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Remov Objects


Haze

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Requirements

Minimum supported server 1.2.0-9.03618

Minimum supported client 1.2.0-9.03618

Note: Using this function requires the resource to have the above minimum version declared in the meta.xml section.

Note: There are two types of world objects Binary IPL (anything not in data/maps and in gta3.img) and data IPL (anything in data/maps) Binary IPL removal requires a stream out if you are deleting anything within 300 units (anything visible) you can just move the camera to do this. Data IPL are removed instantly and this is not required. Also LOD objects are not removed automatically so you need to remove them separately.

I would strongly advise you use this server side rather than client side because it will just function infinitely better as you should not need to handle streaming it out/back in.

removeWorldModel(16617,1000,-300,1556,75) --lod

This model is a lod.

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im using this fuction to delete gates in area 51.

Im not sure but the objects dessapear when you leave mta and join again.

If you want remove object for ever just must do this

  
removeWorldModel(16617,1000,2494.1086425781,-1697.3459472656,23.620510101318) 
  

this work, but if you want with comand and when u do it. this will not dessapear.

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