Blaawee Posted January 4, 2012 Posted January 4, 2012 i want to make to languages in the freeroam game mode here is what i did : function togglarbic(text) if text == "kill" then guiSetText( "انتحآر" ) else guiSetText( "kill" ) if text == "skin" then guiSetText( "شخصيآت" ) else guiSetText( "skin" ) end end end addEventHandler ( "onClientClick", getRootElement(), togglarbic ) and i put a 'chk' {'chk', id='Arbic', onclick=togglarbic}
JR10 Posted January 4, 2012 Posted January 4, 2012 This doesn't make any sense. You need to set every text in the freeroam to arabic when he clicks on the button.
Blaawee Posted January 4, 2012 Author Posted January 4, 2012 all want to make add two languages in the freeroam
JR10 Posted January 5, 2012 Posted January 5, 2012 Then open the script where the GUI are created, and edit it. Else you need to use guiSetText properly, and several times to accomplish full change.
MR.S3D Posted January 6, 2012 Posted January 6, 2012 Then open the script where the GUI are created, and edit it.Else you need to use guiSetText properly, and several times to accomplish full change. how to make this?
Blaawee Posted January 6, 2012 Author Posted January 6, 2012 function togglarbic(text) if text == "kill" then guiSetText( "انتحآر" ) else guiSetText( "kill" ) if text == "skin" then guiSetText( "شخصيآت" ) else guiSetText( "skin" ) end end end addEventHandler ( "onClientClick", getRootElement(), togglarbic ) so thats what i did
JR10 Posted January 7, 2012 Posted January 7, 2012 Dude, you need to use guiSetText correctly, and many times to change each GUI element's text to Arabic. See guiSetText wiki page.
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