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Ayuda con estos scripts


Soren

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Hola a todos como ya saben mi gamemode ya tiene server pero no esta terminado ( ni de coña) por que necesito ayuda con estos scripts y despues le agregare modelos etc etc en fin

1 Script

Quiero convertir este script en un commando:

Mi intento:

checking = 0 
  
addCommandHandler ("fps" function ( ) 
function FPSStart (startedresource) 
    if startedresource == getThisResource() then 
        local x,y,z = getElementPosition( getLocalPlayer() ) 
        Body = createObject (983, x, y, z ) 
        attachElements ( Body, getLocalPlayer(), 0, -0.1, 0.45, 90, 0, 90) 
        setElementAlpha( Body, 0) 
        setTimer ( setElementAlpha,1000, 1, getLocalPlayer(), 0) 
    end 
end 
addEventHandler ( "onClientResourceStart", getRootElement(), FPSStart) 
  
function invisOnSpawn() 
    setElementAlpha(getLocalPlayer(), 0) 
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), invisOnSpawn ) 
  
function climbcheck() 
    setElementCollisionsEnabled(Body, false) 
    if checking == 0 then 
        checking = 1 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
        addEventHandler ("onClientRender", getRootElement(), areyouclimbing) 
    elseif checking == 1 then 
        killTimer(stopclimbcheck) 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
    end 
end 
bindKey ("jump", "down", climbcheck ) 
  
function stopCcheck() 
    setElementCollisionsEnabled(Body, true) 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setCameraTarget (getLocalPlayer()) 
    checking = 0 
end 
  
function areyouclimbing() 
    hx,hy,hz = getPedBonePosition ( getLocalPlayer(), 8 ) 
    local rot = getPedRotation (getLocalPlayer()) 
    radRot = math.rad ( rot ) 
    local radius = .5 
    local tx = hx + radius * math.sin(radRot) 
    local ty = hy + -(radius) * math.cos(radRot) 
    local tz = hz    
    setCameraMatrix(tx,ty,tz,hx,hy,hz) 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        killTimer(stopclimbcheck) 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    end 
end 
  
function finishCcheck() 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    else 
        finishedclimbing() 
    end 
end 
  
function finishedclimbing() 
    checking = 0 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setElementCollisionsEnabled(Body, true) 
    setCameraTarget (getLocalPlayer()) 
end 
  
function FPSStop (startedresource) 
    if startedresource == getThisResource() then 
        setElementAlpha( getLocalPlayer(), 255) 
        setCameraTarget (getLocalPlayer())       
    end 
end 
addEventHandler ( "onClientResourceStop", getRootElement(), FPSStop) 
  
function shakeCamera(weapon) 
    x,y,z = getPedBonePosition ( getLocalPlayer(), 26 ) 
    if weapon == 24  then  
        createExplosion ( x,y,z + 10,12,false,0.4,false) 
    elseif weapon == 25  then  
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 26  then 
        createExplosion ( x,y,z + 10,12,false,0.7,false) 
    elseif weapon == 27  then  
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 29  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 30  then  
        createExplosion ( x,y,z+10,12,false,0.2,false) 
    elseif weapon == 31  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 33  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 34  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 22  then  
        createExplosion ( x,y,z + 10,12,false,0.1,false) 
    elseif weapon == 28  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 32  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 38  then  
        createExplosion ( x,y,z + 10,12,false,0.6,false) 
    end 
end 
addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), shakeCamera ) 
  
function carcheck(player) 
    if player == getLocalPlayer() then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
        setElementCollisionsEnabled(Body, false) 
        setElementAlpha(getLocalPlayer(), 255) 
    end 
end 
addEventHandler ( "onClientVehicleStartEnter", getRootElement(), carcheck ) 
  
function checkCarTask() 
    local stask = getPedSimplestTask(getLocalPlayer())  
    if (stask == "TASK_SIMPLE_CAR_GET_IN") or (stask == "TASK_SIMPLE_GO_TO_POINT") or (stask == "TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE") or (stask == "TASK_SIMPLE_CAR_ALIGN") or (stask == "TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE") or (stask == "TASK_SIMPLE_CAR_SHUFFLE") or (stask == "TASK_SIMPLE_CAR_DRIVE") or (stask == "TASK_SIMPLE_ACHIEVE_HEADING") then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
    elseif (isPedInVehicle(getLocalPlayer()) == false) then 
--enter vehicle was aborted 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
  
function carexit(player) 
    if player == getLocalPlayer() then 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
addEventHandler ( "onClientVehicleExit", getRootElement(), carexit ) 
end) 

