HighFlyer Posted February 6, 2012 Share Posted February 6, 2012 Hello there, I am currently mapping an island however I would like to move it somewhere else. I have already mapped it, and it would be pointless to map it all over again in a different location. Is there any quick efficient way of moving the entire island without having to go through each object and changing it's coords 1 by 1, or even starting it from scratch? That would be a serious time waste, which I want to avoid. And while I'm on the map editor topic, everytime my map has over 500-ish objects and is long, for example a Highway, when saving, the entire map fails and a selection of objects is turned around, messed up, it's like there's some kind of a save issue, or a limit... Or is it just me missing some kind of a step or something? Thank you and regards HighFlyer Link to comment
12p Posted February 6, 2012 Share Posted February 6, 2012 Mass object movement is what you want. varez used to have an online tool that does that, but seems his page is offline. However, you could try to find it. I already told you how it's called. Link to comment
HighFlyer Posted February 6, 2012 Author Share Posted February 6, 2012 http://mta.dzek.eu/mmove/ Thanks, I think I found it, Is that it? And any idea how I use it? I mean the offsets part, never actually went in depth with such stuff. Link to comment
12p Posted February 6, 2012 Share Posted February 6, 2012 Do you know something about this http://en.wikipedia.org/wiki/Cartesian_ ... ate_system ? Link to comment
HighFlyer Posted February 6, 2012 Author Share Posted February 6, 2012 (edited) Yeah, I'm somewhat familiar with that. In such circumstance, therefore I would need to move the island in the X and Y offset, Z seems unnecessary. The only question is what approx. is the scale of GTA? What would be a good measurement to move the island a good distance out from where it already is? Thanks. Edited February 6, 2012 by Guest Link to comment
12p Posted February 6, 2012 Share Posted February 6, 2012 Well, compare the GTA map to a carthesian thing. Now understand how to make it? Humm, I think a 1000 offset from any map edge is more than better (the map size is around 8000x8000). (not taking in account Z) Link to comment
HighFlyer Posted February 6, 2012 Author Share Posted February 6, 2012 I'll try my shot at it, cheers. The only thing left that buggers me a lot is when the map after saving becomes an ultimate mess. I found out that all objects beyond a certain line return to the point at which they can be streamed. And this messes up the entire map, throwing all objects into a single place. I think there's kind of this limit, that you can't build beyond a point, out in the sea, but how to avoid such a thing? Any tips? Link to comment
HighFlyer Posted February 8, 2012 Author Share Posted February 8, 2012 Bump, any ideas? This can get quite frustrating Link to comment
kemalbora Posted February 9, 2012 Share Posted February 9, 2012 If you are going to move it to a random place, then my suggestion would be like... each X has xxxx.xxxxxxx number on it. Ignore the part after the dot, and just add an another amount to the first four. Same goes to the yyyy, but if you want to move to an another location, a spesific one - then I have no idea, sorry. Link to comment
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