Sparrow Posted February 2, 2012 Posted February 2, 2012 I want this script to jail wanted players if they quit and a police was near them, I try this and didn't work, also no errors: function sendToJail(policePlayer, wantedPlayer) local playerTeam = getPlayerTeam (policePlayer) if (playerTeam) then local team = getTeamFromName ("Police") local x, y, z = getElementPosition (wantedPlayer) local marker = createMarker (x, y, z, "cylinder", 7, 255, 255, 255, 255) local wanted = getPlayerWantedLevel (wantedPlayer, math.random(1, 6)) if (wanted and marker) then setElementInterior (wantedPlayer, 5) setElementPosition (wantedPlayer,319,315,999) outputChatBox ("You arrested a quiter.", policePlayer, 0, 255, 0) givePlayerMoney (policePlayer, 2500) end end end addEventHandler ("onPlayerQuit", getRootElement(), sendToJail)
Castillo Posted February 2, 2012 Posted February 2, 2012 That's all wrong, try this: function sendToJail() local wanted = getPlayerWantedLevel (source) if (wanted > 0) then local x, y, z = getElementPosition (source) local marker = createMarker (x, y, z, "cylinder", 7, 255, 255, 255, 255) for index, player in ipairs(getElementsWithinColShape(getElementColShape(marker), "player")) do if (getPlayerTeam(player) and getTeamName(getPlayerTeam(player)) == "Police") then setElementInterior (source, 5) setElementPosition (source,319,315,999) outputChatBox ("You arrested a quiter.", player, 0, 255, 0) givePlayerMoney (player, 2500) end end end end addEventHandler ("onPlayerQuit", getRootElement(), sendToJail) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
BriGhtx3 Posted February 2, 2012 Posted February 2, 2012 Easy thing policePlayer is wrong! Paramters for onPlayerQuit : string quitType, string reason, element responsibleElement This script will never work, cause both players are nil. Currently working on gamemodes : Reallife Script 70% Breakout Script 10%
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