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fix . .


top sniper

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What's the problem with this code

local frozeTime = 60 -- Seconds as frozen 
local timeLeft = {} 
local timeLeftText = {} 
  
addEvent("Froze", true) 
addEventHandler("Froze", root, 
function() 
    if getPlayerMoney(source) >= 7500 then 
        local players = getElementsByType("player") 
        takePlayerMoney(source, 7500) 
        outputChatBox("All players successfully frozen", source, 255, 255, 0, true) 
        
        for theKey,thePlayer in ipairs(players) do 
            if (thePlayer ~= source) then 
                setElementFrozen(thePlayer, true) 
setGameSpeed(0) 
                setElementData(thePlayer, "Timeleft", tonumber(frozeTime)) 
                showTimeLeft(thePlayer) 
            end 
        end 
    else 
        outputChatBox("Not enough money.", source, 255, 0, 0, true) 
    end 
end) 
  
function showTimeLeft(player) 
    timeLeft[player] = textCreateDisplay() 
    textDisplayAddObserver(timeLeft[player], player) 
    timeLeftText[player] = textCreateTextItem("Time left: " .. getElementData(player, "Timeleft"), 0.45, 0.1, "high", 255, 255, 255, 255) 
    textDisplayAddText(timeLeft[player], timeLeftText[player]) 
    setTimer(updateTimeLeft, 1000, getElementData(player, "Timeleft"), player) 
end 
  
function updateTimeLeft(player) 
    setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) 
    textItemSetText(timeLeftText[player], "Time left: " .. getElementData(player, "Timeleft")) 
    
    if tonumber(getElementData(player, "Timeleft")) == 0 then 
        textDestroyDisplay(timeLeft[player]) 
        setElementFrozen(player, false) 
    end 
end 
  

it Was working fine before it would add

setGameSpeed(0)

Everyone is now frozen even who buy the freeze and when the time runs out the set game speed event still working ..

and sorry for my bad english :P

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try this

local frozeTime = 60 -- Seconds as frozen 
local timeLeft = {} 
local timeLeftText = {} 
  
addEvent("Froze", true) 
addEventHandler("Froze", root, 
function() 
    if getPlayerMoney(source) >= 7500 then 
        local players = getElementsByType("player") 
        takePlayerMoney(source, 7500) 
        outputChatBox("All players successfully frozen", source, 255, 255, 0, true) 
        
        for theKey,thePlayer in ipairs(players) do 
            if (thePlayer ~= source) then 
                setElementFrozen(thePlayer, true) 
                setGameSpeed(0) 
                setElementData(thePlayer, "Timeleft", tonumber(frozeTime)) 
                showTimeLeft(thePlayer) 
            end 
        end 
    else 
        outputChatBox("Not enough money.", source, 255, 0, 0, true) 
    end 
end) 
  
function showTimeLeft(player) 
    timeLeft[player] = textCreateDisplay() 
    textDisplayAddObserver(timeLeft[player], player) 
    timeLeftText[player] = textCreateTextItem("Time left: " .. getElementData(player, "Timeleft"), 0.45, 0.1, "high", 255, 255, 255, 255) 
    textDisplayAddText(timeLeft[player], timeLeftText[player]) 
    setTimer(updateTimeLeft, 1000, getElementData(player, "Timeleft"), player) 
end 
  
function updateTimeLeft(player) 
    setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) 
    textItemSetText(timeLeftText[player], "Time left: " .. getElementData(player, "Timeleft")) 
    
    if tonumber(getElementData(player, "Timeleft")) == 0 then 
        textDestroyDisplay(timeLeft[player]) 
        setElementFrozen(player, false) 
        setGameSpeed(3) 
    end 
end 
  

Link to comment
try this
local frozeTime = 60 -- Seconds as frozen 
local timeLeft = {} 
local timeLeftText = {} 
  
addEvent("Froze", true) 
addEventHandler("Froze", root, 
function() 
    if getPlayerMoney(source) >= 7500 then 
        local players = getElementsByType("player") 
        takePlayerMoney(source, 7500) 
        outputChatBox("All players successfully frozen", source, 255, 255, 0, true) 
        
        for theKey,thePlayer in ipairs(players) do 
            if (thePlayer ~= source) then 
                setElementFrozen(thePlayer, true) 
                setGameSpeed(0) 
                setElementData(thePlayer, "Timeleft", tonumber(frozeTime)) 
                showTimeLeft(thePlayer) 
            end 
        end 
    else 
        outputChatBox("Not enough money.", source, 255, 0, 0, true) 
    end 
end) 
  
function showTimeLeft(player) 
    timeLeft[player] = textCreateDisplay() 
    textDisplayAddObserver(timeLeft[player], player) 
    timeLeftText[player] = textCreateTextItem("Time left: " .. getElementData(player, "Timeleft"), 0.45, 0.1, "high", 255, 255, 255, 255) 
    textDisplayAddText(timeLeft[player], timeLeftText[player]) 
    setTimer(updateTimeLeft, 1000, getElementData(player, "Timeleft"), player) 
end 
  
function updateTimeLeft(player) 
    setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) 
    textItemSetText(timeLeftText[player], "Time left: " .. getElementData(player, "Timeleft")) 
    
    if tonumber(getElementData(player, "Timeleft")) == 0 then 
        textDestroyDisplay(timeLeft[player]) 
        setElementFrozen(player, false) 
        setGameSpeed(3) 
    end 
end 
  

thanks it works fine now

Link to comment
local frozeTime = 60 -- Seconds as frozen 
local timeLeft = {} 
local timeLeftText = {} 
  
addEvent("Froze", true) 
addEventHandler("Froze", root, 
function() 
    if getPlayerMoney(source) >= 7500 then 
        local players = getElementsByType("player") 
        takePlayerMoney(source, 7500) 
        outputChatBox("All players successfully frozen", source, 255, 255, 0, true) 
        
        for theKey,thePlayer in ipairs(players) do 
            if (thePlayer ~= source) then 
                setElementFrozen(thePlayer, true) 
                setElementData(thePlayer, "Timeleft", tonumber(frozeTime)) 
                showTimeLeft(thePlayer) 
            end 
        end 
    else 
        outputChatBox("Not enough money.", source, 255, 0, 0, true) 
    end 
end) 
  
function showTimeLeft(player) 
    timeLeft[player] = textCreateDisplay() 
    textDisplayAddObserver(timeLeft[player], player) 
    timeLeftText[player] = textCreateTextItem("Time left: " .. getElementData(player, "Timeleft"), 0.45, 0.1, "high", 255, 255, 255, 255) 
    textDisplayAddText(timeLeft[player], timeLeftText[player]) 
    setTimer(updateTimeLeft, 1000, getElementData(player, "Timeleft"), player) 
end 
  
function updateTimeLeft(player) 
    setElementData(player, "Timeleft", getElementData(player, "Timeleft") - 1) 
    textItemSetText(timeLeftText[player], "Time left: " .. getElementData(player, "Timeleft")) 
    
    if tonumber(getElementData(player, "Timeleft")) == 0 then 
        textDestroyDisplay(timeLeft[player]) 
        setElementFrozen(player, false) 
        setGameSpeed(3) 
    end 
end 

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