 50000 then 
                            setAccountData( account,'My Level','Newbie' ) 
                            setElementData( thePlayer,'Level','Newbie' ) 
                        elseif money <= 250000 and tonumber( money ) > 50000 then 
                            setAccountData( account,'My Level','Regular' ) 
                            setElementData( thePlayer,'Level','Regular' ) 
                        elseif money <= 450000 and tonumber( money ) > 250000 then 
                            setAccountData( account,'My Level','Experienced' ) 
                            setElementData( thePlayer,'Level','Experienced' ) 
                        elseif money <= 1000000 and tonumber( money ) > 450000 then 
                            setAccountData( account,'My Level','Veteran' ) 
                            setElementData( thePlayer,'Level','Veteran' ) 
                        elseif money <= 5000000 and tonumber( money ) > 1000000 then 
                            setAccountData( account,'My Level','Guru' ) 
                            setElementData( thePlayer,'Level','Guru' ) 
                        elseif money > 10000000 then 
                            setAccountData( account,'My Level','Legend' ) 
                            setElementData( thePlayer, 'Level', 'Legend' ) 
                        end 
                    end 
                end, 
            500,0,source, account ) 
  
            --output data 
  
            if level == 'Newbie' then 
                triggerEvent( 'onNewbieLogin',source ) 
            elseif level == 'Regular' then 
                triggerEvent( 'onRegularLogin',source ) 
            elseif level == 'Experienced' then 
                triggerEvent( 'onExperiencedLogin',source ) 
            elseif level == 'Veteran' then 
                triggerEvent( 'onVeteranLogin',source ) 
            elseif level == 'Guru' then 
                triggerEvent( 'onGuruLogin',source ) 
            elseif level == 'Legend' then 
                triggerEvent('onLegendLogin',source ) 
            end 
        end 
    end 
) 
  
addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 
  
addEventHandler( 'onPlayerJoin',root, 
    function( ) 
        setElementData ( source, 'Level', 'Guest' ) 
    end 
) 
  
addEventHandler( 'onPlayerQuit',root, 
    function( ) 
        uTimers[ source ] = nil 
        uTimersLogout[ source ] = nil 
    end 
) 

Corrected full code.

addEventHandler('onResourceStart',resourceRoot, 
 function() 
    call(getResourceFromName('scoreboard'),'addScoreboardColumn','Level') 
    setElementData(source,'Level','Guest') 
end) 

You setElementData to resource ? Why you need?

addEventHandler('onResourceStart',resourceRoot, 
    function( ) 
        call( getResourceFromName( 'scoreboard' ),'addScoreboardColumn','Level' ) 
        for _,v in pairs( getElementsByType 'player' ) do 
            setElementData( v,'Level','Guest' ) 
        end  
    end 
) 

Maybe you mean this?

And

addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'My Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 

Your code.

You setElementData( ..,'My level',... )

So it's not data Level ( not see in scoreboard ).

So if you use this data ( My level ) it not show in scoreboard.

addEventHandler( 'onPlayerLogout',root, 
    function( ) 
        if isTimer( uTimers [ source ] ) then 
            killTimer( uTimers [ source ] ) 
        end 
        uTimersLogout [ source ] = setTimer ( 
            function( thePlayer ) 
                setElementData( thePlayer,'Level','Guest'  ) 
            end, 
        500,1,source ) 
    end 
) 

Correct.

Finally:Why you not use sql db for all?

You use account data/and sql functions.

My opinion is not correct :lol:

I don't know why, I'm crazy :lol:

It worked, Thanks.

Edited by Guest
Link to comment

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