Script original:

checking = 0 
  
function FPSStart (startedresource) 
    if startedresource == getThisResource() then 
        local x,y,z = getElementPosition( getLocalPlayer() ) 
        Body = createObject (983, x, y, z ) 
        attachElements ( Body, getLocalPlayer(), 0, -0.1, 0.45, 90, 0, 90) 
        setElementAlpha( Body, 0) 
        setTimer ( setElementAlpha,1000, 1, getLocalPlayer(), 0) 
    end 
end 
addEventHandler ( "onClientResourceStart", getRootElement(), FPSStart) 
  
function invisOnSpawn() 
    setElementAlpha(getLocalPlayer(), 0) 
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), invisOnSpawn ) 
  
function climbcheck() 
    setElementCollisionsEnabled(Body, false) 
    if checking == 0 then 
        checking = 1 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
        addEventHandler ("onClientRender", getRootElement(), areyouclimbing) 
    elseif checking == 1 then 
        killTimer(stopclimbcheck) 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
    end 
end 
bindKey ("jump", "down", climbcheck ) 
  
function stopCcheck() 
    setElementCollisionsEnabled(Body, true) 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setCameraTarget (getLocalPlayer()) 
    checking = 0 
end 
  
function areyouclimbing() 
    hx,hy,hz = getPedBonePosition ( getLocalPlayer(), 8 ) 
    local rot = getPedRotation (getLocalPlayer()) 
    radRot = math.rad ( rot ) 
    local radius = .5 
    local tx = hx + radius * math.sin(radRot) 
    local ty = hy + -(radius) * math.cos(radRot) 
    local tz = hz    
    setCameraMatrix(tx,ty,tz,hx,hy,hz) 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        killTimer(stopclimbcheck) 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    end 
end 
  
function finishCcheck() 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    else 
        finishedclimbing() 
    end 
end 
  
function finishedclimbing() 
    checking = 0 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setElementCollisionsEnabled(Body, true) 
    setCameraTarget (getLocalPlayer()) 
end 
  
function FPSStop (startedresource) 
    if startedresource == getThisResource() then 
        setElementAlpha( getLocalPlayer(), 255) 
        setCameraTarget (getLocalPlayer())       
    end 
end 
addEventHandler ( "onClientResourceStop", getRootElement(), FPSStop) 
  
function shakeCamera(weapon) 
    x,y,z = getPedBonePosition ( getLocalPlayer(), 26 ) 
    if weapon == 24  then  
        createExplosion ( x,y,z + 10,12,false,0.4,false) 
    elseif weapon == 25  then  
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 26  then 
        createExplosion ( x,y,z + 10,12,false,0.7,false) 
    elseif weapon == 27  then  
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 29  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 30  then  
        createExplosion ( x,y,z+10,12,false,0.2,false) 
    elseif weapon == 31  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 33  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 34  then  
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 22  then  
        createExplosion ( x,y,z + 10,12,false,0.1,false) 
    elseif weapon == 28  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 32  then  
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 38  then  
        createExplosion ( x,y,z + 10,12,false,0.6,false) 
    end 
end 
addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), shakeCamera ) 
  
function carcheck(player) 
    if player == getLocalPlayer() then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
        setElementCollisionsEnabled(Body, false) 
        setElementAlpha(getLocalPlayer(), 255) 
    end 
end 
addEventHandler ( "onClientVehicleStartEnter", getRootElement(), carcheck ) 
  
function checkCarTask() 
    local stask = getPedSimplestTask(getLocalPlayer())  
    if (stask == "TASK_SIMPLE_CAR_GET_IN") or (stask == "TASK_SIMPLE_GO_TO_POINT") or (stask == "TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE") or (stask == "TASK_SIMPLE_CAR_ALIGN") or (stask == "TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE") or (stask == "TASK_SIMPLE_CAR_SHUFFLE") or (stask == "TASK_SIMPLE_CAR_DRIVE") or (stask == "TASK_SIMPLE_ACHIEVE_HEADING") then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
    elseif (isPedInVehicle(getLocalPlayer()) == false) then 
--enter vehicle was aborted 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
  
function carexit(player) 
    if player == getLocalPlayer() then 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
addEventHandler ( "onClientVehicleExit", getRootElement(), carexit ) 

2 Script

Este lo hise mas sin embargo no cambio los modelos .... Por que?

