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[SOLVED] Remove a number thing from Zday script


HeK

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How to remove this "number" thingy from the corner? It's from the Zday script.

mtascreen20120107025952.png

Client Side (had to use code=text because lua isn't working for me now...):

myZombies = { } 
helmetzombies = { 167 }
resourceRoot = getResourceRootElement()
 
--FORCES ZOMBIES TO MOVE ALONG AFTER THEIR TARGET PLAYER DIES
function playerdead ()
    setTimer ( Zomb_release, 4000, 1 )
end
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), playerdead )
 
function Zomb_release ()
    for k, ped in pairs( myZombies ) do
        if (isElement(ped)) then
            if (getElementData (ped, "zombie") == true) then
                setElementData ( ped, "target", nil )
                setElementData ( ped, "status", "idle" )
                table.remove(myZombies,k)
            end
        end
    end
end
 
--REMOVES A ZOMBIE FROM INFLUENCE AFTER ITS KILLED
function pedkilled ( killer, weapon, bodypart )
    if (getElementData (source, "zombie") == true) and (getElementData (source, "status") ~= "dead" ) then
        setElementData ( source, "target", nil )
        setElementData ( source, "status", "dead" )
    end
end
addEventHandler ( "onClientPedWasted", getRootElement(), pedkilled )
 
--THIS CHECKS ALL ZOMBIES EVERY SECOND TO SEE IF THEY ARE IN SIGHT
function zombie_check ()
    if (getElementData (getLocalPlayer (), "zombie") ~= true) and ( isPlayerDead ( getLocalPlayer () ) == false ) then
        local zombies = getElementsByType ( "ped",getRootElement(),true )
        local Px,Py,Pz = getElementPosition( getLocalPlayer () )
        if isPedDucked ( getLocalPlayer ()) then
            local Pz = Pz-1
        end    
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                local Zx,Zy,Zz = getElementPosition( theZomb )
                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                    if (getElementData (theZomb, "zombie") == true) then
                        if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "status", "chasing" )
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION
                                table.remove( zombies, theKey)
                                zombieradiusalert (theZomb)
                            end
                        elseif (getElementData(theZomb,"status") == "chasing") and (getElementData(theZomb,"target") == nil) then --CHECKS IF AN AGGRESSIVE LOST ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == true) then
                                setElementData ( theZomb, "target", getLocalPlayer() )
                                isthere = "no"
                                for k, ped in pairs( myZombies ) do
                                    if ped == theZomb then
                                        isthere = "yes"
                                    end
                                end
                                if isthere == "no" then
                                    table.insert( myZombies, theZomb ) --ADDS THE WAYWARD ZOMBIE TO THE PLAYERS COLLECTION
                                    table.remove( zombies, theKey)
                                end
                            end
                        elseif ( getElementData ( theZomb, "target" ) == getLocalPlayer() ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT
                            local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                            if (isclear == false) then --IF YOUR ZOMBIE LOST YOU, MAKES IT REMEMBER YOUR LAST COORDS
                                setElementData ( theZomb, "target", nil )
                                triggerServerEvent ("onZombieLostPlayer", theZomb, oldPx, oldPy, oldPz)
                            end
                        end
                    end
                end
            end
        end
    --this second half is for checking peds and zombies
   
        local nonzombies = getElementsByType ( "ped",getRootElement(),true )
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                if (getElementData (theZomb, "zombie") == true) then
                    local Zx,Zy,Zz = getElementPosition( theZomb )
                    for theKey,theNonZomb in ipairs(nonzombies) do
                        if (getElementData (theNonZomb, "zombie") ~= true) then -- if the ped isnt a zombie
                            local Px,Py,Pz = getElementPosition( theNonZomb )
                            if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false )
                                if (isclear == true) and ( getElementHealth ( theNonZomb ) > 0) then
                                    if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                                 
                                        setElementData ( theZomb, "status", "chasing" )
                                        setElementData ( theZomb, "target", theNonZomb )
                                        zombieradiusalert (theZomb)
                                    elseif ( getElementData ( theZomb, "status" ) == "chasing" ) and ( getElementData ( theZomb, "target" ) == nil) then
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)
                                        setElementData ( theZomb, "target", theNonZomb )                                   
                                    end
                                end                
                            end    
                            if ( getElementData ( theZomb, "target" ) == theNonZomb ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT OF THE PED
                                local Px,Py,Pz = getElementPosition( theNonZomb )
                                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                    local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz+1, true, false, false, true, false, false, false)
                                    if (isclear == false) then --IF YOUR ZOMBIE LOST THE PED, MAKES IT REMEMBER the peds LAST COORDS
                                        triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                         
                                        setElementData ( theZomb, "target", nil )
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
    for k, ped in pairs( myZombies ) do
        if (isElement(ped) == false) then
            table.remove( myZombies, k)
        end
    end
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
end
 
