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joedajoester

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This doesnt work, i need it to open to moderator super mod and admin, solidsnake14 helped and made this but my moderators cannot use this.

function getPlayerFromPartOfName(playerPart) 
  local pl = getPlayerFromName(playerPart) 
  if isElement(pl) then 
    return pl 
  else 
    for i,v in ipairs (getElementsByType ("player")) do 
      if (string.find(getPlayerName(v),playerPart)) then 
        return v 
      end 
    end 
  end 
end 
  
function Jail (player, command, name) 
    if isStaff(player) then 
    local thePlayer = getPlayerFromPartOfName(name) 
    if not thePlayer then return end 
    if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",player,255,0,0) return end 
    setElementData(thePlayer, "jailSkin", getElementModel ( thePlayer )) 
    setElementModel ( thePlayer, 22 ) 
    setElementPosition ( thePlayer, 52, 2483, 21 ) 
    takeAllWeapons ( getRootElement() ) 
    setElementData ( thePlayer, "isJailed", true ) 
    outputChatBox (getPlayerName(thePlayer).." has been jailed", getRootElement(), 255, 0, 0, true ) 
    else 
    outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) 
    end 
end 
addCommandHandler("jail",Jail) 
  
function Unjail (player, command, name) 
    if isStaff(player) then 
    local thePlayer = getPlayerFromPartOfName(name) 
    if not thePlayer then return end 
    if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",player,255,0,0) return end 
    setElementPosition ( thePlayer, 72, 2484, 16.3 ) 
    setElementModel ( thePlayer, tonumber(getElementData(thePlayer,"jailSkin"))) 
    setElementData ( thePlayer, "isJailed", false ) 
    outputChatBox (getPlayerName(thePlayer).." has been unjailed. Be good now, "..getPlayerName(thePlayer), getRootElement(), 0, 255, 0, true ) 
    else 
    outputChatBox ("You cannot unjail yourself!", player, 255, 0, 0, true ) 
    end 
end 
addCommandHandler("unjail",Unjail) 
  
ped1inside = createPed ( 71, 69, 2503, 17) 
setPedRotation (ped1inside, 180) 
  
function respawn() 
   local x,y,z = getElementPosition(source) 
   local rx,ry,rz = getElementRotation(source) 
   setTimer(createPed, 60000, 1, 71, x,y,z,rz) 
   if isElement(ped1inside) then destroyElement(ped1inside) end 
end 
addEventHandler("onPedWasted",ped1inside,respawn) 
  
function visit (player) 
setElementPosition (player, 71, 2499, 17 ) 
end 
addCommandHandler("visitjail", visit) 
  
function isStaff(player) 
    for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do 
        if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then 
            return true 
        end 
        break 
    end 
    return false 
end 

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function getPlayerFromNamePart(Name) 
if not (Name) then return end 
          for i,player in ipairs (getElementsByType ("player")) do 
          if (string.find(getPlayerName(player):lower(),Name:lower())) then 
          return player end 
     end 
end 
  
function Jail (player, command, name) 
    if isStaff(player) then 
    local thePlayer = getPlayerFromNamePart(name) 
    if not thePlayer then outputChatBox("This Player Name is not exist!",player,255,0,0) return end 
    if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",player,255,0,0) return end 
    setElementData(thePlayer, "jailSkin", getElementModel ( thePlayer )) 
    setElementModel ( thePlayer, 22 ) 
    setElementPosition ( thePlayer, 52, 2483, 21 ) 
    takeAllWeapons ( getRootElement() ) 
    setElementData ( thePlayer, "isJailed", true ) 
    outputChatBox (getPlayerName(thePlayer).." has been jailed", getRootElement(), 255, 0, 0, true ) 
    else 
    outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) 
    end 
end 
addCommandHandler("jail",Jail) 
  