Script:

function()  
   local skinTXD = engineLoadTXD ( "Models/469.txd" ) --Sparrow/Ovni "aliens 
    engineImportTXD ( skinTXD , 469 ) 
    local skinDFF = engineLoadDFF("Models/469.dff", 469 ) 
    engineReplaceModel(skinDFF , 469) 
    local skinTXD = engineLoadTXD ( "Models/522.txd" ) --Nrg-500/Aerosphere "aliens" 
    engineImportTXD ( skinTXD , 522 ) 
    local skinDFF = engineLoadDFF("Models/469.dff", 522 ) 
    engineReplaceModel(skinDFF , 522) 
    end 

Meta:

<meta> 
    <info author="iSoRen" description="Random and replace skin" type="script" /> 
    <script src="repleace.lua" /> 
    <file src="Models/469.txd" /> 
    <file src="Models/469.dff" /> 
    <file src="Models/522.txd" /> 
    <file src="Models/522.dff" /> 
</meta> 

3 Script

Este es el famoso script de Armas de Ghotem pero tengo un bug supremo Cual es ese bug? Deja el rastro de las armas de las espaladas es estresante y mete lag! aqui esta el script

  
  
local jugadores = {} 
local lplayer = getLocalPlayer() 
local info = {} 
local sx,sy = guiGetScreenSize() 
  
function crearArma(jug,arma) 
    local model = obtenerObjeto(arma) 
    local slot = getSlotFromWeapon(arma) 
    jugadores[jug][slot] = createObject(model,0,0,0) 
    setElementCollisionsEnabled(jugadores[jug][slot],false) 
end 
  
function destruirArma(jug,slot) 
    destroyElement(jugadores[jug][slot]) 
    jugadores[jug][slot] = nil 
end 
  
addEventHandler("onClientResourceStart",getResourceRootElement(),function() 
    for k,v in ipairs(getElementsByType("player",root,true)) do 
        jugadores[v] = {} 
        info[v] = {true,isPedInVehicle(v)} 
    end 
end,false) 
  
addEventHandler("onClientPlayerQuit",root,function() 
    if jugadores[source] and source ~= lplayer then 
        for k,v in pairs(jugadores[source]) do 
            destroyElement(v) 
        end 
        jugadores[source] = nil 
        info[source] = nil 
    end 
end) 
  
addEventHandler("onClientElementStreamIn",root,function() 
    if getElementType(source) == "player" and source ~= lplayer then 
        jugadores[source] = {} 
        info[source] = {true,isPedInVehicle(source)} 
    end 
end) 
  
addEventHandler("onClientElementStreamOut",root,function() 
    if jugadores[source] and source ~= lplayer then 
        for k,v in pairs(jugadores[source]) do 
            destroyElement(v) 
        end 
        jugadores[source] = nil 
        info[source] = nil 
    end 
end) 
  
addEventHandler("onClientPlayerSpawn",root,function() 
    if jugadores[source] then 
        info[source][1] = true 
    end 
end) 
  
addEventHandler("onClientPlayerWasted",root,function() 
    if jugadores[source] then 
        for k,v in pairs(jugadores[source]) do 
            destruirArma(source,k) 
        end 
        info[source][1] = false 
    end 
end) 
  
addEventHandler("onClientPlayerVehicleEnter",root,function() 
    if jugadores[source] then 
        for k,v in pairs(jugadores[source]) do 
            destruirArma(source,k) 
        end 
        info[source][2] = true 
    end 
end) 
  
addEventHandler("onClientPlayerVehicleExit",root,function() 
    if jugadores[source] then 
        info[source][2] = false 
    end 
end) 
  
