joedajoester Posted January 16, 2012 Share Posted January 16, 2012 Why do these scripts only work for admins, i need it to be staff only please. function getPlayerFromPartOfName(playerPart) local pl = getPlayerFromName(playerPart) if isElement(pl) then return pl else for i,v in ipairs (getElementsByType ("player")) do if (string.find(getPlayerName(v),playerPart)) then return v end end end end function Jail (player, command, name) if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( Admin" ) ) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",player,255,0,0) return end setElementData(thePlayer, "jailSkin", getElementModel ( thePlayer )) setElementModel ( thePlayer, 22 ) setElementPosition ( thePlayer, 52, 2483, 21 ) takeAllWeapons ( getRootElement() ) setElementData ( thePlayer, "isJailed", true ) outputChatBox (getPlayerName(thePlayer).." has been jailed", getRootElement(), 255, 0, 0, true ) else outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) end end addCommandHandler("jail",Jail) function Unjail (player, command, name) if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( "Admin" ) ) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",player,255,0,0) return end setElementPosition ( thePlayer, 72, 2484, 16.3 ) setElementModel ( thePlayer, tonumber(getElementData(thePlayer,"jailSkin"))) setElementData ( thePlayer, "isJailed", false ) outputChatBox (getPlayerName(thePlayer).." has been unjailed. Be good now, "..getPlayerName(thePlayer), getRootElement(), 0, 255, 0, true ) else outputChatBox ("You cannot unjail yourself!", player, 255, 0, 0, true ) end end addCommandHandler("unjail",Unjail) ped1inside = createPed ( 71, 69, 2503, 17) setPedRotation (ped1inside, 180) function respawn() local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) setTimer(createPed, 60000, 1, 71, x,y,z,rz) if isElement(ped1inside) then destroyElement(ped1inside) end end addEventHandler("onPedWasted",ped1inside,respawn) function visit (player) setElementPosition (player, 71, 2499, 17 ) end addCommandHandler("visitjail", visit) What do i have to replace if is inadmingroup with? ill do it myself, becasue i have many scripts that need to be changed Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 I understand by "Staff" you mean a ACL group called "Staff". function getPlayerFromPartOfName(playerPart) local pl = getPlayerFromName(playerPart) if isElement(pl) then return pl else for i,v in ipairs (getElementsByType ("player")) do if (string.find(getPlayerName(v),playerPart)) then return v end end end end function Jail (player, command, name) if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ("Staff" ) ) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",player,255,0,0) return end setElementData(thePlayer, "jailSkin", getElementModel ( thePlayer )) setElementModel ( thePlayer, 22 ) setElementPosition ( thePlayer, 52, 2483, 21 ) takeAllWeapons ( getRootElement() ) setElementData ( thePlayer, "isJailed", true ) outputChatBox (getPlayerName(thePlayer).." has been jailed", getRootElement(), 255, 0, 0, true ) else outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) end end addCommandHandler("jail",Jail) function Unjail (player, command, name) if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( "Staff" ) ) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",player,255,0,0) return end setElementPosition ( thePlayer, 72, 2484, 16.3 ) setElementModel ( thePlayer, tonumber(getElementData(thePlayer,"jailSkin"))) setElementData ( thePlayer, "isJailed", false ) outputChatBox (getPlayerName(thePlayer).." has been unjailed. Be good now, "..getPlayerName(thePlayer), getRootElement(), 0, 255, 0, true ) else outputChatBox ("You cannot unjail yourself!", player, 255, 0, 0, true ) end end addCommandHandler("unjail",Unjail) ped1inside = createPed ( 71, 69, 2503, 17) setPedRotation (ped1inside, 180) function respawn() local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) setTimer(createPed, 60000, 1, 71, x,y,z,rz) if isElement(ped1inside) then destroyElement(ped1inside) end end addEventHandler("onPedWasted",ped1inside,respawn) function visit (player) setElementPosition (player, 71, 2499, 17 ) end addCommandHandler("visitjail", visit) Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 No i need it so it opens to moderators smods and admins Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 Oh, now I get it, use this: function getPlayerFromPartOfName(playerPart) local pl = getPlayerFromName(playerPart) if isElement(pl) then return pl else for i,v in ipairs (getElementsByType ("player")) do if (string.find(getPlayerName(v),playerPart)) then return v end end end end function Jail (player, command, name) if isStaff(player) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if getElementData( thePlayer, "isJailed") then outputChatBox("This player is already in jail.",player,255,0,0) return end setElementData(thePlayer, "jailSkin", getElementModel ( thePlayer )) setElementModel ( thePlayer, 22 ) setElementPosition ( thePlayer, 52, 2483, 21 ) takeAllWeapons ( getRootElement() ) setElementData ( thePlayer, "isJailed", true ) outputChatBox (getPlayerName(thePlayer).." has been jailed", getRootElement(), 255, 0, 0, true ) else outputChatBox ("You cannot use this command!", player, 255, 0, 0, true ) end end addCommandHandler("jail",Jail) function Unjail (player, command, name) if isStaff(player) then local thePlayer = getPlayerFromPartOfName(name) if not thePlayer then return end if not getElementData( thePlayer, "isJailed") then outputChatBox("This player is not in jail.",player,255,0,0) return end setElementPosition ( thePlayer, 72, 2484, 16.3 ) setElementModel ( thePlayer, tonumber(getElementData(thePlayer,"jailSkin"))) setElementData ( thePlayer, "isJailed", false ) outputChatBox (getPlayerName(thePlayer).." has been unjailed. Be good now, "..getPlayerName(thePlayer), getRootElement(), 0, 255, 0, true ) else outputChatBox ("You cannot unjail yourself!", player, 255, 0, 0, true ) end end addCommandHandler("unjail",Unjail) ped1inside = createPed ( 71, 69, 2503, 17) setPedRotation (ped1inside, 180) function respawn() local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) setTimer(createPed, 60000, 1, 71, x,y,z,rz) if isElement(ped1inside) then destroyElement(ped1inside) end end addEventHandler("onPedWasted",ped1inside,respawn) function visit (player) setElementPosition (player, 71, 2499, 17 ) end addCommandHandler("visitjail", visit) function isStaff(player) for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then return true end break end return false end Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 Thsis a differenct script. eof expected near end. Do you want me to post all the scripts that need t o be changed? Or can you tell me what to change?? col = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. root = getRootElement () cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781) gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813) -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. function Open ( pla ) if getElementType ( pla ) == "player" then if isStaff(player) then moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) moveObject (cone4, 300, -1686.8000488281, -2877, 50) moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. end end end addEventHandler ( "onColShapeHit", col, Open) function Close ( pla ) if getElementType ( pla ) == "player" then if isStaff(player) then moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. end end end addEventHandler ( "onColShapeLeave", col, Close ) function isStaff(pla) for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then return true end break end return false end Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 You changed the player argument at "isStaff" with "pla", replace it again with "player". Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 bad argument @ get element type Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 Post what did you do, maybe you didn't get me right. Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 col = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. root = getRootElement () cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781) gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813) -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. function Open ( pla ) if getElementType ( pla ) == "player" then if isStaff(pla) then moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) moveObject (cone4, 300, -1686.8000488281, -2877, 50) moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. end end end addEventHandler ( "onColShapeHit", col, Open) function Close ( pla ) if getElementType ( player ) == "player" then if isStaff(player) then moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. end end end addEventHandler ( "onColShapeLeave", col, Close ) function isStaff(pla) for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then return true end break end return false end Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 As I supposed, you didn't get me, or you didn't read careful. col = createColTube (-1683.0999755859, -2881.1000976563, 50.400001525879, 10, 3) -- enter your cooderates here for your colshape please note 10 and 3 is to do with the size of the shape. root = getRootElement () cone1 = createObject ( 1237, -1679.099609375, -2884.099609375, 51.099998474121, 0, 0, 311.99523925781) -- enter the ID of the object followed by the coordinates cone2 = createObject ( 1237, -1681.5, -2881.7998046875, 51.099998474121, 0, 0, 311.99523925781) cone3 = createObject ( 1237, -1684.19921875, -2879.3994140625, 51.099998474121, 0, 0, 311.99523925781) cone4 = createObject ( 1237, -1686.7998046875, -2877, 51.099998474121, 0, 0, 311.99523925781) gate1 = createObject ( 980, -1683, -2881.19921875, 54, 0, 0, 317.99926757813) -- note the rotx y and z may not be required so you just remove these. x y and z is where you would put your cordinates. function Open ( pla ) if getElementType ( pla ) == "player" then if isStaff(pla) then moveObject (cone1, 300, -1679.0999755859, -2884.1000976563, 50) moveObject (cone2, 300, -1681.5, -2881.8000488281, 50) moveObject (cone3, 300, -1684.1999511719, -2879.3999023438, 50) moveObject (cone4, 300, -1686.8000488281, -2877, 50) moveObject (gate1, 2500, -1674.4000244141, -2888.8999023438, 54) -- here is where you enter the coordinatess of the new location of the object, 2200 = the speed of the movent. end end end addEventHandler ( "onColShapeHit", col, Open) function Close ( pla ) if getElementType ( pla ) == "player" then if isStaff(pla) then moveObject (cone1, 300, -1679.099609375, -2884.099609375, 51.099998474121) moveObject (cone2, 300, -1681.5, -2881.7998046875, 51.099998474121) moveObject (cone3, 300, -1684.19921875, -2879.3994140625, 51.099998474121) moveObject (cone4, 300, -1686.7998046875, -2877, 51.099998474121) moveObject (gate1, 2500, -1683, -2881.19921875, 54) -- here is where you copy the coordinates of the orginal location of the object, 2951 = the timer of movent. end end end addEventHandler ( "onColShapeLeave", col, Close ) function isStaff(player) -- I meant here to replace "pla" with "player". for index, group in ipairs({"Admin", "SuperModerator", "Moderator"}) do if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup ( group ) ) then return true end break end return false end Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 eof expected near end Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 Will this work?? if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup (moderator" ) ) then if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup (supermoderator" ) ) then if isObjectInACLGroup ( "user."..getAccountName(getPlayerAccount(player)), aclGetGroup (Admin" ) ) then Link to comment
Castillo Posted January 16, 2012 Share Posted January 16, 2012 That's not from this script, I tested and no errors. Link to comment
joedajoester Posted January 16, 2012 Author Share Posted January 16, 2012 Oh it work and i got a few more scripts to change that i might need help with Link to comment
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