 
--INITAL SETUP
 
function clientsetupstarter(startedresource)
    if startedresource == getThisResource() then
        setTimer ( clientsetup, 1234, 1)
        MainClientTimer1 = setTimer ( zombie_check, 1000, 0)  --STARTS THE TIMER TO CHECK FOR ZOMBIES
    end
end
addEventHandler("onClientResourceStart", getRootElement(), clientsetupstarter)
 
function clientsetup()
    oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
    throatcol = createColSphere ( 0, 0, 0, .3)
    woodpic = guiCreateStaticImage( .65, .06, .1, .12, "zombiewood.png", true )
    guiSetVisible ( woodpic, false )
 
--ALL ZOMBIES STFU
    local zombies = getElementsByType ( "ped" )
    for theKey,theZomb in ipairs(zombies) do
        if (isElement(theZomb)) then
            if (getElementData (theZomb, "zombie") == true) then
                setPedVoice(theZomb, "PED_TYPE_DISABLED")
            end
        end
    end
   
--SKIN REPLACEMENTS
    local skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman
    engineImportTXD ( skin, 13 )
    local skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E
    engineImportTXD ( skin, 22 )   
    local skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman
    engineImportTXD ( skin, 56 )
    local skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee
    engineImportTXD ( skin, 67 )
    local skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell
    engineImportTXD ( skin, 68 )
    local skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop
    engineImportTXD ( skin, 69 )
    local skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p
    engineImportTXD ( skin, 70 )
    local skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman
    engineImportTXD ( skin, 84 )
    local skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost
    engineImportTXD ( skin, 92 )
    local skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman
    engineImportTXD ( skin, 97 )
    local skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E
    engineImportTXD ( skin, 105 )
    local skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E
    engineImportTXD ( skin, 107 )
    local skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell
    engineImportTXD ( skin, 108 )
    local skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman
    engineImportTXD ( skin, 111 )
    local skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman
    engineImportTXD ( skin, 126 )
    local skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman
    engineImportTXD ( skin, 127 )
    local skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman
    engineImportTXD ( skin, 128 )
    local skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman
    engineImportTXD ( skin, 152 )
    local skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman
    engineImportTXD ( skin, 162 )
    local skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p
    engineImportTXD ( skin, 167 )
    local skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman
    engineImportTXD ( skin, 188 )
    local skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman
    engineImportTXD ( skin, 192 )
    local skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman
    engineImportTXD ( skin, 195 )
    local skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman
    engineImportTXD ( skin, 206 )
    local skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p
    engineImportTXD ( skin, 209 )
    local skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman
    engineImportTXD ( skin, 212 )
    local skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman
    engineImportTXD ( skin, 229 )
    local skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman
    engineImportTXD ( skin, 230 )
    local skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman
    engineImportTXD ( skin, 258 )
    local skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p
    engineImportTXD ( skin, 264 )
    local skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman
    engineImportTXD ( skin, 274 )
    local skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E
    engineImportTXD ( skin, 277 )
    local skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy
    engineImportTXD ( skin, 280 )
    local skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell
    engineImportTXD ( skin, 287 )
end
 
--UPDATES PLAYERS COUNT OF AGGRESIVE ZOMBIES
addEventHandler ( "onClientElementDataChange", getRootElement(),
function ( dataName )
    if getElementType ( source ) == "ped" and dataName == "status" then
        local thestatus = (getElementData ( source, "status" ))
        if (thestatus == "idle") or (thestatus == "dead") then     
            for k, ped in pairs( myZombies ) do
                if ped == source and (getElementData (ped, "zombie") == true) then
                    setElementData ( ped, "target", nil )
                    table.remove( myZombies, k)
                    setElementData ( getLocalPlayer(), "dangercount", tonumber(table.getn( myZombies )) )
                end
            end
        end
    end
end )
 
--MAKES A ZOMBIE JUMP
addEvent( "Zomb_Jump", true )
function Zjump ( ped )
    if (isElement(ped)) then
        setPedControlState( ped, "jump", true )
        setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "jump", false) end end, 800, 1, ped )
    end
end
addEventHandler( "Zomb_Jump", getRootElement(), Zjump )
 
Edited by Guest
Link to comment

Try this:

    myZombies = { } 
    helmetzombies = { 167 }
    resourceRoot = getResourceRootElement()
     
    --FORCES ZOMBIES TO MOVE ALONG AFTER THEIR TARGET PLAYER DIES
    function playerdead ()
        setTimer ( Zomb_release, 4000, 1 )
    end
    addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), playerdead )
     
    function Zomb_release ()
        for k, ped in pairs( myZombies ) do
            if (isElement(ped)) then
                if (getElementData (ped, "zombie") == true) then
                    setElementData ( ped, "target", nil )
                    setElementData ( ped, "status", "idle" )
                    table.remove(myZombies,k)
                end
            end
        end
    end
     
