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Problem with script


pocko

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I have problem how to correct them.

bfi1327579633v.png

local Timer = {} 
g_ResRoot = getResourceRootElement(getThisResource()) 
     
g_Root = getRootElement() 
  
g_PlayerData = {} 
g_VehicleData = {} 
     
     
function getting (PlayerSource, rh,gh,bh,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4,rand ) 
--outputChatBox("getting started.") 
if Timer[PlayerSource] then 
 killTimer( Timer[PlayerSource] ) 
 end 
 --rand = tonumber(rand) 
if rand then 
  
Timer[PlayerSource] = setTimer(  
              function ( playerVehicle )  
                  local vehicle = getPedOccupiedVehicle( PlayerSource ) 
                   
                  if vehicle then 
                --setVehicleOverrideLights ( vehicle, 2 ) 
                setVehicleHeadLightColor ( vehicle, rh,gh,bh) 
                setVehicleColor ( vehicle,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 ) 
                end 
                  end 
                 
     
          , 1000, 0, vehicle ) 
  
  
  
  
end 
end 
addEvent( "getting", true ) 
addEventHandler( "getting", getRootElement(), getting ) 
  
  
  
function stopwhileupdate(PlayerSource) 
if Timer[PlayerSource] then 
 killTimer( Timer[PlayerSource] ) 
 Timer[PlayerSource] = nil 
 end 
end 
  
addEvent( "stopwhileupdate", true ) 
addEventHandler( "stopwhileupdate", getRootElement(), stopwhileupdate ) 
  
  
function removeStateOnQuit() 
  killTimer( Timer[source] ) 
    Timer[source] = nil 
end 
addEventHandler( "onPlayerQuit", getRootElement(), removeStateOnQuit ) 
  
  
  
     
  
     
    g_RPCFunctions = { 
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    removePedFromVehicle = true, 
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, 
    setElementPosition = true, 
    setElementInterior = true, 
    --setVehicleColor = true, 
    setVehicleHeadLightColor = true, 
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, 
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, 
    setVehicleRotation = true 
     
} 
  
g_OptionDefaults = { 
    alpha = true, 
     
    time = { 
        set = true, 
        freeze = true 
    } 
     
} 
  
function getOption(optionName) 
    local option = get(optionName:gsub('%.', '/')) 
    if option then 
        if option == 'true' then 
            option = true 
        elseif option == 'false' then 
            option = false 
        end 
        return option 
    end 
    option = g_OptionDefaults 
    for i,part in ipairs(optionName:split('.')) do 
        option = option[part] 
    end 
    return option 
end 
     
     
     
     
     
     
     
    addEvent('onServerCall', true) 
addEventHandler('onServerCall', g_Root, 
    function(fnName, ...) 
        local fnInfo = g_RPCFunctions[fnName] 
        if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then 
            local fn = _G 
            for i,pathpart in ipairs(fnName:split('.')) do 
                fn = fn[pathpart] 
            end 
            fn(...) 
        elseif type(fnInfo) == 'table' then 
            errMsg(fnInfo.descr .. ' is not allowed', source) 
        end 
    end 
) 
  
function clientCall(player, fnName, ...) 
    triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) 
end 
  
  
  
function startserver() 
  
triggerClientEvent( "start", getRootElement() ) 
  
end 
  
  
  
addEventHandler( "onResourceStart", getResourceRootElement( getThisResource() ), startserver) 

Link to comment
local Timer = {} 
g_ResRoot = getResourceRootElement(getThisResource()) 
    
g_Root = getRootElement() 
  
g_PlayerData = {} 
g_VehicleData = {} 
  
function getting (PlayerSource, rh,gh,bh,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4,rand ) 
--outputChatBox("getting started.") 
if Timer[PlayerSource] then 
    killTimer( Timer[PlayerSource] ) 
end 
 --rand = tonumber(rand) 
if rand then 
Timer[PlayerSource] = setTimer( 
    function ( playerVehicle ) 
    local vehicle = getPedOccupiedVehicle( PlayerSource ) 
            if vehicle then 
                --setVehicleOverrideLights ( vehicle, 2 ) 
                setVehicleHeadLightColor ( vehicle, rh,gh,bh) 
                setVehicleColor ( vehicle,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 ) 
            end 
        end 
        ,1000, 0, playerSource, rh,gh,bh,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 ) 
    end 
end 
addEvent( "getting", true ) 
addEventHandler( "getting", getRootElement(), getting ) 
  
function stopwhileupdate(PlayerSource) 
    if Timer[PlayerSource] then 
        killTimer( Timer[PlayerSource] ) 
        Timer[PlayerSource] = nil 
    end 
end 
  
addEvent( "stopwhileupdate", true ) 
addEventHandler( "stopwhileupdate", getRootElement(), stopwhileupdate ) 
  
function removeStateOnQuit() 
    killTimer( Timer[source] ) 
    Timer[source] = nil 
end 
addEventHandler( "onPlayerQuit", getRootElement(), removeStateOnQuit ) 
    
