joedajoester Posted January 5, 2012 Share Posted January 5, 2012 For zday script how would I make it run with play with the normal map? Also have them spawn in a selected location on the map only like in the desert? Also how would I edit the map in f1 and f11? Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 You can set the streaming method to 2 in the meta.xml, that'll make them spawn only via spawnpoints set on a map file. Example of spawn point: "Zombie_spawn (1)" interior="0" posX="0" posY="0" posZ="2" rotX="0" rotY="0" rotZ="0" /> About the map image, I guess you mean the one you have in F1 to set your position, if so, just edit the PNG file and restart the resource. About F11 one, well, that's different. I think one of these resources: https://community.multitheftauto.com/index.php?p= ... ils&id=381 https://community.multitheftauto.com/index.php?p= ... ils&id=382 can change the F11 map. Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 Isn't there something where they die when they walk somewhere? With the spawnpoints that won't stop them from wondering on other parts of the map will it? Like of a player walks away and a zombie follows Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 Maybe you can make a big colshape and when they leave, kill them. Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 That's what I was thinking but I don't know how the scripting for that would go but isn't there a killped function? Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 There is. onColShapeLeave -> Check the leave element type -> if is a ped -> killPed Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 Ok thank you and is zday zombies would killed work? Or won't it kill any player who leave the col zone? Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 Read my post CAREFULLY: "Check the leave element type, if is a ped then kill him" Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 ok so a player would be killplayer? And sorry I'm really tired Link to comment
Castillo Posted January 5, 2012 Share Posted January 5, 2012 You want to kill the zombies or the players? because you just make no sense. First you ask a way to kill zombies who exist the desert, and now you ask to kill players... which one do you want? Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 Im asking if that's for killing players but I don't need that. Thank you for your help and sorry I'm really tired So I use the meta to change to spawn mode 2 and place were I want them to spawn on map editor and I script the col zone so they die when they walk put and I make a edited map. Thank you soo much!!!! Link to comment
Kenix Posted January 5, 2012 Share Posted January 5, 2012 You can use my resource https://community.multitheftauto.com/index.php?p= ... ls&id=2020 Link to comment
joedajoester Posted January 5, 2012 Author Share Posted January 5, 2012 Thank you! ;D Link to comment
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