    --REMOVES A ZOMBIE FROM INFLUENCE AFTER ITS KILLED
    function pedkilled ( killer, weapon, bodypart )
        if (getElementData (source, "zombie") == true) and (getElementData (source, "status") ~= "dead" ) then
            setElementData ( source, "target", nil )
            setElementData ( source, "status", "dead" )
        end
    end
    addEventHandler ( "onClientPedWasted", getRootElement(), pedkilled )
     
    --THIS CHECKS ALL ZOMBIES EVERY SECOND TO SEE IF THEY ARE IN SIGHT
    function zombie_check ()
        if (getElementData (getLocalPlayer (), "zombie") ~= true) and ( isPlayerDead ( getLocalPlayer () ) == false ) then
            local zombies = getElementsByType ( "ped",getRootElement(),true )
            local Px,Py,Pz = getElementPosition( getLocalPlayer () )
            if isPedDucked ( getLocalPlayer ()) then
                local Pz = Pz-1
            end    
            for theKey,theZomb in ipairs(zombies) do
                if (isElement(theZomb)) then
                    local Zx,Zy,Zz = getElementPosition( theZomb )
                    if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                        if (getElementData (theZomb, "zombie") == true) then
                            if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                                if (isclear == true) then
                                    setElementData ( theZomb, "status", "chasing" )
                                    setElementData ( theZomb, "target", getLocalPlayer() )
                                    table.insert( myZombies, theZomb ) --ADDS ZOMBIE TO PLAYERS COLLECTION
                                    table.remove( zombies, theKey)
                                    zombieradiusalert (theZomb)
                                end
                            elseif (getElementData(theZomb,"status") == "chasing") and (getElementData(theZomb,"target") == nil) then --CHECKS IF AN AGGRESSIVE LOST ZOMBIE IS IN SIGHT
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                                if (isclear == true) then
                                    setElementData ( theZomb, "target", getLocalPlayer() )
                                    isthere = "no"
                                    for k, ped in pairs( myZombies ) do
                                        if ped == theZomb then
                                            isthere = "yes"
                                        end
                                    end
                                    if isthere == "no" then
                                        table.insert( myZombies, theZomb ) --ADDS THE WAYWARD ZOMBIE TO THE PLAYERS COLLECTION
                                        table.remove( zombies, theKey)
                                    end
                                end
                            elseif ( getElementData ( theZomb, "target" ) == getLocalPlayer() ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT
                                local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false)
                                if (isclear == false) then --IF YOUR ZOMBIE LOST YOU, MAKES IT REMEMBER YOUR LAST COORDS
                                    setElementData ( theZomb, "target", nil )
                                    triggerServerEvent ("onZombieLostPlayer", theZomb, oldPx, oldPy, oldPz)
                                end
                            end
                        end
                    end
                end
            end
        --this second half is for checking peds and zombies
       
            local nonzombies = getElementsByType ( "ped",getRootElement(),true )
            for theKey,theZomb in ipairs(zombies) do
                if (isElement(theZomb)) then
                    if (getElementData (theZomb, "zombie") == true) then
                        local Zx,Zy,Zz = getElementPosition( theZomb )
                        for theKey,theNonZomb in ipairs(nonzombies) do
                            if (getElementData (theNonZomb, "zombie") ~= true) then -- if the ped isnt a zombie
                                local Px,Py,Pz = getElementPosition( theNonZomb )
                                if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                    local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz +1, true, false, false, true, false, false, false )
                                    if (isclear == true) and ( getElementHealth ( theNonZomb ) > 0) then
                                        if ( getElementData ( theZomb, "status" ) == "idle" ) then --CHECKS IF AN IDLE ZOMBIE IS IN SIGHT
                                            triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                                
                                            setElementData ( theZomb, "status", "chasing" )
                                            setElementData ( theZomb, "target", theNonZomb )
                                            zombieradiusalert (theZomb)
                                        elseif ( getElementData ( theZomb, "status" ) == "chasing" ) and ( getElementData ( theZomb, "target" ) == nil) then
                                            triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)
                                            setElementData ( theZomb, "target", theNonZomb )                                  
                                        end
                                    end                
                                end    
                                if ( getElementData ( theZomb, "target" ) == theNonZomb ) then --CHECKS IF AN ALREADY AGGRESSIVE ZOMBIE IS IN SIGHT OF THE PED
                                    local Px,Py,Pz = getElementPosition( theNonZomb )
                                    if (getDistanceBetweenPoints3D(Px, Py, Pz, Zx, Zy, Zz) < 45 ) then
                                        local isclear = isLineOfSightClear (Px, Py, Pz+1, Zx, Zy, Zz+1, true, false, false, true, false, false, false)
                                        if (isclear == false) then --IF YOUR ZOMBIE LOST THE PED, MAKES IT REMEMBER the peds LAST COORDS
                                            triggerServerEvent ("onZombieLostPlayer", theZomb, Px, Py, Pz)                        
                                            setElementData ( theZomb, "target", nil )
                                        end
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
        for k, ped in pairs( myZombies ) do
            if (isElement(ped) == false) then
                table.remove( myZombies, k)
            end
        end
        oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
    end
     