g_RPCFunctions = { 
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    removePedFromVehicle = true, 
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, 
    setElementPosition = true, 
    setElementInterior = true, 
    --setVehicleColor = true, 
    setVehicleHeadLightColor = true, 
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, 
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, 
    setVehicleRotation = true 
} 
  
g_OptionDefaults = { 
    alpha = true, 
    
    time = { 
        set = true, 
        freeze = true 
    } 
    
} 
  
function getOption(optionName) 
    local option = get(optionName:gsub('%.', '/')) 
    if option then 
        if option == 'true' then 
            option = true 
        elseif option == 'false' then 
            option = false 
        end 
        return option 
    end 
    option = g_OptionDefaults 
    for i,part in ipairs(optionName:split('.')) do 
        option = option[part] 
    end 
    return option 
end 
    
addEvent('onServerCall', true) 
addEventHandler('onServerCall', g_Root, 
    function(fnName, ...) 
        local fnInfo = g_RPCFunctions[fnName] 
        if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then 
            local fn = _G 
            for i,pathpart in ipairs(fnName:split('.')) do 
                fn = fn[pathpart] 
            end 
            fn(...) 
        elseif type(fnInfo) == 'table' then 
            errMsg(fnInfo.descr .. ' is not allowed', source) 
        end 
    end 
) 
  
function clientCall(player, fnName, ...) 
    triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) 
end 
  
function startserver() 
    triggerClientEvent( "start", getRootElement() ) 
end 
addEventHandler( "onResourceStart", resourceRoot, startserver) 

Not sure if it'll work.

Link to comment
local Timer = {} 
g_ResRoot = getResourceRootElement(getThisResource()) 
    
g_Root = getRootElement() 
  
g_PlayerData = {} 
g_VehicleData = {} 
  
function getting (PlayerSource, rh,gh,bh,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4,rand ) 
--outputChatBox("getting started.") 
if Timer[PlayerSource] then 
    killTimer( Timer[PlayerSource] ) 
end 
 --rand = tonumber(rand) 
if rand then 
Timer[PlayerSource] = setTimer( 
    function ( playerVehicle ) 
    local vehicle = getPedOccupiedVehicle( PlayerSource ) 
            if vehicle then 
                --setVehicleOverrideLights ( vehicle, 2 ) 
                setVehicleHeadLightColor ( vehicle, rh,gh,bh) 
                setVehicleColor ( vehicle,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 ) 
            end 
        end 
        ,1000, 0, playerSource, rh,gh,bh,r1,g1,b1,r2,g2,b2,r3,g3,b3,r4,g4,b4 ) 
    end 
end 
addEvent( "getting", true ) 
addEventHandler( "getting", getRootElement(), getting ) 
  
function stopwhileupdate(PlayerSource) 
    if Timer[PlayerSource] then 
        killTimer( Timer[PlayerSource] ) 
        Timer[PlayerSource] = nil 
    end 
end 
  
addEvent( "stopwhileupdate", true ) 
addEventHandler( "stopwhileupdate", getRootElement(), stopwhileupdate ) 
  
function removeStateOnQuit() 
    killTimer( Timer[source] ) 
    Timer[source] = nil 
end 
addEventHandler( "onPlayerQuit", getRootElement(), removeStateOnQuit ) 
    
g_RPCFunctions = { 
    addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    removePedFromVehicle = true, 
    removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, 
    setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, 
    setElementPosition = true, 
    setElementInterior = true, 
    --setVehicleColor = true, 
    setVehicleHeadLightColor = true, 
    setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, 
    setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, 
    setVehicleRotation = true 
} 
  
g_OptionDefaults = { 
    alpha = true, 
    
    time = { 
        set = true, 
        freeze = true 
    } 
    
} 
  
function getOption(optionName) 
    local option = get(optionName:gsub('%.', '/')) 
    if option then 
        if option == 'true' then 
            option = true 
        elseif option == 'false' then 
            option = false 
        end 
        return option 
    end 
    option = g_OptionDefaults 
    for i,part in ipairs(optionName:split('.')) do 
        option = option[part] 
    end 
    return option 
end 
    
addEvent('onServerCall', true) 
addEventHandler('onServerCall', g_Root, 
    function(fnName, ...) 
        local fnInfo = g_RPCFunctions[fnName] 
        if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then 
            local fn = _G 
            for i,pathpart in ipairs(fnName:split('.')) do 
                fn = fn[pathpart] 
            end 
            fn(...) 
        elseif type(fnInfo) == 'table' then 
            errMsg(fnInfo.descr .. ' is not allowed', source) 
        end 
    end 
) 
  
function clientCall(player, fnName, ...) 
    triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) 
end 
  
function startserver() 
    triggerClientEvent( "start", getRootElement() ) 
end 
addEventHandler( "onResourceStart", resourceRoot, startserver) 

Not sure if it'll work.

Ty Solidsnake14 you are the god of scripters :x

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