BorderLine Posted January 29, 2012 Share Posted January 29, 2012 Hi everyone well lastnight i was mading a shader for cars change the vehicle.txd i was reading some post and one guy say download the moonshader and aply the world texture so i did this but dont work the textures showing in others side i mean, i put other lights and when i start the shader, the light showing in the body of car chek this this is the shader texture myTex; texture myTex2; texture myTex3; texture myTex4; texture myTex5; texture myTex6; technique moon { pass P0 { Texture[0] = myTex; Texture[1] = myTex2; Texture[2] = myTex3; Texture[3] = myTex4; Texture[4] = myTex5; Texture[5] = myTex6; } } and the script addEventHandler("onClientResourceStart", resourceRoot, function() local moon = dxCreateShader("shaders/rendervehicle.fx") if moon then dxSetShaderValue(moon, "myTex", dxCreateTexture("render/vehiclelightson128.png")) engineApplyShaderToWorldTexture(moon, "vehiclelightson128") dxSetShaderValue(moon, "myTex2", dxCreateTexture("render/vehiclelights128.png")) engineApplyShaderToWorldTexture(moon, "vehiclelights128") dxSetShaderValue(moon, "myTex3", dxCreateTexture("render/vehicleshatter128.png")) engineApplyShaderToWorldTexture(moon, "vehicleshatter128") dxSetShaderValue(moon, "myTex4", dxCreateTexture("render/vehicletyres128.png")) engineApplyShaderToWorldTexture(moon, "vehicletyres128") dxSetShaderValue(moon, "myTex5", dxCreateTexture("render/vehiclegrunge256.png")) engineApplyShaderToWorldTexture(moon, "vehiclegrunge256") dxSetShaderValue(moon, "myTex6", dxCreateTexture("render/vehiclegeneric256.png")) engineApplyShaderToWorldTexture(moon, "vehiclegeneric256") end end) both client side if someone know about shaders, can helpme please thanks a loot and thanks for your atention Link to comment
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