SnoopCat Posted January 10, 2012 Share Posted January 10, 2012 hello i think all of u may notice the 1.2 water bug , fix it some elements bugs the water there is an image of bug: Link to comment
0 Otto Posted January 11, 2012 Share Posted January 11, 2012 Wow, I didn't know it. Probably it's a resolution error, most than an "object" error. Link to comment
0 Tren Posted January 11, 2012 Share Posted January 11, 2012 https://wiki.multitheftauto.com/wiki/SetWaterLevel Note: When the water level is 0, the standard GTA rendering is performed so that water is visible when viewed through translucent surfaces, such as vehicle windows. However, some MTA custom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative rendering and MTA custom objects placed underwater will be drawn correctly. Tell server owner create/upload a script with setWaterLevel funciton and problem solved. Link to comment
0 Otto Posted January 13, 2012 Share Posted January 13, 2012 This should not be in Suggestions.. Probably in "Support for MTA:SA 1.x" or "General Discussion". Link to comment
0 codeluaeveryday Posted January 14, 2012 Share Posted January 14, 2012 setWaterLevel can reach 99.99 without breaking. After 99.99 the water will have issues. Link to comment
Question
SnoopCat
hello i think all of u may notice the 1.2 water bug , fix it
some elements bugs the water
there is an image of bug:
Link to comment
7 answers to this question
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