drk Posted February 17, 2012 Share Posted February 17, 2012 Solidsnake, it don't works. I tried it here several ways and I can't get it to work if I remove 'for ... in ..... do' and add a text like 'WHAT THE FUCK' in the row it work. Link to comment
Castillo Posted February 17, 2012 Share Posted February 17, 2012 Ah, I understand now, you're using 'ipairs' instead of 'pairs', you can't use 'ipairs' in that kind of table. local marker = createMarker (1605.600, -1625.300, 12.5, "cylinder", 2, 25, 50, 255, 255 ) local cars = { [596] = 'Police LS', [597] = 'Police SF', [598] = 'Police LV', [599] = 'Police Ranger' } window = guiCreateWindow(561,187,260,388,"Spawn Vehicle",false) guiWindowSetSizable(window,false) spawnButton = guiCreateButton(26,317,96,37,"Spawn",false,window) closeButton = guiCreateButton(142,318,96,37,"Close",false,window) carGrid = guiCreateGridList(23,34,210,249,false,window) guiGridListSetSelectionMode(carGrid,0) column = guiGridListAddColumn(carGrid,"Vehicle name",0.85) for id,vehName in pairs(cars) do local row = guiGridListAddRow ( carGrid ) guiGridListSetItemText ( carGrid, row, column, tostring(vehName), false, false ) guiGridListSetItemData ( carGrid, row, column, tonumber(id), false, false ) end function showWindow() local playerTeam = getPlayerTeam (localPlayer) local teamName = getTeamName ( playerTeam ) if (teamName == "Police") then guiSetVisible( window, true ) showCursor(true) end end addEventHandler ("onClientMarkerHit", marker, showWindow) function spawn() local row,col = guiGridListGetSelectedItem(carGrid) if (row and col and row ~= -1 and col ~= -1) then local model = guiGridListGetItemData(carGrid, row, 1) triggerServerEvent('onGUIClick',localPlayer,tonumber(model)) end end addEventHandler('onClientGUIClick',spawnButton, spawn, false) function setVisible() guiSetVisible(window,false) showCursor(false) end addEvent('setGUIVisible',true) addEventHandler('setGUIVisible',root,setVisible) function closeWindow() guiSetVisible(window,false) showCursor(false) end addEventHandler ("onClientGUIClick", closeButton, closeWindow, false) Link to comment
Sparrow Posted February 17, 2012 Author Share Posted February 17, 2012 oh thanks solidsnake, it works now. a little question, whats the different between "ipairs" and "pairs" ? Link to comment
Castillo Posted February 17, 2012 Share Posted February 17, 2012 http://lua-users.org/wiki/TablesTutorial ipairs works with indexed tables as far as I know, and pairs works with every kind of table (I may be wrong too). Link to comment
Sparrow Posted February 17, 2012 Author Share Posted February 17, 2012 (edited) oops, I forget that lol. what I must add to script to set the player can spawn only 1 vehicle? thanks again... Edited February 17, 2012 by Guest Link to comment
drk Posted February 17, 2012 Share Posted February 17, 2012 http://lua-users.org/wiki/TablesTutorialipairs works with indexed tables as far as I know, and pairs works with every kind of table (I may be wrong too). pairs is for non-indexed tables. I tried with pairs too but it don't worked. Link to comment
Sparrow Posted February 17, 2012 Author Share Posted February 17, 2012 it works with "pairs" Link to comment
drk Posted February 17, 2012 Share Posted February 17, 2012 Really? Solidsnake has said.. Link to comment
Kenix Posted February 17, 2012 Share Posted February 17, 2012 pairs: t = { [1] = 1; ['two'] = 2; } for i,v in pairs( t ) do print( i,v ) --[[ 1 1 two 2 ]] end ipairs: t = { [1] = 1; ['two'] = 2; } for i,v in ipairs( t ) do print( i,v ) --[[ 1 1 ]] end Link to comment
Sparrow Posted February 17, 2012 Author Share Posted February 17, 2012 thanks kevin for this information Link to comment
Kenix Posted February 18, 2012 Share Posted February 18, 2012 No problem Remember ipairs work only with number indexes and number indexes should be order. ( 1,2,3,.. ) not (1,3,5,.. ) pairs work with all indexes. Link to comment
Sparrow Posted February 18, 2012 Author Share Posted February 18, 2012 yes, thank you again Link to comment
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