function Unjail (player, command, name) 
    if isStaff(player) then 
    local thePlayer = getPlayerFromNamePart(name) 
    if not thePlayer then outputChatBox("This Player Name is not exist!",player,255,0,0) return end 
    if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",player,255,0,0) return end 
    setElementPosition ( thePlayer, 72, 2484, 16.3 ) 
    setElementModel ( thePlayer, tonumber(getElementData(thePlayer,"jailSkin"))) 
    setElementData ( thePlayer, "isJailed", false ) 
    outputChatBox (getPlayerName(thePlayer).." has been unjailed. Be good now, "..getPlayerName(thePlayer), getRootElement(), 0, 255, 0, true ) 
    else 
    outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) 
    end 
end 
addCommandHandler("unjail",Unjail) 
  
ped1inside = createPed ( 71, 69, 2503, 17) 
setPedRotation (ped1inside, 180) 
  
function respawn() 
   local x,y,z = getElementPosition(source) 
   local rx,ry,rz = getElementRotation(source) 
   setTimer(createPed, 60000, 1, 71, x,y,z,rz) 
   if isElement(ped1inside) then destroyElement(ped1inside) end 
end 
addEventHandler("onPedWasted",ped1inside,respawn) 
  
function visit (player) 
setElementPosition (player, 71, 2499, 17 ) 
end 
addCommandHandler("visitjail", visit) 
  
function isStaff(player) 
    for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do 
        if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then 
            return true 
        end 
    end 
end 

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how about this one?

col  = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. 
root = getRootElement () 
  
cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates 
cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) 
cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) 
cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781)   
gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813)                                           -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. 
  
  
function Open ( pla ) 
    if getElementType ( pla ) == "player" then 
        if isStaff(pla) then 
            moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) 
            moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) 
            moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) 
            moveObject (cone4, 300, -1686.8000488281, -2877, 50) 
            moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54)    -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. 
        end 
    end 
end   
addEventHandler ( "onColShapeHit", col, Open) 
  
function Close ( pla ) 
    if getElementType ( pla ) == "player" then 
        if isStaff(pla) then 
            moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) 
            moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) 
            moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) 
            moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) 
            moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. 
        end 
    end 
end 
addEventHandler ( "onColShapeLeave", col, Close ) 
  
function isStaff(player) -- I meant here to replace "pla" with "player". 
    for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do 
        if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then 
            return true 
        end 
    end 
end 

Edited by Guest
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I tried this, and it still doesnt open for moderators and smods.

col  = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. 
root = getRootElement () 
  
cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates 
cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) 
cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) 
cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781)   
gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813)                                           -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. 
  
  
function Open ( player ) 
    if getElementType ( player ) == "player" then 
        if isStaff(player) then 
            moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) 
            moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) 
            moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) 
            moveObject (cone4, 300, -1686.8000488281, -2877, 50) 
            moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54)    -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. 
    else 
    return end   
    end 
end   
addEventHandler ( "onColShapeHit", col, Open) 
  
function Close ( player ) 
    if getElementType ( player ) == "player" then 
        if isStaff(player) then 
            moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) 
            moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) 
            moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) 
            moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) 
            moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. 
        end 
    end 
end 
addEventHandler ( "onColShapeLeave", col, Close ) 
  
function isStaff(player) -- I meant here to replace "pla" with "player". 
    for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do 
        if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then 
            return true 
        end 
    end 
end 

I dont understand what you mean

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This, i get no error, it has the same ifstaff like in the jail script.

col  = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. 
root = getRootElement () 
  
cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates 
cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) 
cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) 
cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781)   
gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813)                                           -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. 
  
  
function Open ( player ) 
    if getElementType ( player ) == "player" then 
        if isStaff(player) then 
            moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) 
            moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) 
            moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) 
            moveObject (cone4, 300, -1686.8000488281, -2877, 50) 
            moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54)    -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. 
    else 
    return end  
    end 
end   
addEventHandler ( "onColShapeHit", col, Open) 
  
function Close ( player ) 
    if getElementType ( player ) == "player" then 
        if isStaff(player) then 
            moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) 
            moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) 
            moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) 
            moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) 
            moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. 
        else 
    return end 
    end 
end 
addEventHandler ( "onColShapeLeave", col, Close ) 
  
function isStaff(player) 
    for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do 
        if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then 
            return true 
        end 
    end 
end 

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