addEventHandler("onClientPreRender",root,function() 
    for k,v in pairs(jugadores) do 
        local x,y,z = getPedBonePosition(k,3) 
        local rot = math.rad(90-getPedRotation(k)) 
        local i = 15 
        local wep = getPedWeaponSlot(k) 
        local ox,oy = math.cos(rot)*0.22,-math.sin(rot)*0.22 
        local alpha = getElementAlpha(k) 
        for q,w in pairs(v) do 
            if q == wep then 
                destruirArma(k,q) 
            else 
                setElementRotation(w,0,70,getPedRotation(k)+90) 
                setElementAlpha(w,alpha) 
                if q==2 then 
                    local px,py,pz = getPedBonePosition(k,51) 
                    local qx,qy = math.sin(rot)*0.11,math.cos(rot)*0.11 
                    setElementPosition(w,px+qx,py+qy,pz) 
                elseif q==4 then 
                    local px,py,pz = getPedBonePosition(k,41) 
                    local qx,qy = math.sin(rot)*0.06,math.cos(rot)*0.06 
                    setElementPosition(w,px-qx,py-qy,pz) 
                else 
                    setElementPosition(w,x+ox,y+oy,z-0.2) 
                    setElementRotation(w,-17,-(50+i),getPedRotation(k)) 
                    i=i+15 
                end 
            end 
        end 
        if info[k][1] and not info[k][2] then 
            for i=1,7 do 
                local arma = getPedWeapon(k,i) 
                if arma~=wep and arma>0 and not jugadores[k][i] then 
                    crearArma(k,arma) 
                end 
            end 
        end 
    end 
end) 
  
function obtenerObjeto(arma) 
    local m 
    if arma > 1 and arma < 9 then 
        m = 331 + arma 
    elseif arma == 9 then 
        m = 341 
    elseif arma == 15 then 
        m = 326 
    elseif (arma > 21 and arma < 30) or (arma > 32 and arma < 39) or (arma > 40 and arma < 44) then 
        m = 324 + arma 
    elseif arma > 29 and arma < 32 then 
        m = 325 + arma 
    elseif arma == 32 then 
        m = 372 
    end 
    return m 
end 

Espero su ayuda Pronto Gracias

Y una preguntita mas esta va especial para Solidsnake14 ves el banner de mi server abajo?

como puedo hacer que cuando le pique se conecte a mi server?

Edited by Guest
Link to comment

1:

checking = 0 
  
function FPSStart () 
    local x,y,z = getElementPosition( getLocalPlayer() ) 
    Body = createObject (983, x, y, z ) 
    attachElements ( Body, getLocalPlayer(), 0, -0.1, 0.45, 90, 0, 90) 
    setElementAlpha( Body, 0) 
    setTimer ( setElementAlpha,1000, 1, getLocalPlayer(), 0) 
end 
addCommandHandler("fps",FPSStart) 
  
function invisOnSpawn() 
    setElementAlpha(getLocalPlayer(), 0) 
end 
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), invisOnSpawn ) 
  
function climbcheck() 
    setElementCollisionsEnabled(Body, false) 
    if checking == 0 then 
        checking = 1 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
        addEventHandler ("onClientRender", getRootElement(), areyouclimbing) 
    elseif checking == 1 then 
        killTimer(stopclimbcheck) 
        stopclimbcheck = setTimer ( stopCcheck, 1200, 1 ) 
    end 
end 
bindKey ("jump", "down", climbcheck ) 
  
function stopCcheck() 
    setElementCollisionsEnabled(Body, true) 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setCameraTarget (getLocalPlayer()) 
    checking = 0 
end 
  
function areyouclimbing() 
    hx,hy,hz = getPedBonePosition ( getLocalPlayer(), 8 ) 
    local rot = getPedRotation (getLocalPlayer()) 
    radRot = math.rad ( rot ) 
    local radius = .5 
    local tx = hx + radius * math.sin(radRot) 
    local ty = hy + -(radius) * math.cos(radRot) 
    local tz = hz    
    setCameraMatrix(tx,ty,tz,hx,hy,hz) 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        killTimer(stopclimbcheck) 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    end 
end 
  
function finishCcheck() 
    if ( isPedDoingTask ( getLocalPlayer(), "TASK_SIMPLE_CLIMB" ) ) then 
        doneclimbyet = setTimer ( finishCcheck, 400, 1 ) 
    else 
        finishedclimbing() 
    end 
end 
  
