tim260 Posted January 7, 2012 Share Posted January 7, 2012 please find whats wrong function check ( player, seat, jacked ) if getElementData(source, "private") then if getElementData(source, "owner") == getAccountName(getPlayerAccount(player)) then else cancelEvent() outputChatBox("This is not your car!", player) end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), check ) funtion settcar(player, cmd, who) local who = getPlayerFromName(who) local co = getPedOccupiedVehicle(who) setElementData(co, "private", true) setElementData(co, "owner", getPlayerName(who)) outputChatBox("Now this car owner is "..getPlayerName(who), player) end addCommandHandler("setowner", settcar) Link to comment
Mefisto_PL Posted January 7, 2012 Share Posted January 7, 2012 function check ( player, seat, jacked ) if getElementData(source, "private") then if getElementData(source, "owner") == getAccountName(getPlayerAccount(player)) then else cancelEvent() outputChatBox("This is not your car!", player) end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), check ) function settcar(player, cmd, who) local who = getPlayerFromName(who) local co = getPedOccupiedVehicle(who) setElementData(co, "private", true) setElementData(co, "owner", getPlayerName(who)) outputChatBox("Now this car owner is "..getPlayerName(who), player) end addCommandHandler("setowner", settcar) Link to comment
tim260 Posted January 7, 2012 Author Share Posted January 7, 2012 function check ( player, seat, jacked ) if getElementData(source, "private") then if getElementData(source, "owner") == getAccountName(getPlayerAccount(player)) then else cancelEvent() outputChatBox("This is not your car!", player) end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), check ) function settcar(player, cmd, who) local who = getPlayerFromName(who) local co = getPedOccupiedVehicle(who) setElementData(co, "private", true) setElementData(co, "owner", getPlayerName(who)) outputChatBox("Now this car owner is "..getPlayerName(who), player) end addCommandHandler("setowner", settcar) its the same.. Link to comment
12p Posted January 7, 2012 Share Posted January 7, 2012 What's the error? /debugscript 3 Link to comment
tim260 Posted January 7, 2012 Author Share Posted January 7, 2012 What's the error?/debugscript 3 = expected near setcar on line 12 edit : [2012-01-07 16:00:42] SCRIPT ERROR: [gameplay]\setownercar\zabe.lua:12: '=' expected near 'settcar' [2012-01-07 16:00:42] WARNING: Loading script failed: [gameplay]\setownercar\zabe.lua:12: '=' expected near 'settcar' Link to comment
Mefisto_PL Posted January 7, 2012 Share Posted January 7, 2012 Not the same... Check this line: 12 In tim260 version is: funtion settcar(player, cmd, who) In my version is: function settcar(player, cmd, who) It's a error, but small. I make it often. Link to comment
12p Posted January 7, 2012 Share Posted January 7, 2012 Ahh right, Mefisto. Didn't notice it, thanks x) Link to comment
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