I have a big problem. I have a map created in MTA 1.1 and I want to put this map into my GTA:SA so I can use it in singleplayer. I used the "map2ipl" program but this didn't give out any code at all.
I tried myself using the convertFFS converter by specifying my own output parameters. I've put the code into my GTA and I can see the objects BUT the rotations are all 0.0 0.0 0.0.
I took a look at the other, default GTA:SA map files and noticed that there are very weird rotation values. So is there any way I can convert my object properly or to find out/fix the proper rotation values for my objects?
Question
Drebin
Hey people.
I have a big problem. I have a map created in MTA 1.1 and I want to put this map into my GTA:SA so I can use it in singleplayer. I used the "map2ipl" program but this didn't give out any code at all.
I tried myself using the convertFFS converter by specifying my own output parameters. I've put the code into my GTA and I can see the objects BUT the rotations are all 0.0 0.0 0.0.
I took a look at the other, default GTA:SA map files and noticed that there are very weird rotation values. So is there any way I can convert my object properly or to find out/fix the proper rotation values for my objects?
Thanks.
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