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Custom camera.


Kenix

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Posted

Before that I used function setCameraTarget but camera always lagged.

http://bugs.mtasa.com/view.php?id=6666

So i create camera with setCameraMatrix and update in onClientPreRender and camera works perfect not lagged , but i have question .How to make the camera does not pass through the building or something.

I know , need check between camera and target element with function processLineOfSight.

If can lay out an example.

I'm not good in the matrix.

Thanks in advance.

Posted

Hmm i tested this , but camera few passes through the object.

I see in gamemodes:Basemode,Tactics it created perfect .I very interested.

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