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fix water


SnoopCat

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https://wiki.multitheftauto.com/wiki/SetWaterLevel

Note: When the water level is 0, the standard GTA rendering is performed so that water is visible when viewed through translucent surfaces, such as vehicle windows. However, some MTA custom objects placed underwater will appear in front of the water. Setting the water level to any non-zero value (i.e. setWaterLevel(0.001) ) forces alternative rendering and MTA custom objects placed underwater will be drawn correctly.

Tell server owner create/upload a script with setWaterLevel funciton and problem solved.

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