Sparrow Posted February 2, 2012 Share Posted February 2, 2012 I want this script to jail wanted players if they quit and a police was near them, I try this and didn't work, also no errors: function sendToJail(policePlayer, wantedPlayer) local playerTeam = getPlayerTeam (policePlayer) if (playerTeam) then local team = getTeamFromName ("Police") local x, y, z = getElementPosition (wantedPlayer) local marker = createMarker (x, y, z, "cylinder", 7, 255, 255, 255, 255) local wanted = getPlayerWantedLevel (wantedPlayer, math.random(1, 6)) if (wanted and marker) then setElementInterior (wantedPlayer, 5) setElementPosition (wantedPlayer,319,315,999) outputChatBox ("You arrested a quiter.", policePlayer, 0, 255, 0) givePlayerMoney (policePlayer, 2500) end end end addEventHandler ("onPlayerQuit", getRootElement(), sendToJail) Link to comment
Castillo Posted February 2, 2012 Share Posted February 2, 2012 That's all wrong, try this: function sendToJail() local wanted = getPlayerWantedLevel (source) if (wanted > 0) then local x, y, z = getElementPosition (source) local marker = createMarker (x, y, z, "cylinder", 7, 255, 255, 255, 255) for index, player in ipairs(getElementsWithinColShape(getElementColShape(marker), "player")) do if (getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == "Police") then setElementInterior (source, 5) setElementPosition (source,319,315,999) outputChatBox ("You arrested a quiter.", player, 0, 255, 0) givePlayerMoney (player, 2500) end end end end addEventHandler ("onPlayerQuit", getRootElement(), sendToJail) Link to comment
BriGhtx3 Posted February 2, 2012 Share Posted February 2, 2012 Easy thing policePlayer is wrong! Paramters for onPlayerQuit : string quitType, string reason, element responsibleElement This script will never work, cause both players are nil. Link to comment
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