Rockypi Posted February 12, 2012 Share Posted February 12, 2012 Well as you can select items in the map editor, it would be nice to remove the item with the map editor. Just another button next to "copy object", like "remove object" Then you only remove that item and you can easily customize the whole map. Every server will be different then... Link to comment
12p Posted February 12, 2012 Share Posted February 12, 2012 What, you mean deleting objects you create with map editor? Press the DELETE button in your keyboard. Link to comment
Castillo Posted February 12, 2012 Share Posted February 12, 2012 He's talking about San Andreas world objects. Link to comment
GodFather Posted February 12, 2012 Share Posted February 12, 2012 There isn't support in map editor to remove world objects. But by script it is possible. Maybe some day editor will support it too. Link to comment
Rockypi Posted February 14, 2012 Author Share Posted February 14, 2012 That's what I mean... kinda insert the script in the editor or something. Link to comment
12p Posted February 14, 2012 Share Posted February 14, 2012 Maybe some day will support it. Link to comment
GodFather Posted February 14, 2012 Share Posted February 14, 2012 That's what I mean... kinda insert the script in the editor or something. Editor is open sourced everybody could add it, why don't you? Nobody will complain. Link to comment
Hansrutger Posted February 20, 2012 Share Posted February 20, 2012 This is needed! I don't see why people do not want this honestly. It would not hurt anyone and I really don't see why you would cry if this got added. Why?: It would make a mappers creations much easier because not all mappers knows how to delete objects through scripting. It would be like a button next to the world default copy button. Link to comment
12p Posted February 20, 2012 Share Posted February 20, 2012 This is needed! I don't see why people do not want this honestly. It would not hurt anyone and I really don't see why you would cry if this got added. Why?: It would make a mappers creations much easier because not all mappers knows how to delete objects through scripting. It would be like a button next to the world default copy button. Editor is open sourced everybody could add it, why don't you? Nobody will complain. Link to comment
Tunner Posted February 28, 2012 Share Posted February 28, 2012 Cause he is obviously a mapper that doesnt know how to script and so he cant do it himself. Why would he ask then? Anyway, removing world objects is really pain in the ass now . I hope the next MTA version will have this implemented in the editor. Making in-game world object remover wouldnt be any problem if there was a way how to detect a LOD attached to objects and automatically remove it with them. Link to comment
diegofkda Posted March 1, 2012 Share Posted March 1, 2012 Cause he is obviously a mapper that doesnt know how to script and so he cant do it himself. Why would he ask then?Anyway, removing world objects is really pain in the ass now . I hope the next MTA version will have this implemented in the editor. Making in-game world object remover wouldn't be any problem if there was a way how to detect a LOD attached to objects and automatically remove it with them. Possible. Every LOD model has the LOD name in its name, this example would remove all GTA SA LOD models (not tested it though): addEventHandler ( "onClientResourceStart", resourceRoot, function () for i=0, 10000 do modelName = engineGetModelNameFromID ( i ) if string.find ( modelName, "LOD" ) then removeWorldModel(id, 1000, 0, 0, 0) end end end ) That means at least that it is possible to delete all GTA SA non-custom LOD models, doesn't have too much to do with your question anyway, such useful information though. Link to comment
GBLTeam Posted May 6, 2012 Share Posted May 6, 2012 addEventHandler ( "onClientResourceStart", resourceRoot, function () for i=0, 10000 do modelName = engineGetModelNameFromID ( i ) if string.find ( modelName, "LOD" ) then removeWorldModel(id, 1000, 0, 0, 0) end end end ) Where to add this to can remove the objects? Link to comment
Sonic-The-Hedgehog Posted May 27, 2012 Share Posted May 27, 2012 We done it on Socialz's, i have no idea but one of my friend said that we can remove the SA World Maps, but ofc there is a bug, if you remove a bridge, maybe a low quality may pop up with no COL on it, players will drive/walk throw it & BAM, droped... Link to comment
Rockypi Posted June 8, 2012 Author Share Posted June 8, 2012 Lets just hope it will be in some later update of MTA. Link to comment
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