     
    --INITAL SETUP
     
    function clientsetupstarter(startedresource)
        if startedresource == getThisResource() then
            setTimer ( clientsetup, 1234, 1)
            MainClientTimer1 = setTimer ( zombie_check, 1000, 0)  --STARTS THE TIMER TO CHECK FOR ZOMBIES
        end
    end
    addEventHandler("onClientResourceStart", getRootElement(), clientsetupstarter)
     
    function clientsetup()
        oldPx,oldPy,oldPz = getElementPosition( getLocalPlayer () )
        throatcol = createColSphere ( 0, 0, 0, .3)
        woodpic = guiCreateStaticImage( .65, .06, .1, .12, "zombiewood.png", true )
        guiSetVisible ( woodpic, false )
     
    --ALL ZOMBIES STFU
        local zombies = getElementsByType ( "ped" )
        for theKey,theZomb in ipairs(zombies) do
            if (isElement(theZomb)) then
                if (getElementData (theZomb, "zombie") == true) then
                    setPedVoice(theZomb, "PED_TYPE_DISABLED")
                end
            end
        end
       
    --SKIN REPLACEMENTS
        local skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman
        engineImportTXD ( skin, 13 )
        local skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E
        engineImportTXD ( skin, 22 )  
        local skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman
        engineImportTXD ( skin, 56 )
        local skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee
        engineImportTXD ( skin, 67 )
        local skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell
        engineImportTXD ( skin, 68 )
        local skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop
        engineImportTXD ( skin, 69 )
        local skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p
        engineImportTXD ( skin, 70 )
        local skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman
        engineImportTXD ( skin, 84 )
        local skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost
        engineImportTXD ( skin, 92 )
        local skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman
        engineImportTXD ( skin, 97 )
        local skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E
        engineImportTXD ( skin, 105 )
        local skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E
        engineImportTXD ( skin, 107 )
        local skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell
        engineImportTXD ( skin, 108 )
        local skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman
        engineImportTXD ( skin, 111 )
        local skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman
        engineImportTXD ( skin, 126 )
        local skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman
        engineImportTXD ( skin, 127 )
        local skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman
        engineImportTXD ( skin, 128 )
        local skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman
        engineImportTXD ( skin, 152 )
        local skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman
        engineImportTXD ( skin, 162 )
        local skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p
        engineImportTXD ( skin, 167 )
        local skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman
        engineImportTXD ( skin, 188 )
        local skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman
        engineImportTXD ( skin, 192 )
        local skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman
        engineImportTXD ( skin, 195 )
        local skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman
        engineImportTXD ( skin, 206 )
        local skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p
        engineImportTXD ( skin, 209 )
        local skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman
        engineImportTXD ( skin, 212 )
        local skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman
        engineImportTXD ( skin, 229 )
        local skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman
        engineImportTXD ( skin, 230 )
        local skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman
        engineImportTXD ( skin, 258 )
        local skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p
        engineImportTXD ( skin, 264 )
        local skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman
        engineImportTXD ( skin, 274 )
        local skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E
        engineImportTXD ( skin, 277 )
        local skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy
        engineImportTXD ( skin, 280 )
        local skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell
        engineImportTXD ( skin, 287 )
    end
     
    --UPDATES PLAYERS COUNT OF AGGRESIVE ZOMBIES
    addEventHandler ( "onClientElementDataChange", getRootElement(),
    function ( dataName )
        if getElementType ( source ) == "ped" and dataName == "status" then
            local thestatus = (getElementData ( source, "status" ))
            if (thestatus == "idle") or (thestatus == "dead") then    
                for k, ped in pairs( myZombies ) do
                    if ped == source and (getElementData (ped, "zombie") == true) then
                        setElementData ( ped, "target", nil )
                        table.remove( myZombies, k)
                        setElementData ( getLocalPlayer(), "dangercount", tonumber(table.getn( myZombies )) )
                    end
                end
            end
        end
    end )
     
    --MAKES A ZOMBIE JUMP
    addEvent( "Zomb_Jump", true )
    function Zjump ( ped )
        if (isElement(ped)) then
            setPedControlState( ped, "jump", true )
            setTimer ( function (ped) if ( isElement ( ped ) ) then setPedControlState ( ped, "jump", false) end end, 800, 1, ped )
        end
    end
    addEventHandler( "Zomb_Jump", getRootElement(), Zjump )
     
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