HeK Posted January 7, 2012 Posted January 7, 2012 (edited) I made this script so i could have "radar areas" with zombie proof but they still spawn inside, i had createColRectangle, but i don't understand too much about that float thing, i kinda mess it up. How can i fix this? starsRadar = createRadarArea ( 1539, -1601, 80, -120, 0, 83, 142, 175 ) setElementData (starsRadar, "zombieProof", true) civiliansRadar = createRadarArea ( 1227, -1269, 70, 65, 255, 204, 0, 175 ) setElementData (civiliansRadar, "zombieProof", true) umbrellaRadar = createRadarArea ( 281, 1802, -185, 150, 153, 0, 0, 175 ) setElementData (umbrellaRadar, "zombieProof", true) Edited January 7, 2012 by Guest Zero is a number too.
Slothman Posted January 7, 2012 Posted January 7, 2012 you are never supposed to use negative numbers for radar area sizes. Check out my recent work: ZDay - a zombie script Slothbot - an AI deathmatch bot my community profile (all my resources)
HeK Posted January 7, 2012 Author Posted January 7, 2012 Can you explain me how should i make a Radar area correctly? What i do is take coordinates of where its gonna start and then start making it bigger. Zero is a number too.
Castillo Posted January 7, 2012 Posted January 7, 2012 Do that but don't use negative values as the size. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
HeK Posted January 7, 2012 Author Posted January 7, 2012 Ok, i'll do it now, Thanks. Zero is a number too.
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