function finishedclimbing() 
    checking = 0 
    removeEventHandler("onClientRender", getRootElement(), areyouclimbing) 
    setElementCollisionsEnabled(Body, true) 
    setCameraTarget (getLocalPlayer()) 
end 
  
function FPSStop (startedresource) 
    if startedresource == getThisResource() then 
        setElementAlpha( getLocalPlayer(), 255) 
        setCameraTarget (getLocalPlayer())      
    end 
end 
addEventHandler ( "onClientResourceStop", getRootElement(), FPSStop) 
  
function shakeCamera(weapon) 
    x,y,z = getPedBonePosition ( getLocalPlayer(), 26 ) 
    if weapon == 24  then 
        createExplosion ( x,y,z + 10,12,false,0.4,false) 
    elseif weapon == 25  then 
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 26  then 
        createExplosion ( x,y,z + 10,12,false,0.7,false) 
    elseif weapon == 27  then 
        createExplosion ( x,y,z + 10,12,false,0.5,false) 
    elseif weapon == 29  then 
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 30  then 
        createExplosion ( x,y,z+10,12,false,0.2,false) 
    elseif weapon == 31  then 
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 33  then 
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 34  then 
        createExplosion ( x,y,z + 10,12,false,0.3,false) 
    elseif weapon == 22  then 
        createExplosion ( x,y,z + 10,12,false,0.1,false) 
    elseif weapon == 28  then 
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 32  then 
        createExplosion ( x,y,z + 10,12,false,0.2,false) 
    elseif weapon == 38  then 
        createExplosion ( x,y,z + 10,12,false,0.6,false) 
    end 
end 
addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), shakeCamera ) 
  
function carcheck(player) 
    if player == getLocalPlayer() then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
        setElementCollisionsEnabled(Body, false) 
        setElementAlpha(getLocalPlayer(), 255) 
    end 
end 
addEventHandler ( "onClientVehicleStartEnter", getRootElement(), carcheck ) 
  
function checkCarTask() 
    local stask = getPedSimplestTask(getLocalPlayer()) 
    if (stask == "TASK_SIMPLE_CAR_GET_IN") or (stask == "TASK_SIMPLE_GO_TO_POINT") or (stask == "TASK_SIMPLE_CAR_OPEN_DOOR_FROM_OUTSIDE") or (stask == "TASK_SIMPLE_CAR_ALIGN") or (stask == "TASK_SIMPLE_CAR_CLOSE_DOOR_FROM_INSIDE") or (stask == "TASK_SIMPLE_CAR_SHUFFLE") or (stask == "TASK_SIMPLE_CAR_DRIVE") or (stask == "TASK_SIMPLE_ACHIEVE_HEADING") then 
        abortCarEnterCheck = setTimer ( checkCarTask, 100, 1 ) 
    elseif (isPedInVehicle(getLocalPlayer()) == false) then 
--enter vehicle was aborted 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
  
function carexit(player) 
    if player == getLocalPlayer() then 
        setElementCollisionsEnabled(Body, true) 
        setElementAlpha(getLocalPlayer(), 0) 
    end 
end 
addEventHandler ( "onClientVehicleExit", getRootElement(), carexit ) 
end) 

2: Te falto agregarle un evento para la funcion.

addEventHandler("onClientResourceStart",resourceRoot, 
    function() 
        local skinTXD = engineLoadTXD ( "Models/469.txd" ) --Sparrow/Ovni "aliens 
        engineImportTXD ( skinTXD , 469 ) 
        local skinDFF = engineLoadDFF("Models/469.dff", 469 ) 
        engineReplaceModel(skinDFF , 469) 
        local skinTXD = engineLoadTXD ( "Models/522.txd" ) --Nrg-500/Aerosphere "aliens" 
        engineImportTXD ( skinTXD , 522 ) 
        local skinDFF = engineLoadDFF("Models/469.dff", 522 ) 
        engineReplaceModel(skinDFF , 522) 
    end 
) 

Link to comment

    <meta> 
        <info author="iSoRen" description="Random and replace skin" type="script" /> 
        <script src="repleace.lua" type="client" /> 
        <file src="Models/469.txd" /> 
        <file src="Models/469.dff" /> 
        <file src="Models/522.txd" /> 
        <file src="Models/522.dff" /> 
    </meta> 

el meta estaba mal

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