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help with dark magic function


zombienation

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function setOnFire(attacker, attackerweapon, bodypart, loss) 
     if (attackerweapon == 6) and (loss > 1) then 
          setPedOnFire(source, true) 
     end 
end 
addEventHandler ("onClientPlayerDamage", getRootElement(), setOnFire) 

This is client side only.

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function setOnFire(attacker, attackerweapon, bodypart, loss) 
     if (getElementData(source,"zombie") and attackerweapon == 6) and (loss > 1) then 
          setPedOnFire(source, true) 
     end 
end 
addEventHandler ("onClientPedDamage", getRootElement(), setOnFire) 

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