Gad_boy Posted January 3, 2012 Share Posted January 3, 2012 How to check if player has weapon in hand, and amount of ammo. give simple example please. Link to comment
Kenix Posted January 3, 2012 Share Posted January 3, 2012 Client side: addCommandHandler( "weapon", function( ) local weapon = getPedWeapon( localPlayer ) outputChatBox( "You have weapon"..tostring( weapon ).." id, ammo "..tostring( getPedTotalAmmo( localPlayer,getPedWeaponSlot( localPlayer ) ) ) ) end ) Code updated Link to comment
Gad_boy Posted January 3, 2012 Author Share Posted January 3, 2012 i need something like this addEventHandler("onClientPlayerSpawn", root, function () local ammo local wtype ammo = getPedTotalAmmo (root) wtype = getPedWeapon ( root) end ) Link to comment
Kenix Posted January 3, 2012 Share Posted January 3, 2012 addEventHandler("onClientPlayerSpawn", root, function ( ) local ammo = getPedTotalAmmo ( source ) local wtype = getPedWeapon ( source ) outputChatBox( "Weapon "..tostring( wtype ).." id, ammo "..tostring( ammo ) ) end ) Why you need check root? Link to comment
Gad_boy Posted January 3, 2012 Author Share Posted January 3, 2012 i don't know)) i am a noob in lua)) i wont to make my own hud, so i need to check amount of ammo to make progressbar with it and the dxtext with total ammo)) Link to comment
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